Well, the first 100 or so corrections are done. There are a couple of possible lore breaking things in the mod. One is a talking Deathclaw that has ties to the Fallout 2 ones. The other is a alien named Mlix. I heavily changed the dialog for the alien to exclude stupid shit such as vampires, ghosts, God, and other awful back story stuff. I may completely remove the alien element altogether anyway. I also renamed the various Sniper NPC's, since they never had rifles. Smorgan is now named Morgan. Heh.
Overall I have a lot of work ahead, but nothing too big. In order for me to remove the alien elements from the character Mlix, I will have to completely rewrite her backstory, associated notes in the Immortals Shack (rename the Immortals Shack), associated dialog used to get her to follow you as companion, basically every fucking thing to do with her character and her friends the vampire, ghost, time traveling hippy, and the super soldier (you can't make this shit up. It's just that bad. It was meant to be funny, but I hate lore raping material. It doesn't make me laugh) You might ask, Why bother? Well, the rest of the mod is pretty good, so making these changes will let me enjoy the mod without facepalming every couple minutes.
Anyway, as I said, I've already made a shit load of changes. Minor changes really, but enough to make the mod a lot better. Most NMA users probably never even considered running the mod since it was just so... childish and inconsiderate of lore. I have gotten the blessing of the mod author, so I will do what I can to improve the mod, make it more NMA friendly, and overall, fit with the theme a lot better. I do think I will leave the Redoubts in. They could be renamed if enough people called for it. Fallout has always had elements of 50's sci fi, I mean, look at Old World Blues. My favorite DLC by far, and it included teleporters, so the Redoubt is possible in the Fallout lore. Honestly, I'm not sure how big the demand would be for the mod in the first place, around these parts especially. Just giving a little update. I may make a separate thread for this as I go along.
Some might not like the Underground, but I feel that a place like that could exist. There are various reasons for it existing, and if some feel the troopers are too well equipped that can be adjusted easy enough too. Personally, I really like it. You can get lost in those tunnels and not see daylight for hours. Fun stuff. If anyone who has played it has any ideas, just give me a shout. Anyway, back to work. Writing new dialog will hopefully better prepare me for Mutants Rising. Good stuff!