Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

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VC map reset

I spent few days trying to recreate the map resetting bug, but I couldn't reproduce it... guess I'll leave it to that, call it a one-time anomaly and resume palying...
found no other bugs yet (at least no bugs which haven't been reported yet)


and great work, killap, this mod was kind of a late-Christmas present for me and a few buddies here :) biggest respect for you, man
 
Someone may have already said this but it seems that the B-Team mod and the talking head for Cassidy are somewhat incompatible with eachother.

If I use the installer and check the optional content for both these mods Cassidy doesn't change his appearance with other armor worn (others like Sulik and Vic work fine).

He does change appearance after I uninstalled the expansion and reinstalled it without the talking head.
 
dagorkan said:
What's the Damage Mod do and where would I get it?
In the ddraw.ini file there is a setting to turn it on/off (near end of file), just open the file with a text file editor (ex. Notepad), change the setting and save.

The mod basically cleaned up the damage calculation in the game (it was slightly flawed) and added the following affects:
AP ammo now doing less damage against leather based armor or no armor.
AP ammo now doing more damage against metal based armor.
JHP ammo now doing reasonable damage against leather based armor or no armor.
JHP ammo now doing less damage against metal based armor.

So now what ammo you use actually has a more realistic consequence.

Edit:
~; said:
I've found two strange bugs in the Expansion:

I completed the Thomas Moore's briefcase Mission, but the briefcase still with me!

http://i145.photobucket.com/albums/r227/Alexpb28/scr00002-1.jpg
Did you happen to have the breifcase in the bag in your inventory when you went to complete the quest? The bag has a known engine bug of not removing items.
 
One crash to report. XP with installer, npc mod only. Playing female, delivered breifcase to stables, went downstairs to talk to Myron Baby Myron, convinced gaurds to let me in. Went to open door and it crashed to a black screen during the critter animation. Was unable to read error report though. Reloaded and didn't happen second time. For some reason I seem to remember this happening a while ago when you were in the midst of working on the patch. Not sure if it was ever looked into.
 
I guess my other post got kinda lost, so I just say the main thing again:
I can't talk with Karl about Ghost Farm and I can't tell Jo about Karl, so it's impossible to finish Modoc quest (in other way than just letting farmers kill The Slags, of course)
Now I also noticed, all other slags than Vegeir, two guards by the hole, guard under the ladder and kids disappeared

Second bug is just that the golden watches wasn't removed from me
 
Crash: SF: when i try to give the vertibird plans to the BOS guy, the game frozes with "problem at address 10021591 and cannot continue" :(
 
1ed said:
Crash: SF: when i try to give the vertibird plans to the BOS guy, the game frozes with "problem at address 10021591 and cannot continue" :(
Reproducible?
 
Getting back to the EPA lighting, a post in the gameplay thread reminded me that the problem is actually that once you fix the generator, the underground levels of the EPA start following the day/night cycle for some reason.
 
marihuana

when I use marihuana with mentat and buffout her effects are pernament

edit: now I noticed it also happens when I use it alone

another edit: I'm not sure whats going on but I restored my stats via falche. after a few days I got a message that my stats have been increased (like Id use marihuana) and after some time they returned back to normal (no side effects). could it be it's a bug or is my install damaged somehow?
 
This wasn't a crash per se. but it was definitely weird.

So I'm heading back from the Gecko Caves after rescuing Smiley (Or whatever his name is), and on my way to Klamath, I run into some trappers (2). In the trapper encounter, which was on the one foresty map with the cave you can enter, and the whole game slows down as though the computer was in heavy seeking (which it wasn't). This seemed to only effect this particular screen, though. As when I went into the quicksave screen it sped back up, same with just leaving the encounter through the exit grid.

My laptop is old but it's enough to run this game without any problems.

CPU: Intel Pentium 3 @ 1.13 ghz (I might have mixed up the .13, it might be .31)
RAM: I forgot off the top of my head but it's at least 512MB
OS: XP Home SP2
Vidcard: Nvidia sumfin or other, mobile, 32 MB VRAM
HDD: 30GB, with like 5GB left free.

Like I said, it's crappy but it runs both Fallouts without any problem (Except the occasional XP Blackout thing, but I can work around that), and still runs FO2 with your expansion without any problem, just that one encounter so far.
 
Just had an instance where at the third encounter with Kaga, coming out of Gecko, I managed to kill him several times via repeating a game load. Reporting this as a bug unless it's meant for him to come back later and seem to have magic powers.

How the fights all went:
Kaga attacks me for >10 damage.
I attacks, difficulty in hitting.
Sulik runs in, throws 3 flares at Kaga directly, hitting for 0 each time.
Vic attacks, misses.
-This is where things vary.

Scenario 1:
I shoot Kaga in the leg, blow his leg off.
I shoot disabled Kaga in eye, critical hit.
Kaga dies.

Scenario 2:
I burstfire at Kaga, supercritical hit.
Kaga dies.

About 7 times through, I finally got it to where he didn't die, but I thought I'd report this.
 
Just had my 30th crash with this mod. Never had 1 with patched FO2, so this is beginning to make me angry.

Most crashes seem to take place in combat situations where it goes beyond a certain number of rounds or when there are a lot of NPCs on the screen at one time. Might be an action conflict or something.
 
Grimhound said:
Just had my 30th crash with this mod. Never had 1 with patched FO2, so this is beginning to make me angry.

Most crashes seem to take place in combat situations where it goes beyond a certain number of rounds or when there are a lot of NPCs on the screen at one time. Might be an action conflict or something.

I have them too but mostly 1 or max 2 or none per day so i wouldent worry about it too much...
 
gregor_y said:
Grimhound said:
Just had my 30th crash with this mod. Never had 1 with patched FO2, so this is beginning to make me angry.

Most crashes seem to take place in combat situations where it goes beyond a certain number of rounds or when there are a lot of NPCs on the screen at one time. Might be an action conflict or something.

I have them too but mostly 1 or max 2 or none per day so i wouldent worry about it too much...

I'm getting 15-20 per day, with today's being centered on the Redding Wanamingo Mine Building area for the Frog Morton mission.

Yeah, it's definitely an issue with something modified in the graphics or the combat system. Killap, you did something that's causing a lot of errors such as causing the action cursor to disappear or wonk out and cause a fatal error. I just had the movement cursor turn into Vic's sprite before the last crash, so I'm using that as evidence to point to the problem.

Potentially, something may have been corrupted, which may also explain why armored NPCs always appear as the PC armor versions.

Note: I'm not trying to be a jerk. Just trying to help find the problems that need to be hammered out.
 
@Grimhound
To help killap you need to provide details. Details about how and what you installed, details about what you were doing at the time of the crashes, and details of what you were using.

Also there are a few things that will cause bugs right away:
Using an old previously modded version of the game that you then applied the Restoration Project to --- this is a total no no.
Using old saved games --- this is a total no no.
Using a character editor --- no way to predict or determine if this will or has caused an issue.
Applying the Official Patch or any other mod after installing the Restoration Project --- this also is a no no.
 
Glovz said:
@Grimhound
To help killap you need to provide details. Details about how and what you installed, details about what you were doing at the time of the crashes, and details of what you were using.

Also there are a few things that will cause bugs right away:
Using an old previously modded version of the game that you then applied the Restoration Project to --- this is a total no no.
Using old saved games --- this is a total no no.
Using a character editor --- no way to predict or determine if this will or has caused an issue.
Applying the Official Patch or any other mod after installing the Restoration Project --- this also is a no no.

Straight CD install with the mod laid on it.
 
I really don't know what to say about the crashing everyone is having. If these are crash duing combat issues, I already mentioned the problem was due to either the FO1 sounds and/or the ammo mod. The ammo mod has since been fixed so if you are still having combat crashes this is because of the leftover FO1 sounds which will still remain even if you uninstall the game. You have to physically go into the Fallout2 folder and remove the two sound files I mentioned several posts back. I will repeat again here though. Go to \data\sound\SFX and if you have two files called "WAE1XXX1.ACM" and "WAE1XXX2.ACM" remove them both. This will end your combat crashing.

If you have other crashes, well I don't know what to say. It seems every system is acting so differently and probably has much to do with this game being 10 yrs old. Still, my 3.4Ghz P4 system runs my expansion without a hitch and I am unable to reproduce 99% of the issues that are being reported.

Still, it seems the majority of those having odd issues are because they installed the game manually at some point. Any reason behind having to install the original game manually?

1ed said:
killap said:
Reproducible?

yes. do you need a save game?
i installed 1.1 and xp fix only
Yes, please send it to the address in my readme.
 
Some might install manually because XP/Vista refuses to allow the auto-run install. The trick to this is to just Explore the CD folder and run the Setup.

Also, the issues I'm having are noticeable graphical in nature.
 
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