BigGuyCIA
Yer fond of me Lobster!
Witcher 2 came out super late for consoles, though. Granted, I don't know how far back their planning went and whether or not W2 releasing on consoles was planned at incubation.
I don't know if that was the case really, not that it would surprise me. But I see this quite often with Sequels where the mechanics of the previous game isn't expanded, but often completely reworked. And most of the time I am thinking, why? Sure no gameplay mechanic is perfect, but instead of always making a new one, take the old one and bring it to perfection. Most gameplay mechanics are not so bad that you would have to completely rework it, it usually needs fine tuning, a bit more depth and maye sometimes a bit of streamlining here and there.Console markets are where the money is man! They wanted to grow faster is what I'm guessing...
They tried to release a different version of 1 on consoles so I'd imagine it was initially planned.Witcher 2 came out super late for consoles, though. Granted, I don't know how far back their planning went and whether or not W2 releasing on consoles was planned at incubation.
Agreed. I haven seen NPCs as well done as they are in Witcher 1; Thaler comes first to mind.To me, Witcher is all about it's notable characters. I just love how the games tell their stories, what drives them, and how all of them have their own flaws, sometimes leading up to disastrous results. Vizima Outskirts, saving Abigail is all I’m saying. Lots of saturated ravens there lately....
This was a feature that impressed me. It allowed Geralt to be an expert swordsman, and not be hamstrung by the player... while adding just enough of a gameplay element to engage the player; neither 'Click & Forget', nor 'Click until it's Dead'. Such a simple thing to get additional combat bonuses, and yet it required patience and attention—and all the while remaining plausible action by Geralt. In practice, the player approaches it the way Geralt himself might approach sword fighting; a rote behavior, that is part dynamic, and part by the numbers... and yet often impossible to get it perfect every time....the click-wait-click-wait-combat of W1 was a crutch, too. Looked great, but felt stupid playing it after a while.
As with any martial art training ; especially katas.Also he basically fights every opponent the same way, the only difference is the style and how many combos of a single style you slash before you start over. It's repetetive.
I haven't played 'Kingdom Come' yet. Is it a mini-game of weapon strikes, or is it the character attempting different types of attack?Thats why I like kingdom come's approach with actual fencing moves and styles so much. The game forces you to outplay your opponent and at least outside of duels there is no "winning-move" that will make you win each fight. Here also a dumb peasant and his woodcutting axe can end you if you dont fight properly.
Not sure I made clear what I meant. Of course a sword can always only slash or stab. And whatever you do, you'll use a variety of slashes and stabs combined with busy footwork. But in W1 you always use the same kind of those. Over and Over. Imagine hacking down 3 soldier-grunts in W1 who come at you one at a time. You switch to strong-style, click-1-2-3, first one dead. 2nd one comes, same procedure, 3rd comes same procedure.As with any martial art training ; especially katas.
I haven't played 'Kingdom Come' yet. Is it a mini-game of weapon strikes, or is it the character attempting different types of attack?
So you say W3’s exploring is boring cause there’s nothing there?
Agreed. Geralt is great with swords, he shouldn't be penalized in a game that's supposed to be a RPG just because I'm new to sword fighting. That's the good thing about RPGs to me, it's about the character skill not mine.It comes again down to player skill vs character skill.
I used a potion like three times in Witcher 2? And one of those was emphasized that I needed it for the boss fight. I don't know if I really needed it or not. I liked the design of that game but the way potions worked with having to be out of combat completely to even drink them made me lose all focus on ever using them.I wish they would have keept it in W2, as they really simplified it.
No, I understood.Not sure I made clear what I meant.
... But in W1 you always use the same kind of those. Over and Over.
Witcher 3, in particular, is bog full of incredibly bad choreographics, both for Geralt and Ciri. As a player, you actually spend some time doing nothing while using Geralt's most basic attack which involves him doing a full spin... something that has been proven time and again to not be effective in any way.
Because there's nothing there other than reskinned types of enemies you've already met, and the same gear with increased numbers. There isn't a forgotten Witcher manual that can teach you a new type of Sword Attack, or an old Potion that can make you a killing machine for short periods of time, or an unique Sign that has never been learned by the contemporary Witchers, or anything else than just easy, copy-pasted textures and repeated enemies with scaling, which also do unpleasant amounts of damage to your plinking if your numbers don't approximate.