Keep in mind though that RP 1.3 will alter these maps (required changes) so sadly what you did will become invalid.
Heh. Just like the rest of the game. Every time a fresh version.
Anyways, got some.. observations, which RP mappers might take into consideration.
Enclave encounter near Gecko. Vertibird shadows are misaligned a bit, and the tail shadow is missing completely(see Navarro for reference). Also, IMO, the map, even tho it's visited only one time, is a complete scenery overkill. No dis intended to the designer/mapper, but sometimes less is more. -I think that the big pile of rocks southeast of the vertibird is a result of a scenery spam because it has the same script as the pile of rocks holding in the Modoc 'Chicken'. You gain some exp by clearing it. -Might be intentional, but...
Brahmin in downtown Broken Hills have no scripts.
Modoc main. The abattoir sign is clipping with the wall. Moving it to the left wall(our left) of the door seems to do the trick.
Speaking of old, the Tool Board at Klamath Bathhouse is filled with some minor items, but is inaccessible. This one seems to be an intentional teaser.
NCR, Westin Ranch. In the house to the south, near the brahmin pen, there are some floating rakes.
Down the Redding mine, where the White Wanamingo is, near the south ladder a 'Rocks' scenery is going through a wall(no cover as in other places).
This last one is 100% opinion. -Metzger, a
Slave Master, has a plain Shotgun, his guards have 10mm Pistols.. but Don, Metzgers 'lackey', and his compadres, at the (new)Slaver Camp, have Assault Rifles, a Ripper, a Combat Shotgun.. and whatnot. -Even Vortis and his gang, all the way down in NCR, have Desert Eagles with the exception of one 14mm Pistol(Slave Overseer). Maybe balance things a bit?
~Just a though...