Prone Squanderer
A bit of a Sillius Soddus.
The thing is Fallout 2 had actual branching dialogue. Fallout 4 has three ways to say yes and one way to say no.
Even when you say "no" it usually proceeds as if you said "yes" anyway.
The thing is Fallout 2 had actual branching dialogue. Fallout 4 has three ways to say yes and one way to say no.
The Kellog in Nick's head was a joke on Nick's part.
*cringes* Joke or not it's still stupid.
A no in Bethesda games usually is a "Yes, but later", or if that sounds better "not now".Even when you say "no" it usually proceeds as if you said "yes" anyway.
I dunno, if you have some balls as a storyteller, that'd be a pretty damn good storyline. You have to end up killing Nick Valentine at the end of the story as part of your quest to get back your son.
Albeit, I was one of those people who wanted an option to spare Kellog.
Certainly, killing Nick would have DRAMA.
Double points if you can only save Nick if you've sided with the Institute.
Drama for the sake of drama is stupid drama though.
It might work in another franchise, but I don't think it would in Fallout. Putting someone's brain into a robot is one thing, having consciousness somehow transferred from a lump of flesh into a machine is another.
Being able to talk down Kellogg would have been a nice option, but he shot our shallow character spouse so we must kill him.
Yeah, but Crapthesda allowed to talk down the Military leader who killed our shallow father... God damned Beth!Being able to talk down Kellogg would have been a nice option, but he shot our shallow character spouse so we must kill him.
Yeah, but Crapthesda allowed to talk down the Military leader who killed our shallow father... God damned Beth!
Actually our shallow father killed himself...which was pointless given the purifier wasn't working. In fact the only person Autumn kills himself is Janice and she did bugger all.
Still, it is funny how a man who is responsible for so many deaths across the Wasteland can be let go, yet a guy who shoots one person has to be killed no matter what.
Speaking of Institute and Super Mutants, how long have they been making them? The minutemen were created as a respone to the Super Mutant threat in 2180. But from Vergil's tapes it seems that this scientific endavour is relatively current.
I'd honestly say the worst faction for Fallout 4 was The Railroad for how poor and simply written it was. The BoS were hoarding technology and cleansing the Commonwealth. The Institute was creating technology. The Minutemen were re-building the Commonwealth. All three of these had motives and agendas exclusive in their own way and weren't dependent on one another but came at odds.
The Railroad was completely dependent on The Institute existing...and then what? No more Synths being created they would soon not have any purpose at all. They were way too much of a simple faction.
I understand the original idea was the Super Mutants were supposed to be ones from the Capital Wasteland who fled after the BOS took over and spread across the East Coast. They would have their own samples of FEV (dwindling as they may be) and could explain any future outbreaks.
Alas no.
Albeit, to be fair, the Rebel Alliance is dependent on the Empire existing.
You don't say they've "failed" when the Empire falls.
No.Uh, you've just said that fiction is stupid as a whole. All drama exists in fiction for it's own sake. What ELSE would it exist for? It's there so audiences can enjoy it. It's not like it provides immunity to diseases. It's for entertainment value.
Yeah but the Rebel Alliance wanted to restore the old republic, not to free mouse droids. The Railroad would make more sense if they were general anti-slavement organisation, with "Free Synths!" division (think of the story ideas!).
No.
That's (again) what you interpret into my words. Sometimes I am asking my self if you do that on purpose ...
Of course in the generic sense of the word 'drama' it is always there to spice up a story, we are not watching documentaries here or attending history classes in school where all you get is a lecture.
But you would agree (hopefully), that there are good ways to make use of narrative elements and bad ways. Like how often people lamet about love stories in action movies. Not because love stories suck, but because they feel forced upon the audience. There is a love story in matrix, there is a love story in Terminator 1, there is a love story in True Lies. Why doesn't it bother me? Beacuse it is pushing the narrative forward, it has a purpose. Love stories, which are just there, beacuse someone said hey! We need broaden our movie cuz gurls love romance, bro! And than you end up with a love plot somewhere, that makes absolutely zero sense - there are excpetions of course.
So a situaiton where nick is possessed by Kelloggs, just so that you have to eventually "force" the player in to killing a companion, would be a bad use of 'drama'.