Did you use the installer?melektozu said:My Fallout 2 is patched version... After first clean installation of game at lower right in game menu screen shows version "1.02"...
Therefore should i delete or rename patch0000.dat before installling expansion 1.1 ? Or this is not necessary? I read somethings about that forum pages...
Thanks for your help... sorry for my bad english
He's there. Look harder. He uses the generic yellow critter frm.Grimhound said:Was Fred in the Den moved, or is he just missing?
killap said:Installing the official patch first shouldn't hurt anything. I wrote the installer to handle cases where the patch000.dat file is present or not which is the only thing to worry about when one installs the official 1.02 patch. So, it is okay to install the official patch first but not needed. I never do it so I cannot say whether things break or not with installing it first. My expansion (and unofficial patch for that matter) already includes the official 1.02 patch, so again there is no need to install it separately. The only bad thing someone might do in this situation is install the 1.02 patch last. That would be no-no. In any case, all you need to do to install my expansion is have the game install as humongous and then install the expansion. Nothing else.dagorkan said:OK, so what do I do? I added files that are not needed, so are there files that I can delete which will fix the problem?
FYI I did read the entire thread, and it doesn't say that anywhere. The closest I can find iswhich suggests it's optional, and not the same thing."*Note: The expansion includes my unofficial patch, thus there is no need to install it separately. "
As for the new ddraw.dll, ddraw.ini, fallout2.exe files that I posted, they were not meant to fix the odd crashes that some of you reported (like the EPA, Klamath, etc) The were meant to fix more odd combat crashes, give you encounter frequency customization, and maybe even fix the blank encounters. Many of you are reporting issues I frankly never heard of nor have any idea what causes the problem since I personally cannot reproduce it. Every machine really seems to be acting differently here...
agris said:it seems like a large portion of these problems come from people not installing the expansion correctly and not reading the readme. if Killap has taken so much of his time to put this together, you folks can at least read the fucking instructions and stop waisting his time.
If this seems unprovoked I apologize; but it must be maddening for Killap to constantly be troubleshooting his code when the problem is on the user's end. My suggestion? Edit the first post, be generous with bold type-faced instructions.
Doesn't the prepatched game come with a patch000.dat file though? Also, can you follow my above steps to check something in the registry.Cyclis said:Just for clarification, having a prepatched version of the game does seem to cause some issues. My CD is already a version 1.02 copy of the game (my original Fallout 2 CD is long gone - I've probably had and lost at least three copies of the game by now, mostly because I let people borrow it like an idiot) and I did have problems. I got my hands on a clean 1.0 copy of the game disc and it works correctly now.
Wow, thanks. I remember this when I spend hours working on a project I don't get paid for. Oh, and yeah perhaps I'm busy and cannot get to everyone's personal question at the same time?Karmeck said:To hell with you killap may you rot in a Vault with no water chip. All I needed to do was deleting the freaking script file and the hint book worked as before.
Now to save you're place at the grate vault in the sky tell me what script file you made for the Vault city computer.
For you other out there that want the fun the duchbag killap removed all you need to do is delete this file: niF2Hint.int
In the script folder.
killap said:Wow, thanks. I remember this when I spend hours working on a project I don't get paid for. Oh, and yeah perhaps I'm busy and cannot get to everyone's personal question at the same time?Karmeck said:To hell with you killap may you rot in a Vault with no water chip. All I needed to do was deleting the freaking script file and the hint book worked as before.
Now to save you're place at the grate vault in the sky tell me what script file you made for the Vault city computer.
For you other out there that want the fun the duchbag killap removed all you need to do is delete this file: niF2Hint.int
In the script folder.
Oh and yeah, the hint book is still bugged if you use the old one, so you won't get full stats, etc without the fixes I put in.
Wow, thanks again for the compliment.Karmeck said:I use't you're fixed hint book and ten saved and then deleted the script file
How hard would it be to just tell me to delete it, and right now you are doing it again. Not telling me what file is for the vault city computer.
You are like Bono, you do super nice thing but still are such an ass.
killap said:Wow, thanks again for the compliment.Karmeck said:I use't you're fixed hint book and ten saved and then deleted the script file
How hard would it be to just tell me to delete it, and right now you are doing it again. Not telling me what file is for the vault city computer.
You are like Bono, you do super nice thing but still are such an ass.
To calm you, here is the name of the file: vialocom.int
But seriously, I want to know why removal of the infinite xp from these two scripts troubles you so? Why is adding in xp from an editor really any different?
Karmeck said:You removed a grate source of you for me in this game and I hated you for it. Now I can have fun again.
Why? You can't pay for this kind of entertainment! Seriously, just from readingstar said:wtf man? seriously, do us a favor and stop posting.Karmeck said:You removed a grate source of you for me in this game and I hated you for it. Now I can have fun again.
I laughed so hard I cried.karmeck said:for me the fun in Fallout 2 is after you finish the game, then you go and read this book, max out you're stats, get 999hp, can kill people with you're bare hands so that a part of their body fly of.
Grimhound said:Note: When you load from a save in a Kaga encounter, it starts everything over again. I managed to cripple him in both legs and paralyze him though, so I didn't get deathblowed by a repeat attack rush because he just kept on with his speech. Making a note of it, though.
..then it crashed.