Since you did a custom install does this mean you did not want to use the installer or it did not work for you? Also, when you installed the game originally, did you do so by running the CD installer or by manually copying files over?mechanon said:I have Fallout 2 1.02.23 exp 1.1.
I think it's a prepatched no kids version, its from some 'Fallout Ultimate Collection' box.
I used the custom install guide somewhere in the beginning in one of the exp threads, and everything works...
If you did a proper install of the game originally, could you test something for me. Could you go to your start menu, then click run.
Next...
Go to HKEY_LOCAL_MACHINE
Next, go to SOFTWARE
Next, go to Interplay
Next, go to Fallout2
Now, what is the name of the next folder. (examples include 1.0, 1.02d, etc)
So, elevators are hardcoded into the game. You cannot add any more and only modify ones that exist. I could make the EPA elevators use the same method other elevators in the game utilize, but this would mean some other location that uses elevators (like SAD, Military base, etc) would no longer have elevators that work. Doesn't sound good to me. Also, the problem isn't the method used for elevators, but rather a problem with the game saving map content as it tries to teleport you to the lower levels.mechanon said:except for the elevators in EPA. I guess the custom script thing instead of the standard button graphic does not compute. Maybe remap the elevs like in SAD, where one goes lvl 1-3, the other 3-4 ? It feels to me like the poor old F2 engine can't take any more non-standard stuff...
So, this has been mentioned many times, but what is odd is that it works and has always worked just fine for me. Not sure what to say. I'll still look into it and see if I can come up with an explanation.mechanon said:I also couldn't open the door to the other slaves in slave camp, unlock worked fine but open does nothing, only the anim, no message.