Killaps,as you have not finished yet the pacth i wanted to sublit you some little suggestion about "illogical things i noticed in the game"
First,id like to know if there was a supposed end for klamath,i always found too bad that there is no end about this city.
The fight between Lara and Tyler,added in your pno ,has a little incoherence:
If some members of lara'sgang die ,they always ressurect after the death of tyler,except lara who is definitely dead.
Also,when you go at the place guarded by tyler'sgangsters, y.
ou cannot look at the bodies of the guards that have been added by the patch
In new reno,i have always been bored by the fact that attacking gangsters in casino or being attacked by gangsters after having killed a boss turn innocent employes hostile,like the barman.
Your karma discrease if youkill him,whereas he attacks you.Note that Mrs Bishop is agressive when you attack bishop's gangsters ,even if you spent a night with her.
She becomes not agressive leaving and coming back however,but i think the I.a of these characters are not very logical.
I have no more crashes in the game,except sometimes in Redding ,in Gachette Morton Area.
I was wondering if it would not be interesting to have the possibility to give freedom to the slaves of Mordinho farm,who are always agresive if you attack the gangsters.(because they take drugs i guess).Also,the slaves of the Vault city could escape.
I know that you increased the number of random encounters in order to make the game closer of your vision of fallout 2,i think encounters are ineresting but sometimes too numerous,and as i dont want to cheat i often reload.
I already said it in an other topic but i think it would be interesting to have the possibility to defend deathcla base aginst enclave and then have the possibility to return vault 13 at any time.
In redding,if you cure people from their jet addiction,the city is annexed by vault,unless you kill Doc Painless.
I always thought there should be a solution better than this,as the vault does not give citizen rights to many redding inhabitants at the end.
In new republica caligfornia:it is always quite boring to have to tell toeach npc to remove his weapon before entering the city,i think the interdiction should only apply to the main character(less logic in a rp point of view but more comfortable)
First,id like to know if there was a supposed end for klamath,i always found too bad that there is no end about this city.
The fight between Lara and Tyler,added in your pno ,has a little incoherence:
If some members of lara'sgang die ,they always ressurect after the death of tyler,except lara who is definitely dead.
Also,when you go at the place guarded by tyler'sgangsters, y.
ou cannot look at the bodies of the guards that have been added by the patch
In new reno,i have always been bored by the fact that attacking gangsters in casino or being attacked by gangsters after having killed a boss turn innocent employes hostile,like the barman.
Your karma discrease if youkill him,whereas he attacks you.Note that Mrs Bishop is agressive when you attack bishop's gangsters ,even if you spent a night with her.
She becomes not agressive leaving and coming back however,but i think the I.a of these characters are not very logical.
I have no more crashes in the game,except sometimes in Redding ,in Gachette Morton Area.
I was wondering if it would not be interesting to have the possibility to give freedom to the slaves of Mordinho farm,who are always agresive if you attack the gangsters.(because they take drugs i guess).Also,the slaves of the Vault city could escape.
I know that you increased the number of random encounters in order to make the game closer of your vision of fallout 2,i think encounters are ineresting but sometimes too numerous,and as i dont want to cheat i often reload.
I already said it in an other topic but i think it would be interesting to have the possibility to defend deathcla base aginst enclave and then have the possibility to return vault 13 at any time.
In redding,if you cure people from their jet addiction,the city is annexed by vault,unless you kill Doc Painless.
I always thought there should be a solution better than this,as the vault does not give citizen rights to many redding inhabitants at the end.
In new republica caligfornia:it is always quite boring to have to tell toeach npc to remove his weapon before entering the city,i think the interdiction should only apply to the main character(less logic in a rp point of view but more comfortable)