I was thinking about how to make solo or Insane viable and how I mentioned that the dogs seemed to be "super-canine", and I came up with the idea of creating hero characters to offset the unreasonable challenge that Redux - Equilibrium mod provides on the harder difficulties.
Please meet my first creation: Duke
He's a Ghoul that starts with the following stats:
He also starts with the Toughness (2) and Night Vision perks.
Here are some pros and cons:
+ Intended to make solo normal / hard viable or (perhaps) an insane difficulty squad.
+ Super-heroic Perception and Endurance to give him exemplary range when needed and decent durability when enemies close in.
+ Starts with perks needed to offset the fact that he's a Ghoul.
+ Fast-Shot and Kamikaze is a pretty good combo, right? Lore friendly too, surely?
- He's a Ghoul, so he has a slower perk rate and can only wear Ghoul armour.
- His Charisma, Intelligence and Luck aren't as stellar as a butt-kicking super-hero would suggest.
- Cannot aim shots, because of the Fast-Shot trait.
- I still have a general dislike of Super-Canines because their attacks tend to bypass defences.
EDIT:
OK, I got addicted to creating super-hero characters, so I completed another one tonight. Meet Angel:
She starts with the Divine Favour, Die Hard and Lifegiver perks.
Pros and cons:
+ Extremely good support character for a hard or insane difficulty squad.
+ Deadly in her own right too, as she has +10% Unarmed modifier to begin with, on top of the base value. She also has a +5 modifier to her melee damage and has a high chance of debilitating blows with her extremely high Luck attribute.
+ Super-heroic Charisma means she won't be falling behind in the ranks either. She is also inhumanly agile, which aids in getting her out of-- or even
into-- tough spots if she desires to.
+ Perks every 2 levels from the beginning? Insanity!
- Melee characters still have a tendency to die horribly in Redux EQ, even if they do have backup in the form of a Goddess.
- She starts with a MINUS 100% modifier to all firearms skills.
- Low Strength, which means lower carry weight and less ability to equip heavier melee weapons unless bolstered somehow.
- Wearing power armour is considered blasphemous. Her radiance must be visible for all to admire, and you must restrain yourself from equipping her with power armour.
Here's Ram-Boo:
He's a Super Mutant that starts with the Bonehead, Stonewall and Survivalist perks.
Pros and cons:
+ Super strength to crush foes with and carry the entire planet if necessary.
+ Massive endurance in combination with strength gives him a huge health pool.
+ Cannot be knocked down or knocked out very easily, which is very inconvenient when solo.
+ The extra reach of melee weapons in Redux EQ makes up for his slight lack of mobility.
- Lacks Intelligence and Charisma, and has middling Perception and Luck.
- Only has 7 action points to start with, due to less-than-heroic Agility and the Bruiser trait.
- Will find it difficult to use Traps with a lack of sneak, and Outdoorsman isn't a great combat skill.
- Mutant armour only.
Lassie:
Nikita:
Installation: extract FOT.Hero.Chars.zip with relative paths to your FOT installation location.
Duke is the first pre-made character in the character selection screen, Ram-Boo is the third, Angel is the fourth and Lassie is the fifth.
If you absolutely must have the option of restoring the default prefab characters, then ensure you make a backup of your core folder before extracting.
Changelog:
v1.0 - Initial release. There were many versions prior to this, but nobody downloaded them.
v1.01 - Tweaked Nikita's attributes and backstory. Now there's an explanation as to why she's still alive and in her twenties after 160 years. Thank goodness! Also tagged Traps for Nikita instead of Lockpicking. Tagged Throwing for Ram-Boo instead of Traps. Tagged Doctor for Angel instead of Throwing.