FacetiousFuckBoy's companion/romance rant

It would be boring if every super mutant companion is just a Marcus or Fawkes rip. I don't mind some variety, and Fallout 4 is already lacking in bad companions.
 
I do feel that there's a missing questline for Strong.

We never get to find the Milk of Human Kindness.

FULL OF PSYCHO AND BUFFOUT!

:)
 
Just want write a quick note on Nick Valentine. I thought he was a great companion (Stephen Russel). I liked the whole "exception to the rule" dynamic with him living in DC as people are wary of him. More could've been done but in my opinion he is the most fleshed out companion. However I despised his personal quest. Like we all know what it is, so let's just leave it at that.
 
Just want write a quick note on Nick Valentine. I thought he was a great companion (Stephen Russel). I liked the whole "exception to the rule" dynamic with him living in DC as people are wary of him. More could've been done but in my opinion he is the most fleshed out companion. However I despised his personal quest. Like we all know what it is, so let's just leave it at that.

I would have skipped that ridiculous Whitey Bulger quest and instead have you track down Nick's original body and have him come to terms with his own status as a digital reincarnation.
 
I confess, my idea is Fallout 4's biggest problem is it's not that it didn't have good ideas. It just didn't have a decent editor to remove the bad ones. Imagine a Valentine Detective Agency questline similar to the scope of a Thieves Guild or Dark Brotherhood. Searching the Commonwealth all over for weird and strange cases.

Skyrim-esque questlines for the Institute, Railroad, BoS, and Minutemen all with story.

Except you DON'T have to join every faction.

The problem is the game is patched all over the place so they could get it to release date when it's very clearly a game they had not nearly enough content to do justice for. It's basically 75% done and that's being generous given the amount of copying and pasting dialogue.
 
The worst is that they didn't have to reach that release date. They announced it like a year before. They could have just kept quiet and put another half a year into finishing the damn piece of shit.
They just didn't give a shit about the franchise anymore.
 
The worst is that they didn't have to reach that release date. They announced it like a year before. They could have just kept quiet and put another half a year into finishing the damn piece of shit. They just didn't give a shit about the franchise anymore.

In another thread, I talked about the toxic culture of Triple A gaming. Essentially, it beats down the writers and creators as people who have no experience with franchises or their continuity are brought on, fired, or transferred from projects all throughout the gaming industry. There's very rarely Tim Cain types anymore who, for all of the fact it was hellish, at least was there to provide a coherent vision to the project. My interest in Dragon Age was killed with the fact David Gaider, who essentially IS Dragon Age, chose to quit because the entire culture of it became impossible to navigate.

This despite the fact he wrote novels and novels (twice literally) of the Dragon Age Bible.

I think Bethesda cares about Fallout. I do think Bethesda probably has a bunch of people given no clearer mandate than "Do another Fallout game" and that it really shot them in the foot when they should have hired someone with a known quality to the franchise and given him creative control.
 
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I like Paladin Danse for giving the perspective of the Brotherhood of Steel with complete sincerity but also being the major sign of its hypocrisy. The best moment in his arc is when he confronts Arthur and instead of calmly accepting execution, let's loose a lot of interesting dialogue. That Arthur has been using him as a crutch his entire career and Danse let him. I think his story could have been more dramatic if they'd left in the part where he takes over the BoS.
A. He's a generic soldier dude up to that point. He has very little personality beyond "Brotherhood of Steel"
B. No it wouldn't be more dramatic if you couldn't take over the Brotherhood of Steel. You shouldn't lead any more factions you have no place in leading.
She's Scottish, not Irish. Yeah, we got this.
She is supposed to be Irish in game, but Bethesda is just too dumb to tell the difference.
Deacon was also a member of a gang, which hated Synths and destroyed them.
Why would a group of people living in one of the most dangerous parts of the world, create an entire gang dedicated to wiping out Synths. Like, y'know, don't they have more important things to do, like farming or raiding or trying to get by on a day to day basis
Preston Garvey is one of my favorite companions. I especially like where he breaks down and admits to you that he was actually planning on a suicidal last stand at Concord. He wasn't actually trying to save people there but was just waiting to die. The idea of another broken idealist and a character you rebuild the faith of is great.
I dislike that the only relationships you can have with him are "General" and "Babe".

Like, he treats you so formally that it's almost impossible to sympathize with him.
I dislike the assumption you have to team up with a "Good" Super Mutant versus a murderous psychopath.
This shows a fatal misunderstanding of what Supermutants are.

You'd never say "I dislike the assumption that you have to team up with a "Good" human versus a murderous psychopath, or Ghoul, or Robot, or anything.

Marcus isn't a "Good" Supermutant, he's a supermutant.

Supermutants in 1 and 2 were rarely murderous psychopaths(With the exception of the Mariposa ones). Conversation with Harry shows that they aren't evil or mindless, but are rather just following orders from a higher-up. Similarly conversation from Lou Tenant shows that Supermutants don't have to be big bad brutes, but can be quite logical, condescending and manipulative.

In Fallout 2, you start to see Supermutants trying to blend in with human society. While a lot are dumb or looking out for themselves, so are a lot of humans. You see Supermutants in lots of otherwise human jobs such as NCR Rangers, as Sherriffs of towns, as miners, ect.

The fact that you even notice that the Supermutant companions are "Good" supermutants, shows that Bethesda isn't handling them right.
 
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I don't think Bethesda doesn't care about Fallout. I do think Bethesda probably has a bunch of people given no clearer mandate than "Do another Fallout game" and that it really shot them in the foot when they should have hired someone with a known quality to the franchise and given him creative control.
What Phipps, no love for the Nanes?
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A. He's a generic soldier dude up to that point. He has very little personality beyond "Brotherhood of Steel"
B. No it wouldn't be more dramatic if you could take over the Brotherhood of Steel

A. Paladin Danse emphasizes the military elements of the Brotherhood of Steel but he also explains why the BOS wants to commit genocide on the Synths, talks about his past in Rivet City, and generally explains his 'lifer' status in a way which felt authentic to me even as it becomes his greatest curse.

B. Yeah, I lauded Bethesda for cutting it.

She is supposed to be Irish in game, but Bethesda is just too dumb to tell the difference.

I'm aware of that, having played the game and romanced Cait and Piper.

Why would a group of people living in one of the most dangerous parts of the world, create an entire gang dedicated to wiping out Synths. Like, y'know, don't they have more important things to do, like farming or raiding or trying to get by on a day to day basis

Unlike real-life racism, the Synths actually have the terrifying Invasion of the Body Snatchers quality as we encounter one man (sadly I encountered him multiple times) who is fighting off a duplicate of himself trying to murder him. Given the fact there's an existential threat to your identity, family, and homes, I'm surprised there's not more groups like the Covenant.

I dislike that the only relationships you can have with him are "General" and "Babe".

I didn't play the Courtney Taylor survivor so I don't know if there's just "friend."

This shows a fatal misunderstanding of what Supermutants are.

I distinguish between West Coast Super Mutants created by the Master's refinement of FEV and psychic powers with the East Coast who are creations of mad science by infinitely less intelligent beings than Richard Grey.

You'd never say "I dislike the assumption that you have to team up with a "Good" human versus a murderous psychopath, or Ghoul, or Robot, or anything.

Raiders4theWin.

I liked Cait because she seemed morally ambiguous.

Marcus isn't a "Good" Supermutant, he's a supermutant.

To this I agree since he witsfully recalls the time he waged a campaign of kidnapping, forced sterialization, and dominionism. The Master's plan is not "good vs. evil" but his crusade is basically no different from a religious one or communist invasion, which I am content to label grossly immoral.

In Fallout 2, you start to see Supermutants trying to blend in with human society. While a lot are dumb or looking out for themselves, so are a lot of humans. You see Supermutants in lots of otherwise human jobs such as NCR Rangers, as Sherriffs of towns, as miners, ect.

Yes, I also note they consider the Master to be their spiritual father and ignore his darker qualities while lionizing his better ones--much like many RL historical figures. However, these Super Mutants are literally a different species than their West coast forebearers.

East Coast are yellow man.

The fact that you even notice that the Supermutant companions are "Good" supermutants, shows that Bethesda isn't handling them right.

East Coast man.
 
I dislike the assumption you have to team up with a "Good" Super Mutant versus a murderous psychopath.

Fawkes is the one you're thinking of. He is a dickhead though since he tells you "It's your destiny" when asked to turn on the purifier. He grabbed the GECK, what's different now?


Supermutants in 1 and 2 were rarely murderous psychopaths(With the exception of the Mariposa ones). Conversation with Harry shows that they aren't evil or mindless, but are rather just following orders from a higher-up. Similarly conversation from Lou Tenant shows that Supermutants don't have to be big bad brutes, but can be quite logical, condescending and manipulative.

Lou is intelligent, sarcastic and as you said, condescending. Having an awesome voice actor also helps. I think he's actually more dangerous than the Master is.

As for Harry, I found out the other day you can "seduce" him (as a female Vault Dweller since people actually have preferred sexualities in Fallout).

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The Wasteland is like prison. You make allowances. :)

This is Fallout, not A Boy and his Dog.

OT, this series has never offered much in the way of gay anything outside of New Vegas. In fact, on my run of Fallout 2, I noticed that outside of Modoc and the brothels in New Reno, there weren't a whole lot of options for a woman who prefers women. As a lesbian, I actually ended up romancing Hancock or something because he was even vaguely interesting, and just more fun to have around than Piper, Cait, or Curie, whose stories felt halfassed and made me wish there was just no romance in the game at all. Also, they all felt pretty straight, like the dialogue was written for a male SS (unsurprising, considering the game was designed with Nate in mind as the PC). This is why I hate ~everyone is bi~ in RPGs.

Of course, this is as someone who feels there hasn't been an RPG that handles love very well outside of KotOR 2 and Planescape: Torment, so whatever.

(Also, if there's romance in a Fallout game it should be like the Modoc shotgun wedding in my opinion. :P)
 
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Hancock: he’s the brother to the mayor of Diamond City. And he’s a ghoul. So his brother hates ghouls and is a human. How did Hancock become a ghoul? A radiation drug. A fucking drug. This shit is so stupid. He is the mayor of a town called Goodneighbour, but don’t worry– he’ll ditch so long as you complete 2 quests for him. He approves of taking drugs but likes to help the innocent. Oh well, I’m sure there will be an evil companion eventually.

WHAT!? He's his brother!? He's not some fuckboy from pre-war times!? He's a post war ghoul??!??!?! A post war ghoul who got ghouled by a radiation DRUG!?!?!?!!? ;LKFGLKGJKLKHGJKNHLGLGFJLFGLKHHWAHHAHAAAAAAAAAA--A-AA--A-A-A-A-A-A-A-A-SA-A-AA--A
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Don't defend this. An experimental drug that's so radioactive it instantly turns someone into a ghoul is ridiculous. Ghouls were once very rare, now like Super Mutants they're everywhere.

Hancock took the drug and laid down to die. The fact that he wakes up and discovers a suit of John Hancock's clothes allow him to reinvent himself. It wasn't a ghoul making drug, it was a drug containing heavy amounts of radiation and we know the safety standards of the Pre-War world were shit.
 
Hancock took the drug and laid down to die. The fact that he wakes up and discovers a suit of John Hancock's clothes allow him to reinvent himself. It wasn't a ghoul making drug, it was a drug containing heavy amounts of radiation and we know the safety standards of the Pre-War world were shit.
Based on that, ghouls in Fallout 1, 2 should have been made from drinking Nuka Cola then.
 
Based on that, ghouls in Fallout 1, 2 should have been made from drinking Nuka Cola then.

There actually is a Nuka Cola-made ghoul in Fallout 3. I'm thinking this drug is meant to be a massive dose of radiation which is lethal versus just just a little bit of irradiation from being an object blasted with radiation from the war.
 
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