I havn't played Witcher 3 yet, but I sure as hell will one day, so I do not know if it's true or not. But I feared during the development of W3 that this 'open world' was done just for the sake of open worlds and not to actually push the game forward. So in other words, could the Witcher 3 also work as a game with a more limited and linear world? Like Witcher 1 and 2? What did the open world add to the narrative, the story telling and character development of them game? I think this is a lot more important, as I feel that Open World or Sand Box games, are a very pecuilar kind of game and style and do not necessarily work always with role playing games that relly on choices and consequences. I mean if I look at the Witcher 1, the fact that the game worked in chapters and cut you off from previous areas, meant that certain decisions had to be made and they felt natural, because you couldn't just return to the previous area.