Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

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Skeltek said:
I just loaded a savegame prior to entering Klamath.
I traveled to Clamath and went directly to the crash site resulting in an application error.
So I finaly realized the crash had nothing to to with the quests, but I made so much effort of writing the stuff here that I'm too unwilling to just delete it again ^^
What does the main menu of your game say?

egalor said:
Enlighten me, how does Fallout 2 Restoration Project relates to the MIB88 Megamod, recently released?
My mod adds in all missing content from the original game. The MegaMod is a combination of all mods that have been released over the years. He is in the process of including my most recent work.
 
killap said:
Skeltek said:
I just loaded a savegame prior to entering Klamath.
I traveled to Clamath and went directly to the crash site resulting in an application error.
So I finaly realized the crash had nothing to to with the quests, but I made so much effort of writing the stuff here that I'm too unwilling to just delete it again ^^
What does the main menu of your game say?

Not much, the guy is just staring at me ^^
joke aside...

The main menu shows the usual buttons:
Intro, new game, load game, options, credits, end game.
Copyright notices,
FALLOUT II 1.02.23 EXP 1.1 <-I guess this is what you wanted to know?

Im running the game on Win2k, installed german version 1.0, official patch 1.2, Restoration Mod 1.0, updated to 1.1 later and exchanged the files you provided on your FTP.
regards, Skel
 
egalor said:
So, killap, while your patch corrects the Fallout, Megamod includes all the mods released before, including your patch?
Pretty much.

My patch is strictly bug fixes.
My expansion includes my patch and adds in tons of lost content.
Megamod includes most of my patch as well as other location mods out there. It doesn't have any of my expansion included yet.
 
Any ideas when they are going to do this? I'd just love to play through all the content - yours AND theirs at the same time.
 
Skeltek said:
Not much, the guy is just staring at me ^^
joke aside...

The main menu shows the usual buttons:
Intro, new game, load game, options, credits, end game.
Copyright notices,
FALLOUT II 1.02.23 EXP 1.1 <-I guess this is what you wanted to know?

Im running the game on Win2k, installed german version 1.0, official patch 1.2, Restoration Mod 1.0, updated to 1.1 later and exchanged the files you provided on your FTP.
regards, Skel
Hmm. Ok, well the menu looks right. The thing is you are experiencing a crash bug that was only present in my patch afaik. Can you send me a save game right before you enter the Trapper Town? Use the address found in the readme inside the Fallout folder.

egalor said:
Any ideas when they are going to do this? I'd just love to play through all the content - yours AND theirs at the same time.
Its up to MIB88. He's always working hard on his work. Ask him in his thread.
 
Ok now that I am in the right forum. I am running the 1.1 expansion version, I am running the UK/US version of Fallout 2, and I am running a Windows XP (Dell 4600C). Recently when I have been putting items into the car inventory, the game crashes and says there is an application error. Any suggestions or help? Thank you!!
 
The game crashes when I try to leave the map of the 4th (I believe, he has combat armour and a minigun) with the car (repeatedly).

If I walk and beat the encounter it does not crash.
 
Finishing the VC village quest throughout McClure will give the player 1000xp points, but no message about that will appear in the message window.

Edit: If you talk to ian about the village, you get a pipboy entry "get weapons for connar somrthing", but if you then finish the quest by doing it the peaceful way, this never gets crossed out.
 
Graphic errors?

Difnitely something strange, and a localized problem with Morton Brother.

You know there's some problem with the graphic/frame of pistol right. My personal solution is to move the pistol.frm from the art/items folder to elsewhere (to its parent dir, which is art). nary a problem anymore. Mind you, could just be the random encounter enemy no longer use pistols, but I dont know about that.

On the other hand, Morton gangs always have some .233 pistol, or a magnum, or a desert eagle. Last encounter I make it my priority to finish off every pistol wielders before they have a chance to wave those peashooter around. Battle won with no problem. Reload my gun and Bang! Crash! So I guess there's some problem associate with guns in some encouters as well.

I will try to replicate the problem then.

(My system is Winxp, 1gb ram, 2.6Celeron, 5200 Geforce, Fallout 2 HUmongous, EXP 1.1, pistol.frm move from art/items to art)
 
Re: Graphic errors?

laclongquan said:
Difnitely something strange, and a localized problem with Morton Brother.

You know there's some problem with the graphic/frame of pistol right. My personal solution is to move the pistol.frm from the art/items folder to elsewhere (to its parent dir, which is art). nary a problem anymore. Mind you, could just be the random encounter enemy no longer use pistols, but I dont know about that.
Wait, moving the pistol.frm fixes crashes?
 
I am not really sure myself. All I know that after I moved it, the times crash appear due to pistol reduced. It could be because I meet more high level enemies, possibly. Then again, possibly not.

The problem with Morton gangs is not only withpistols: crashes with moving, crash with targeting, crashes with pointing red target icon on enemies, crashes when reload... I met all of them. SO I guess Morton encounters got some problem inside.
 
McRae said:
... I don't think it has been said=> a bug with the car in special encouter. I can no longer park my car in a special encounter... I mean, I can't leave it there.

It was never possible in the sequel in the first place, even with the applied patch, and leaving your car unattended or simply dropping it in the middle of the desert, or special encounter for that matter, will result in it being completely abolished, minus the remaining and constantly pertaining trunk that can still be accessed and will always remain in Redding. If you run out of gas, however, your car location will be saved and marked identical to special encounters on the map so I would assume they both operate under the same variable.
 
Dodger said:
McRae said:
... I don't think it has been said=> a bug with the car in special encouter. I can no longer park my car in a special encounter... I mean, I can't leave it there.

It was never possible in the sequel in the first place, even with the applied patch, and leaving your car unattended or simply dropping it in the middle of the desert, or special encounter for that matter, will result in it being completely abolished, minus the remaining and constantly pertaining trunk that can still be accessed and will always remain in Redding. If you run out of gas, however, your car location will be saved and marked identical to special encounters on the map so I would assume they both operate under the same variable.

*Believe me or not, but I used to be able to park my car in a special encounter. Maybe it was a bug, maybe it was because of my french version... anyway, I could do it.
 
New Timeslip tweaks up. Encounter rate is now customizable so those that feel there are too many can now decrease the rate and those that feel there should be more can increase the rate. Other bug fixes are also present so hopefully this will fix some of the odd crashes/flukes that some of you are getting.

I will upload the new ddraw files sometime Saturday afternoon.

I fixed some other issues to over the past few days, so maybe I will upload them as well.
 
hi! I experienced some possible bugs:

1. Kaga: after each encounter with him I got an empty encounter afterwards

2. Gecko: the optimization quest - I got the holodisk but but the vault computer dint'd recognize it so I went back to Gecko and Festus gave me the quest AGAIN - plus another disk (I had two now) and this time the computer recognized it

Great work Killap
 
vc raiders

weel, there's a complicated problem here:
when I first went to VC, talked to Stark, learned about the raiders, and took the recon quests.
I got the option to follow the raiders to their base, but declined it.did the recon missions, got the first village mission, got the weapons, spoke to McClure.
later, I found Bishop's map, gone to the raiders, spoke to Shadow-Who-Walks, convinced him that he is doing bad stuff, so he agreed to leave, got 3000 xp. ON my way out, a reaider spotted me, so I massacared them, and when I exited their base, I got the message again for breaking their strength and another 2000 xp.
the problem starts, when I go back to VC.
Stark completely forgote me, and replies like it was my first time there ("Who the hell are you, etc."). I tell him I wiped out the raiders, and he sends me tot he First Citizen, but I can't tell her 'bout the raiders, just ask questions about them...


oh, and another thing, I don't know how the Vorpal Rat encounter should work, but one of the knights accientally killed the rat in the first round, by critically shooting it in the eye. then I go into the cave, get the HHG, I come out, but the knights just stand tehre, and I can't even talk to them...
 
killap said:
New Timeslip tweaks up. Encounter rate is now customizable so those that feel there are too many can now decrease the rate and those that feel there should be more can increase the rate. Other bug fixes are also present so hopefully this will fix some of the odd crashes/flukes that some of you are getting.

I will upload the new ddraw files sometime Saturday afternoon.

I fixed some other issues to over the past few days, so maybe I will upload them as well.

Are the Fallout book and Vault 13 computer (after finishing the game) among those fixes?
 
Karmeck, nothing personal, but stop bugging with damn book & computer for unlimited xp :twisted: . I would suggest killap to ignore such "requests" in the future.

If you really would like to get these "cheats", why wouldn't you learn a bit of F2 scripting yourself?

sorry for offtopic

Karmeck said:
Are the Fallout book and Vault 13 computer (after finishing the game) among those fixes?
 
Guest said:
Karmeck, nothing personal, but stop bugging with damn book & computer for unlimited xp :twisted: . I would suggest killap to ignore such "requests" in the future.

If you really would like to get these "cheats", why wouldn't you learn a bit of F2 scripting yourself?

sorry for offtopic

Karmeck said:
Are the Fallout book and Vault 13 computer (after finishing the game) among those fixes?

Oki, so I have the darn file right here now, how do i remove the check so it dose not know that i have already use't it once.

I presume there is some all in all command for this, so I don't need t o supply anything.
 
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