Glovz said:Hey Karmeck - FUCK YOU!
I don't care if this gets me a warning, I hope you get banned from this site for constantly pushing your own personal opinions on others, without excepting others feedback or criticism.
Just out of curiosity... since your English is obviously spotless, why do you want to make the translated German version work instead of just playing an English version? The idea of the Expansion is to make FO2 more true to the original idea rather than the actual result, and certainly some things are lost in translation (unless the German FO2 translation is truly exceptional). Also, the Expansion itself isn't likely to be translated into German any time soon.Skeltek said:Hope I will get some hours of free time tomorrow and I will take my time to compare the differences between the versions.
Drekavac said:
Radder1 said:
You are reporting "bugs" that are mostly non-existing and otherwise have been reported and resolved 100 times already! Please read all posts by Killap in this thread and stop wasting our time!Grimhound said:
Yeah, if you have an unpatched English FO2 CD and have followed the installation instructions for the Expansion and all the fixes, there should be no bugs or crashes whatsoever. I haven't seen any reports to contradict this before your pistol.frm report.laclongquan said:Hope this help somebody will get an enjoyable bug-free game out of the pack.
Wow, how did you think of this? Like you, I don't have any problems currently, besides from the tedious work of having to shoot Sulik in the eyes every time he's blocking an exit for me. =]laclongquan said:by moving pistol.frm from data/art/items to data/art, as well as moving Wave1xxx1.acm and Wave1xxx2.acm from data/sound/sfx to data/sound that bug will disappear
Drekavac said:* Can no longer talk yourself out of temple of trials (Wtf?)
* Random encounter frequence gone through the roof, annoying
* Door into Vic's radio is locked. Why the f...? And my lockpicking skill is at 42 but I still can't lockpick it. Please explain thise one before I go mad.
* Guy in tent behind guard, in the new tribe village - you can talk to him without going past the guard meaning without having done the required quest.
Technically, by helping these friendly people who are unfortunately too busy to read any readme, any manual or any instructions, you are polluting this thread with stuff that Killap requested go in the gameplay thread, and creating spoilers for the rest of us. But since this thread is already doomed to hell anyway, why not?hologram said:These are not bugs.Drekavac said:
tomten said:Just out of curiosity... since your English is obviously spotless, why do you want to make the translated German version work instead of just playing an English version? The idea of the Expansion is to make FO2 more true to the original idea rather than the actual result, and certainly some things are lost in translation (unless the German FO2 translation is truly exceptional). Also, the Expansion itself isn't likely to be translated into German any time soon.Skeltek said:Hope I will get some hours of free time tomorrow and I will take my time to compare the differences between the versions.
Zip up the FO2 folder on each computer (except the .EXE and .DAT files) and mail them to Killap. Surely there's something different about the FO2 versions.Kri5tjan said:Both systems are running Windows XP
Dude, please chill out; I wasn't complaining, I was just asking out of innocent curiousity. I agree that making the Expansion work with *any* FO2 version is great, and I admire your effort. Thanks for the clarification.Skeltek said:Why is Killap making his mod public and fixing bugs if he could as well keep it for himself and play it without all this stress here? I try to at least offer a bit of limited help in return for his hard and dedicated work.tomten said:Just out of curiosity...Skeltek said:Hope I will get some hours of free time tomorrow and I will take my time to compare the differences between the versions.
No, I'm on XP Pro (more precisely Media Center Edition 2005 I believe)tomten said:Are you running Win9x?dagorkan said:ForceLowResolutionTimer=0
No, I previously installed over the official 1.02 patch.Whereas previously you had installed over Killap's 1.02, which didn't work? That's good to know, since the readme doesn't explicitly forbid installing on top of that...dagorkan said:OK I reinstalled the way you said and it seems to be working...
What's the Damage Mod do and where would I get it?Glovz said:@Viking_john
Do not install the Official Patch, it's not needed.
Install killap's Restoration Project via the installer.
The only mods that are safe would same to be Cassidy head and Damage Mod.
Hey that's weird. The "shove" action in my game works fine and I've used it dozens of times already.tomten said:Wow, how did you think of this? Like you, I don't have any problems currently, besides from the tedious work of having to shoot Sulik in the eyes every time he's blocking an exit for me. =]laclongquan said:by moving pistol.frm from data/art/items to data/art, as well as moving Wave1xxx1.acm and Wave1xxx2.acm from data/sound/sfx to data/sound that bug will disappear