There is a few things that bother me. I started playing with Redux Version 1.1 and BalanceDux installed on it, I never played vanilla game, so I don't sure what cause one thing or another.
Yes, no ammo is a problem in the vanilla game too, i think Endocore did some more work on random encounters in Redux 1.2 but I haven't played it yet so I can't tell if it's fixed or not. The XP machine was removed in 1.2 so that's one thing off the list.There is a few things that bother me. I started playing with Redux Version 1.1 and BalanceDux installed on it, I never played vanilla game, so I don't sure what cause one thing or another.
First thing, is that raider equipped with ak47 and broken bottle in random encounters, mostly spawned without ammo, and therefore just rush you with their broken bottle what doesn't seems right. Its reduces the firepower of raiders random encounters, make them easier. I don't know what cause this and how to fix it.
Second thing is that activator in bunker alpha what gives you 1500exp every time when you use it, probably was added in Redux, I'm not sure such thing must even be in the game.
In this case it's the opposite, it won't even work properly without Redux.Mixing different mods in a game usually isnt a good idea, wait for unexpected problems to happen.
It most likely won't be a problem anymore, I'm planning to do a full balance pass of all the missions so you can be sure nothing will oneshot you or not give you a sporting chance. Actually, I decided to go the opposite direction in the end, make weapons weaker overall but armor more sucky, damage threshold in particular is causing way too many problems if it's too high.After having played all the mod, I am a little bit concerned about the very last missions. The Vault 0 missions and the ones just before (the exterior entrance and the mission with the reaver leaders). First, I think there are too many Behemots in the reaver leaders missions. I think this is great that they are as much powerful and that we are obliged to avoid them. But they seems to shoot too quickly (really more quickly than in the original game I think). In the original game, I remember having fun playing a lot with these robots that was slow to make a rotation and unable to shoot when not facing the squad. So I was just moving around them and shooting them on the back. I think this is not possible anymore in the Mod. The behemots are too quick for their size and so deadly that it gets frustrating when there are too many in the map. Also, it seems to not make sense that there are more behemots in the reaver leaders mission than really close to Vault 0.
And finally, I think the turrets are too quick to shoot in Vault 0. You just can't run there and quickly shoot from a gun, or a missile launcher, the turrets will always hit you first (almost instantally) and almost always kill you in one attack. That made one particular place in a bunker (I think first mission of Vault 0) almost impossible to go through at some point because of the deadly turrets that (I think) can't be disabled anywhere.