Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

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About the pistol, your explanation is adequate, as I get in and out of the tunnel many times. It's totally possible that the body disappeared.

But the Mk2 armor is on the floor, no way to decay.

Talking about gameplay, I just finished boxing tournament. As my Unarmed are developed naturally (no SP spent) I was quite weak in that - 65%. But I found that by stuffing my opponents full of jet before the fights, rest 10 minutes, and he will be jetted. :twisted: Evan holifeld is quite strong for me but... hehehheh :twisted:

I imagine that for the unarmed tournament in SF this trick will come really handy, as the opponents there are devilishly hard for an undeveloped fighter like me.
 
no1 said:
my scoped hunting rifle only gives me 45% or lower on aimed shots, :( however my .44 magnum revolver gives me 95%, my small guns is over 100% already

is this a bug ?


That depends on how close you are to your enemy, because scoped hunting rifles are more accurate at farther distances than they are up close.
 
Re: Questions

mcm said:
I don't know about the crits but I remember having trouble with the new NPC Petey at the Den when I started killing people. Petey just attacked me and he beat me to death without me having a chance to do shit. Maybe it's coz he's a jethead. Oh, this happened in 1.0
The jetheads in the Den have a ton of action points. Petey was a critter already on the map (just invisible in the original game) so I don't know what stats the devs gave him.

mcm said:
Another question. Are all of the things implemented in this release that are listed here http://user.tninet.se/~jyg699a/fallout2.html#prep under "Unfinished business" title like the uses for "useless" items such as the Ball Gag, Marked Cards, All the different "endings" that were left out, and the king arthur encounter to name a few. Which of them are actally missing still? I laso noticed that this guide did not have any mention of a Submarine.
Pretty much everything on that unfinished list can be found in the expansion. Endings and the king arthur encounter were already fixed in my patch. I would have to check again, but I believe all unused items can be found in some form in the expansion. The marked cards definitely and actually allows you to get some information from someone. I believe the ball gag was already in the original game and I didn't do anything to it in my work. The submarine was discussed in the Fallout bible where several other such ideas were put into reality in my expansion. All ideas that were planned to appear in the original game.
 
First good luck with your studies, killap.
Found a minor bug: when i rescued suliks sister and entered the cave in the Primitive Village, she was lying behind the walls. But as i went back to the main village, she was there again, so nothing really important.haven't tried it again, so maybe just a little glitch.
had uninstalled your prior version and and then installed the new one
+ fast derobing and the appearance mod. But didn't newly install Fallout 2, so maybe that's the cause. Have a Savegame, but as thats such a minor issue, you should really dont bother untill you have too much time ;).

P.S: Sorry for my bad English, I'm no native speaker
:?
 
ok, no more empty encounters... seems to work now.
Loks like it interferred with a previous patch i cant remember *shrug*

btw... is it only me or are there much ... much... much more encounters along the way?
took me half an rl-hour to get from arroyo to san-fran...

/edit

yeah... pushed my outdoorsman-skill... still ~3 encounters per Square...
 
Encountered a weird bug. When doing the Temple of Trials, I enter the last map in which you go left to challenge the fist fighter or you can go right to kill some ants.

If I decide to go right to fight the ants the game literally freezes, the second clock just spins and it takes literally minutest to complete one fighting turn with only one ant as enemy. I´ll do a reinstall of the game and install the 1.1 restoration mod again tomorrow. I did install the 1.1 on right on top of 1.0 this time.
 
***F.E.A.R.***MaNiaC said:
ok, no more empty encounters... seems to work now.
Loks like it interferred with a previous patch i cant remember *shrug*

btw... is it only me or are there much ... much... much more encounters along the way?
took me half an rl-hour to get from arroyo to san-fran...

/edit

yeah... pushed my outdoorsman-skill... still ~3 encounters per Square...

The Waste's are a dangerous place, try going to Klamath Falls instead :wink:
 
myzko said:
***F.E.A.R.***MaNiaC said:
ok, no more empty encounters... seems to work now.
Loks like it interferred with a previous patch i cant remember *shrug*

btw... is it only me or are there much ... much... much more encounters along the way?
took me half an rl-hour to get from arroyo to san-fran...

/edit

yeah... pushed my outdoorsman-skill... still ~3 encounters per Square...

The Waste's are a dangerous place, try going to Klamath Falls instead :wink:

its not about the difficulty of the encounters.... i just cant move anymore... if you get 5 or more encounters per square... do you know how far you will come? even if i flee every fight this takes ages...
 
Encounter rate will probably seem different than the previous version.

The reason for this are the new changes put forth by Timeslip and others. First, world map travel speed should be the same on all systems now (regardless of cpu speed). If you still think it is too slow/fast you can still edit the speed in the ddraw.ini file. I give instructions in the readme about this.

The second thing changed is encounter rate. Again, this was based on cpu speed, but has been altered. It may seem like there are more encounters now, but I believe (and many others agree) this is what it was like on the old 1990s machines. You will probably see about 4-8 encounters going from Klamath to the Den. I never got more than 8 going there and even got as low a 2. Going from Vault City to NCR I believe I got about 10 which again seems reasonable. I remember back in the day fearing for my character's life when going from town to town. I would always save and reload if the going got too tough.

Still, if it is too bad, please let me know. I honestly didn't get 5 per square and that does seem pretty bad. If you are having insane rates, please tell me what your CPU speed is. In addition, you have the option of going back to cpu dependant rates. Just go to the ddraw.ini file and look for something called "WorldMapEncounterFix=1" Changing this to 0 will disable it. You will probably get much fewer encounters now (perhaps even as little as 1 between really long distances.)

Again, thanks for the kind words. It was difficult getting up early today for classes, but I will get used to it again like I do every semester. 8-)
 
Ok, Comodo Firewall 3.0 blocks the expansion's installation. Turn it off, or enter installation mode and install.
 
Re: Questions

killap said:
I believe the ball gag was already in the original game and I didn't do anything to it in my work.

I think in the unused "pit boss" dialogue for New Reno you are auditioning as a stripper or something, and he mentions stuff like "the ball gag was a nice touch". This is not necessarily something the game needs.
 
Re: Questions

Per said:
killap said:
I believe the ball gag was already in the original game and I didn't do anything to it in my work.

I think in the unused "pit boss" dialogue for New Reno you are auditioning as a stripper or something, and he mentions stuff like "the ball gag was a nice touch". This is not necessarily something the game needs.
I could perhaps add a condition that he only says that if you have it in your inventory. Since I did add in the ability to dance/tells jokes in New Reno this seems like a reasonable alteration.
 
First of all I want to thank Killap for all the hard work he put into this Restoration Project. :clap: :clap: :clap:


Now for the bugs:

Like other people I was having crashes when doing with the "Obtain Flint to Sharpen your spear" quest in Arroyo, namely I was getting crashes when exchanging the flint from Aunt Morlis for the healing powders but not when convincing her (high speech) to give me the flint for free.

So I decided to do some test regarding these crashes. What i tried was removing the script file for Aunt Morlis from the Scripts folder and trying again exchanging the flint for the powders, now i didn't expected this to work but infact it did so i tried several times with and without the script file in the folder. Every time the file was in the folder I will CTD after obtaining the flint, sometimes when going to the bridge map and other times when talking to Mynoc, but without the script file I can complete the quest without any crash or problem.

So maybe this file is the problem regarding those crashes in Arroyo.

The file is called acmorlis.int, maybe Killap you could check this particular script file for the problems.

And again thanks for all your hard work
 
Re: Questions

killap said:
I could perhaps add a condition that he only says that if you have it in your inventory. Since I did add in the ability to dance/tells jokes in New Reno this seems like a reasonable alteration.

It's quite possible that's all it was meant to do. Still, considering how you get your hands on it a minor bonus might be called for. There's another line with the Leather Jacket and maybe something else.
 
Lord Danath said:
So maybe this file is the problem regarding those crashes in Arroyo.

The file is called acmorlis.int, maybe Killap you could check this particular script file for the problems.
Hmm. Well, I appreciate you pinpointing the issue. I did look at the script when these reports came in and I couldn't see anything. I did make changes to it at some point with my patch. I shall take another look.
 
First: killap, i bow to you for doing an amazing expansion to the original game :notworthy: :clap:

Second (the bug report) : i have exactly the same problem that Polynikes has... EVERYTHING regarding entering on the Primitive Tribe crashes the game... also, im using Win98 on my computer (too oldie for WinXP :P )
almost forgot: when the game crashes, it does not pop an error dialog or window... the game just closes and let me on the same resolution that the game has (640x480x256 colours)

Third: i hope you go well on the university!

Sorry for my bad english xD... i'm argentinian
 
puszki said:
First: killap, i bow to you for doing an amazing expansion to the original game :notworthy: :clap:

Second (the bug report) : i have exactly the same problem that Polynikes has... EVERYTHING regarding entering on the Primitive Tribe crashes the game... also, im using Win98 on my computer (too oldie for WinXP :P )
almost forgot: when the game crashes, it does not pop an error dialog or window... the game just closes and let me on the same resolution that the game has (640x480x256 colours)

Third: i hope you go well on the university!

Sorry for my bad english xD... i'm argentinian
oh, BTW... i've reinstalled twice FO2 with both versions of the expansion (1.0 and 1.1)
 
Hello everybody!

First of all,

great work killap! :D That is the mod I've waited for to start an new game from the beginning after a long time without playing F2.

I have found two little bugs.

(Clean install US-Version, then your patch 1.1 with all options.)

First:

On my second encounter with the other chosen one I managed to knock him down and steal his weapon. After that I waited a little bit and he recovered but did nothing. He just stood there. After that I just left the area. Hope I didn't broke any scripts. :D

Second:

After the orphanage quest at the Den I was visiting the orpahange. All the kids called me mister... but I am playing as a girl. :crazy:

That's it. I just registered here to help in finding bugs for your great mod. Keep up the good work and sorry for my baaaad english. :mrgreen:

BYE
 
gnugnu said:
On my second encounter with the second chosen one I managed to knock him down and steal his weapon. After that I waited a little bit and he recovered but did nothing. He just stood there. After that I just left the area. Hope I didn't broke any scripts.
I thought I corrected all issues of him getting knocked out. It worked in my test run at least. I knocked him out and it went straight to the scripted sequences of him running away.

gnugnu said:
After the orphanage quest at the Den I was visiting the orpahange. All the kids called me mister... but I am playing as a girl.
This was reported but it looks like I missed this issue. Like I said I was in a rush to get the update out (since I was heading back to the University) and wanted to get something out to deal with the more nasty issues. I'll make note of it though.

@puszki
I shall look into it. Also could you please tell me exactly what you did to encounter this issue. This applies to everyone else who is experiencing crashes. Specifics will help me in pinpointing the issue.
 
Glovz said:
@killap

I did a quick comparison of the files in the manual restoration project with the files of the original game. I noticed there was quite a bit of overlap in the Proto folders and the Art folders.

I understand there will obviously be some overlap where some original files have been improved from the original ones, but files in the Proto folders that are not done correctly might account for some of the errors seen.

EXAMPLE:
I believe I saw the .pro file for the .44 JHP ammo and there has been an issue reported in the previous thread regarding using weapons with .44 ammo - was there a need to change this .pro file from the original?
Not that there's a rush but any comment?
 
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