Everyone, stand back... I just 'had fun' playing FO4.

cratchety ol joe

Mildly Dipped
Deep breath everyone, sit down if you need to.

I know this comes as a shock, but I just enjoyed Fallout 4.


I'm going through my 2nd play-through (because steam achievements drive my existence) and while powering through the game and ignoring everything, clicking through 'conversations' with lots of "yeah" , "mm-hmm" and "okay" - I reached the quest line where I'm playing boyscout to the brotherhood, and so Fort Strong came up in conversation. Dull business as usual crap.

Here's where things got interesting...

Like many folk, I listen to music while gaming, and this instance of brilliance amused me no end... I climbed aboard the Vertibird and in doing so, knowing all too well how this part of the game plays out, I think to myself "this would be fun If it were to ride of the Valkyries"

And this being the day and age when such thoughts can instantly become actions, only moments later, YouTube was wailing away in the background...

I cannot express how joyous this moment was, and with some strange pre-cognisance I chose to FRAPs the whole thing... the music in the video is the music I was listening to at the time I was playing, not dubbed in later :)

For your viewing pleasure:



post ed: before anyone moans that I'm using a glitch or cheat for infinite ammo, I assure you, no cheats or such were used, the game is on the hardest difficulty and I've done nothing unusual to get to this stage having the gear I have :V this game is just too damn easy. The eagle eyed among you may notice an off armour readout, this is a known side-effect / bug from one of the mods I have which better balances Power Armour based on better DR DT effect... It's fun watching raiders run in terror as I approach :D
 
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Well atleast someone can enjoy it, my experience from it is along the lines of:
"Well I slaughtered all of these Super Mutants, now it's time to start doing some looting. Well shit--- *starts snoring*".
 
Believe me, this was an oasis of 'fun' among an otherwise tepid gaming experience... and probably only because I love Vietnam war movies etc. I thought that this one experience was worthy of sharing simply because it surprised even me as I sat here blinking, thinking to myself "holy crap.. that was fucking epic"

One brief experience...

I will say, I'm already pulling apart my own footage in my head, on hardest diffic & killing a SM with a shitty rifle in like 3 hits? makes no sense... especially after the mirelurk thingamabobs took about 3000 rounds each from my minigun. #BalancedGameplay ...

But while I ride atop my tiny wave of excitement I'll put such thoughts to the side and just enjoy it for what it was :D
 
Of course you had fun, no matter what occasion or place, Ride of the Valkyries will always feel you with joy and make you have fun... Kinda like the Rocky movie song Eye of the Tiger. :dance:

Also it is more fun for people who watched Apocalypse Now of course. "I love the smell of napalm in the morning" :aiee:
 
I would have some little semblance of fun if someone made an eyepatch and some camo like (woodland, flecktarn, etc), well that's just a start. :look:
 
Meh, seen better in Farcry 3. You rode a chopper while shooting a minigun at various enemies with lot's of explosions in a jungle with Ride of the Valkyries.
 
Meh, seen better in Farcry 3. You rode a chopper while shooting a minigun at various enemies with lot's of explosions in a jungle with Ride of the Valkyries.
An apt comparison considering Fallout 4 seems to have bent over backwards in an attempt to be Far Cry 3/Borderlands with worse graphics/animations/everything instead of the RPG everyone expected after New Vegas.
 
An apt comparison considering Fallout 4 seems to have bent over backwards in an attempt to be Far Cry 3/Borderlands with worse graphics/animations/everything instead of the RPG everyone expected after New Vegas.

Agreed. So while Joe, it's great you had fun, it's been done better before.
 
Well, look. The game has its moments. The thing is, if all the equipment and lore in the game was not Fallout-related and the game wasn't labelled at Fallout at all...

Say, it's still alternate timeline as a result of the Cold War. Maybe the game's called Radioactivity or Chronicles of the Wastes or something. The Grand War occurs and you take shelter in a Bunk-Co. nuclear shelter vault. There's power armour of its own designs and origins. Have some other name for Nuka-Cola, Vertibirds, drug names, etcetera.

As a result of not having an established name, Bethesda would have to compensate by putting a bit more effort in, which makes the game all the less clunky and buggy.

In the end, we get an enjoyable open-world shooter with action RPG mechanics, crafting and settlement building, and a somewhat generic story, but capable of competing with games like Far Cry and STALKER.

If Bethesda didn't stomp on another series to create their own, their games would be perceived in a significantly different way. People would go to it for a cross between Far Cry and Borderlands with a solid modding community.

Let's be honest, there is an unnoticeable yet existent bias against Bethesda because of how they handled the series. So the little flaws like doing things slightly worse than other games are more prevalent here.

But if Bethesda's own post-apocalyptic series had stood on its own, without any connection to Fallout, and they had never owned Fallout, we would be seeing them as a great jack-of-all-trades balanced shooters with plenty of features and potential user-made content. Possibly, it would be criticised for being moderately derivative and somewhat repetitive.





  • So yes, in another world, another dimension, another universe, Bethesda made their own post-apocalyptic series of open-world FPS games.
  • It got popular. Chronicles of the Wastes, a post-apocalyptic action shooter-RPG commonly competing with the Borderlands series.
  • Fallout went to Troika Games instead.
  • They tried their best interpretation, based heavily on Van Buren, and it turned out well.
  • It didn't make enough money, sadly, and got shelved.
  • Then Troika goes defunct as they did.
  • Years later, early or mid 2000s, some publisher grabs up the series and hands it to a developer who has former Black Isle employees in their design team.
  • An XCOM-like reboot is made and it's a fantastic turn-based cRPG.
  • The series goes on to become pretty well-known.
  • Not as much as other AAA series - say, as well-known as XCOM: EU is now.
  • But it makes money, is well-written, and sparks a re-interest in isometric RPG games in the community.

  • And they all lived happily ever after. Well, for the time being. I know that's a contradiction, sue me.
 
Agreed. So while Joe, it's great you had fun, it's been done better before.

I'm not saying I've been original, or even the best... I was more pointing to the fact that in a tiny moment I was actually having a lot of fun, in a game that has otherwise been very tedious...

I have to say, I found your comments to be very derisive of my post and the accomplishment of 'having fun' :(
 
Well, look. The game has its moments. The thing is, if all the equipment and lore in the game was not Fallout-related and the game wasn't labelled at Fallout at all...

Say, it's still alternate timeline as a result of the Cold War. Maybe the game's called Radioactivity or Chronicles of the Wastes or something. The Grand War occurs and you take shelter in a Bunk-Co. nuclear shelter vault. There's power armour of its own designs and origins. Have some other name for Nuka-Cola, Vertibirds, drug names, etcetera.

As a result of not having an established name, Bethesda would have to compensate by putting a bit more effort in, which makes the game all the less clunky and buggy.

In the end, we get an enjoyable open-world shooter with action RPG mechanics, crafting and settlement building, and a somewhat generic story, but capable of competing with games like Far Cry and STALKER.

If Bethesda didn't stomp on another series to create their own, their games would be perceived in a significantly different way. People would go to it for a cross between Far Cry and Borderlands with a solid modding community.

Let's be honest, there is an unnoticeable yet existent bias against Bethesda because of how they handled the series. So the little flaws like doing things slightly worse than other games are more prevalent here.

But if Bethesda's own post-apocalyptic series had stood on its own, without any connection to Fallout, and they had never owned Fallout, we would be seeing them as a great jack-of-all-trades balanced shooters with plenty of features and potential user-made content. Possibly, it would be criticised for being moderately derivative and somewhat repetitive.

  • So yes, in another world, another dimension, another universe, Bethesda made their own post-apocalyptic series of open-world FPS games.
  • It got popular. Chronicles of the Wastes, a post-apocalyptic action shooter-RPG commonly competing with the Borderlands series.
  • Fallout went to Troika Games instead.
  • They tried their best interpretation, based heavily on Van Buren, and it turned out well.
  • It didn't make enough money, sadly, and got shelved.
  • Then Troika goes defunct as they did.
  • Years later, early or mid 2000s, some publisher grabs up the series and hands it to a developer who has former Black Isle employees in their design team.
  • An XCOM-like reboot is made and it's a fantastic turn-based cRPG.
  • The series goes on to become pretty well-known.
  • Not as much as other AAA series - say, as well-known as XCOM: EU is now.
  • But it makes money, is well-written, and sparks a re-interest in isometric RPG games in the community.

  • And they all lived happily ever after. Well, for the time being. I know that's a contradiction, sue me.

I don't agree with that though, Bethesda made The Elder Scrolls from scratch and Skyrim was already a very weak RPG and people criticised it, specially people who liked the RPG of Morrowind, so history proves that Bethesda not only destroyed an IP they bought but they are also destroying their own IP and I fear for the next TES game...
 
I'm not saying I've been original, or even the best... I was more pointing to the fact that in a tiny moment I was actually having a lot of fun, in a game that has otherwise been very tedious...
To be honest I found the Fort Strong vertibird assault kind of fun too.

Unfortunately it's almost a once off thing. I can think of one other vertibird assault in the game (which isn't as fun, because it loops around a big piece of architecture and you're waiting for enemies to come back into your firing arc half the time). Otherwise whenever you're in transit in a vertibird it will only ever be making a beeline for your destination or landing; it won't slow down and circle hostiles for you, so they're gone in seconds whether you kill them or not, as per your first flight to the Prydwen.
 
I don't agree with that though, Bethesda made The Elder Scrolls from scratch and Skyrim was already a very weak RPG and people criticised it, specially people who liked the RPG of Morrowind, so history proves that Bethesda not only destroyed an IP they bought but they are also destroying their own IP and I fear for the next TES game...

Well, since there is a market for games that have weak RPG aspects but still have RPG aspects, then I would say Bethesda would fare well on their own. Sales speak to Bethesda's success. They don't need to reach their paws into Fallout at all. And even if they were destroying an IP, there's not much of a high chance anyone here would care since their company would never have been associated with Fallout in the first place.

It would be as relevant to this forum as THQ's bankruptcy. Bethesda Softworks' collapse would be just news to the side about a gaming company going down because they alienated their community with the wrong focus and insufficient depth.

"Bethesda who?" - NMA
 
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