Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

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I fixed my EPA issues.

Took off and nuked the whole thing from orbit(it's the only way to be sure), by removing the interplay stuff in the registry and deleting the F2 dir.

Humonguous Install from CD, which is the UK 1.0 version.

Started it up without the exp, ver 1.01

installed exp, extracted the latest fix file, went to EPA, all elevators seem to work fine, tried the round one in chemical and one of the ordinary in the other level.

it still seems like RTFM or RTFRM is way :)
 
spleen

Is it just me or is the spleen quest in SF bugged? When I talk to the doc there is no dialog option about the spleen, though my speech is 130+ and INT 10
 
Hello,

i have a problem and i am not really sure is it a bug or is it a problem with my version. I can´t go to the north west in Kargarth (first city) every time i go into the green zone it will crash. It is the place where you can find smiley. Have somebody else the Problem?
 
Hello Everybody!

At first: killap, I'd like to salute you! That mod is awesome, it brought back the Fallout-feeling in merely a second. Keep up the good work. :clap:

But I also faced a strange glitch:
The first visit to the Den results in the following graphics error (picture taken after moving the cursor and the figure aroung) :

It's reproducible with my savegame. At the very moment I don't have much time, but later in the evening I'll also try to reinstall the game and mod, to start a new game a.s.o.

I installed a fresh Fallout 2 US 1.02 and installed the mod directly over without touching anything.
A patch000.dat was never there btw.

Any ideas how to fix this? Its the very first time in my Fallout experience that something like that happened.


greets
Martin
 
Mad_Martin said:
I installed a fresh Fallout 2 US 1.02 and installed the mod directly over without touching anything.

Mayhaps here's your problem :P Restoration Project is supposed to be installed over unpatched 1.00 version of Fallout 2...
 
Mad_Martin said:
Any ideas how to fix this? Its the very first time in my Fallout experience that something like that happened.

I see that error in my mod when there are missing proto (i.e. xxxxxxx.pro) files. If you reinstall the mod (or add the proto files manually), make sure that the files in the folder data/proto/critter and data/proto/items are set to read only. You must do this before you play the game sometimes, or else the game will delete certain files and you will get that messed up screen.

And no, you should not have to restart your game.
 
Every corpse outside Sierra Army Depot is now named the remains of Brother Hank. Sounds like wires got crossed with the Abbey contents somewhere.
 
mechanon said:
I fixed my EPA issues.

Took off and nuked the whole thing from orbit(it's the only way to be sure), by removing the interplay stuff in the registry and deleting the F2 dir.

Humonguous Install from CD, which is the UK 1.0 version.

Started it up without the exp, ver 1.01

installed exp, extracted the latest fix file, went to EPA, all elevators seem to work fine, tried the round one in chemical and one of the ordinary in the other level.

it still seems like RTFM or RTFRM is way :)

ermm.... i have no interplay-stuff in my registry since i cant install it anyways...
what registry-keys did F2 create during install?
 
I did a fresh reinstall with a humongous install using US version 1.02 and Killap's Restoration. The PC is running Windows XP on a 486.

Only real problems I have so far is that there are a few spelling errors (I think I saw one in the Primitive Village) and I had a weird experience of having my group teleported to Southeast of the Den.

That and Sulik is taking a damn long time to say good bye.

Killap- I love the restoration project and what its added to Fallout 2. That said, I think you or someone else here should consider -

(1) A bugs and fixes list
(2) a walkthrough

Both would very helpful. Once compiled this could be turned into a useful sticky.
 
welsh said:
Only real problems I have so far is that there are a few spelling errors (I think I saw one in the Primitive Village)
These are fixed and will be part of the next 1.2 update. All spelling errors should be fixed but there might be some typos (ie words missing, grammar errors, etc) I won't be able to find these without physically going through all the text files.

welsh said:
I had a weird experience of having my group teleported to Southeast of the Den.
This was reported before. I need to dig up the other posts regarding this and see if there is anything in common. This occurred after a encounter, right? Was it a Kaga encounter.

welsh said:
That and Sulik is taking a damn long time to say good bye.
I will have to double check and see how long I set this. Might be about 3 days or so. I could shorten this.
 
killap said:
welsh said:
I had a weird experience of having my group teleported to Southeast of the Den.
This was reported before. I need to dig up the other posts regarding this and see if there is anything in common. This occurred after a encounter, right? Was it a Kaga encounter.
It's reported twice on page 28. One Kaga, one seemingly not-Kaga.

I haven't had encounter teleport problems... but I had a lucky streak yesterday and got at least 3 "special" encounters on the same shortish trip.
 
had a weird experience of having my group teleported to Southeast of the Den.
This was reported before. I need to dig up the other posts regarding this and see if there is anything in common. This occurred after a encounter, right? Was it a Kaga encounter.

I also had this once heading south/south east from PT. Don't remember exactly what I encountered (some normal one, kaga was killed long ago) but I also found my self near Den. I had couple other encounters prior to it so it does not happen all the time. I also had earlier encounters going north/north east from PT trying to find spears for the one quest but none of them teleported me. I tought it was just a random clitch as it has not happened since. (havent been near PT since then either)
 
Re: Slaver camp crash/bug

An update to the slaver camp problem.

I loaded a save game that was in the camp. The save was made just as I reached the area. I decided to skip the camp and go to the Tribe. As soon as I click to enter the tribe area, the game crashed to desktop.

I then re-loaded the game using a save made during a hermit encounter just outside the slaver camp. Skip the camp and go straight to the tribe. Click to enter the tribe and the game crashed to desktop.

I have decided to skip the tribe and camp and "walked" to Reading.
Grr...
 
Killap, great work. Some sugar daddy needs to cough up a salary to have you on as a full-time Mod Master. After you finish University, of course.

I have the Primitive Tribe crash-to-desktop issue. I don't see it mentioned in the recent fixes. I have the prepatched FO2 v1.02, and used the installer version 1.1 of your mod. I just downloaded the fix you posted Jan 28, though I haven't run it (didn't sound like it would fix Primitive Tribe though).

On this comp I run Win98SE, on a non-overclocked PIII-667, with DX8.1 (I think that's the last DX that installs on 98SE), Nvidia GeForce2, with desktop res set to 1024x768 32-bit color. When I get the crash, it drops me straight back to desktop, and leaves the desktop at 640x480 256 color.

I noticed (or inferred...or fantasized) way back on like page 8 or so of this topic that there may be some link with graphics issues like this and with some worldmap speed and encounter issues. It reminded me that I installed your v1.0 about 2 days before 1.1 came out. One thing I think I noticed from 1.0 to 1.1 was that my encounter rate seemed to have been unusually high with 1.0, though not absurdly high (just right for picking up a half-level of xp or so). However, I had only gone to Klamath, Toxic Caves, and Den, so not sure if that was just a statistical oddity. When I uninstalled and reinstalled with 1.1, encounter rates seem back to unmodded numbers (so, kind of quiet out there).

One thing I'm not clear on though is my initial installation over FO2 v1.02. I installed mod v1.0 right over FO2 v1.02 and never checked for the presence of patch000.dat. After installing mod v1.1 I did verify that patch000.dat was gone.

Not sure how much of that is relevant. 32 pages of posts start to blur together. I'll reread this topic and try to test a few things this weekend.
 
Vault Maker said:
I have the Primitive Tribe crash-to-desktop issue. I don't see it mentioned in the recent fixes. I have the prepatched FO2 v1.02, and used the installer version 1.1 of your mod. I just downloaded the fix you posted Jan 28, though I haven't run it (didn't sound like it would fix Primitive Tribe though).
The past few fixes have mostly been about crashes, so I strongly recommend you re-install (and do it by the book (i.e. humongous to an empty directory + Expansion installer 1.1 + *all* fixes for your OS)) immediately since you don't have the latest version of things. I don't think there are any current reports of crashing by people who have the latest fixes on top of a correct English installation. There's even one or two success stories by people with pre-patched installations.
 
***F.E.A.R.***MaNiaC said:
ermm.... i have no interplay-stuff in my registry since i cant install it anyways...
what registry-keys did F2 create during install?

it's just the version number, sourcepath (dvd-drive), destpath(where I installed it) and language info.

I guess it is only what it takes for windows to know something was installed somewhere :)
 
tomten said:
The past few fixes have mostly been about crashes, so I strongly recommend you re-install (and do it by the book (i.e. humongous to an empty directory + Expansion installer 1.1 + *all* fixes for your OS)) immediately since you don't have the latest version of things. I don't think there are any current reports of crashing by people who have the latest fixes on top of a correct English installation. There's even one or two success stories by people with pre-patched installations.

Forget to say that mine was a complete new installation of OS, FO2, FO2 expansion & all the fix.
 
mechanon said:
***F.E.A.R.***MaNiaC said:
ermm.... i have no interplay-stuff in my registry since i cant install it anyways...
what registry-keys did F2 create during install?
it's just the version number, sourcepath (dvd-drive), destpath(where I installed it) and language info. I guess it is only what it takes for windows to know something was installed somewhere :)
Yeah, it's just so that the FO2 installer can uninstall later or so that official patches know what version is installed. Some modding utilities also use this to know where FO2 is installed. I believe Killap's Expansion also uses this for something more than just to determine the FO2 location, since Killap has been asking for examples of registry settings for non-English/prepatched versions. But I've always had missing/wrong FO2 registry settings and never had problems (beyond having to select the FO2 folder manually when installing the Expansion or testing stuff with FALCHE), so don't worry about it.
 
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