Did you wait a game minute before checking?gracul said:* Looting Elder's items still not making a karma drop.
Heh, forgot whether something was in there. I just applied the script to his chest since that was where the script said it was originally intended.gracul said:* I lockpicked Hakunins chest and got a message "you deftly steal the shamans things", so i check inventory and there is nothing inside, so i use the steal skill, and get the same message, still nothing inside, then i open the box and there is nothing inside anyway
Did you do a fresh install?gracul said:* Empty encounter after Kaga 1 - maybe because my game was at 10x speed.
Did you knock him out?gracul said:* Kaga encounter 1, after he close combat the 2 last dialogs just show up on each other and Kaga disappears, instead of running away.
Did you install the FO1 sounds at any point? Even if you did uninstall the game, some files might have been left behind. Be sure to completely delete the Fallout 2 directory (putting your save game files in a safe place of course).gracul said:* Was fighting with keeng rat, i fire the pistol, suddenly game error... so i am like "wow, first time i get an error while using Glovz ammo script", i check the .ini file and nope, i forgot to turn it on, so im 99% sure its something else not Glovz ammo script.
I wouldn't mind. Would keep things cleaner.gracul said:Killap, what would you say if the beggining of this topic would contain a "current bug list", seeing as you won't have as much time as you did before? That way the bugs wouldn't need to be reported all over and over again... everyone then would know that the bug he found is acknowledged by you, and every bug that you fix, could be marked with like a "+" sign, so in like a month or two when you release 1.2 then the corrections list is obvious.
No items have been removed nor have I changed anything to unbalance weapons, etc.Cyclis said:Now one thing I'm little unclear on - is this addon intended to change the balance of the game in any way, or is it strictly new content? I've noticed a few things, such as Flick no longer having the .44 Magnum, but I was wondering more about pure combat balance as opposed to market balance.
Basically, Sulik knocks people out with literally every other swing of his sledgehammer. Sometimes all I have to do is follow him around and loot the unconscious people in his wake. This seems to be the case for pretty much any melee attack. The knockout chance is extremely high, it almost certainly seems higher than fifty percent.
You're running version 1.1 of the expansion, right? I explain a few post back (page 3) about the encounter/map speed changes that took place in 1.1. The fact that you are running Dual Core (faster than mine) and still seeing tons of encounters is surprising. STill, read that post and let me know if that helps. I usually get 5-8 encounters from Klamath to the Den. Is this about what you get?Cyclis said:I'm also having problems with encounter rates, too. Prior to this patch I used a separate encounter fix that replaced the worldmap.dat, and it seemed to be pretty balanced on all the computers I've applied it to (I did a clean install before applying your expansion, so that's not the issue). Right now with just your addon, I'm getting an average of five to six encounters per square. I literally can't move out of the Den without getting chopped to pieces by hordes of bandits with SMGs that I can't possibly handle at this point in the game. I understand and absolutely agree that moving across the wastes needs some element of risk, but it's not really so much a risk as it is a certainty that I'll be dead within two squares. The only way I've progressed even a fourth of the way to Vault City is by flagrant abuse of the save system.
I know that I can turn off the encounter fix but then I'm certain with my Dual Core processor that I'll go back to flying around the map and running into maybe one encounter every few towns. That kind of sucks a lot of the danger out of the game, and I'm hoping there's an alternative.