Hi. I just joined to the forum yesterday, and first of all, thank you killap and great job on the project. Must have been a lot of work, and still is. But it's truly appreciated.
Anyways, as many here report bugs, I thought I'd do so too. Most are rather minor stuff, but one is a crash bug. I verified it with a clean install. I have a humongous install and all optional modules from the restoration package. The version is recent, downloaded at 11th day. My apologies if some of these are already fixed or reported.
1. In Trapper town, you can still try to get the key to the north door even after Slim Picket gives it to you. At first, ask about the key from him. Once he gives it to you, drop the key on the ground and then talk to him again. Ask more about rats (line 1). Then you can ask more about something (line 1), after which you can ask about the key again, as if he still had it and had not given it to you. He says he gives the key to you, which actually doesn't happen anymore. You can repeat this without exiting dialogue forever if you want. You can also choose line 2, ("Tell me something else") which leads you to a menu in which you can ask about many things, including getting to the north side. Then you can ask about getting the key again, and then you are in the loop described above.
2. Talk to Whiskey Bob. Choose the the line "With a name like yours you should provide the drinks". He says "Here's your booze". If you then decline the work he offers you can talk to him again and say the same thing and get the same response, but you don't really get anymore booze. And you shouldn't, but then again he shouldn't say that anymore either. You don't always get that booze response (I believe you must pass a speech check) but you can just talk to him again if you fail and he dismisses you.
3. In Modoc, I returned Cornelius' watch to Farrel, but it didn't disappear from my inventory. I don't know whether it disappears if it's returned to Cornelius.
4. Bess the cow in Modoc is a pain in the butt since she takes up an NPC slot. Once I played with a charisma 2 character and temporarily dumped Vic while in Modoc and after I had already healed Bess. Now I couldn't get Vic off Modoc anymore since I could only take 1 NPC and that was Bess, who can't be dumped easily (who'd want to slaughter such a nice cow just to get your NPC back
).
5. When I talked to Lydia the bartender in Vault City for the first time, I had 10 beers and booze in my inventory. I gave them to her as she requests, but they didn't disappear from my inventory. I offered them to her right away, without exiting dialogue by saying I'd look for them.
6. I talked to the rat in Gecko, and after that I talked to Gordon and got the economy disk. I delivered it to McClure, who authorized to pick up the hydro gear. If I now go talk to the rat, before fixing the reactor, I have three options to talk to the rat, and whatever I choose, the game crashes. The first line is "Aren't you concerned citizen all of a sudden". This happens whether or not I actually picked the hydro gear in Vault City. When I didn't get the Hydro gear, the rat actually said McClures' line, the one about taking the matter to the council and that the economy disk being a strong evidence in itself. McClure says that just before the dialog with him ends.
7. McClure says "Here is your citizenship papers", after I fix the reactor, but the papers don't appear in the inventory. Doesn't impact the game though, everybody treats me as citizen afterwards. I had used false citizenship papers previously where possible.
8. In Broken Hills, the male caravan guards who wear black clothes say their name is Error if you talk to them and ask "Who are you?". After that if you look at them, the message displayed is "You see Error" plus whatever he is wielding. After you complete the quest regarding Chad, they get their proper names, except for one guard. He is standing near the brahmin pen, just a bit above it and next to a fence.
The last one might not be a bug, and is a spoiler for those who know nothing about the vault village.
9. After fixing and optimizing the reactor, can I still prevent Stark from attacking the village? I delivered the guns to the villagers previously, and if I now talk to McClure about the village, I have no lines to talk about, and the Sergeant just wants me to kill the rats. The rat in Gecko now has no useful lines to talk about either (just two lines which both end dialogue). I assume I should talk to it to convince the rat attacks to stop, or perhaps talk to McClure to tell Sergeant not to attack? I have IN 8 and CH 6. Is this bug, or have I been looking at the wrong place for a solution?
There. More to come since I am not far in my travels yet...haven't even been to the really new locations
.