DreadSquirrel said:So did anyone manage to plant the seeds from EPA in Arroyo?
thymebalm said:I'm curious: I've selected the Gain Intelligence/Endurance perks, but they don't seem to help my stats in all the ways they should, or at least, that I think they should, ie:
Gain Intelligence brought me from 8 to 9, but I still receive only 16 skill points per level...
With Endurance I thought my healing rate should have gone up to 4 when my end moved from 9 to 10, but that hasn't happened either, what is the verdict, is that just how the perk works, or should it work a little better?
gracul said:Hi!
Are you having crash problems with EPA? Help me, to help you!
Go to the fallout2.cfg, and find this code:
Its on the bottom of the file. Next, change it to:Code:[system] art_cache_size=8
and report back here if you are still having problems. Sadly, i cannot reproduce the crashes occuring with Klamath. I do not guarantee that this will work, i am only presenting a possible solution.Code:art_cache_size=261
art_cache_size=1048
killap said:Interesting find on the art_cache_size value everyone. It would make sense for this to be the problem since there are *tons* of new art files ranging from floor tiles to new scenery objects. I have a feeling it is all the new floor tiles that causes the problem. Does everyone else with an EPA crash notice good things occurring when increasing the value of art_cache_size in the fallout2.cfg file found inside the main fallout2 directory?
Update on project status:
I have been busy with classes and haven't done any Fallout work. In the small amounts of free time I do have I spend it playing Gothic 3. So, one could say I am on a Fallout hiatus at the moment. In addition, I will be out of town from March 5th - 15th during my university's spring break so no Fallout work will be occurring during this time either. The good news though is that 1.2 should hit the streets at the end of March. I still have some bugs left to squash as well as waiting to receive (no rush whatsoever to those working on this) translated text files for French/German. So, not only will 1.2 essentially be bug free but it will be multilingual. Save games should be compatible with the new release and starting over isn't needed. There might be some quests that will not work properly if you are in the middle of them, so loading a save before receiving the quest will fix this.
And if I haven't gotten to everyone who messaged me personally, don't worry I haven't been ignoring you. I'll get to you.
gracul said:send me a savegame.
killap said:Interesting find on the art_cache_size value everyone. It would make sense for this to be the problem since there are *tons* of new art files ranging from floor tiles to new scenery objects. I have a feeling it is all the new floor tiles that causes the problem. Does everyone else with an EPA crash notice good things occurring when increasing the value of art_cache_size in the fallout2.cfg file found inside the main fallout2 directory?