No armor in this mod has a DR greater than 80.Azmodael said:@Azmodael
If you use my mod I would suggest you try using the Magneto Laser Pistol late in the game. I think you can find it in SF, I gave it the Weapon Penetrate Perk. That perk (I think) removes an armors threshold value. If you understand how damage is calculated then you will know this a considerable bonus.
Well I am well aware what this is. However, what you don't understand is that if your weapon does 22-40 dmg (or whatever the exact figure was) and the armor has 90% !!! damage resistance then you do 10% of your damage to the target - 2-4 dmg
Laser weapons in this mod are not uber weapons. Plasma and Pulse and designed to be better than Laser against powered armor.
As mentioned by others, lasers are still pretty good against any armor that is not shiny metal. Take a look at the google spreadsheet you will do well with a laser weapon against Combat armor.
Bozar was a tough weapon to find the right balance, I didn't want to change it too much, plus I was hoping those who would normally want to use the Sniper Rifle might not be too drawn to the Bozar.Limbabnees said:I compared the Sniper Rifle with the Bozar.
Both does the same damage to sulik wenn test it. Also it has "NO" Weapon perk. Atleast accuracy would be a good thing.
The only difference is it has burst fire.
Why not make single shot 5 AP?
Why Sulik not using the .223 pistol. Or has it something to do with RP? Not like it to give him a SMG
Sulik not being able to use the .223 pistol has to do with his frm files not containing the proper animations. Nothing in this mod does anything to modify Sulik's frm files.