Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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fortyseven said:
When you say reaction system, do you mean that karma and your deeds in the world woud have a greater effect on interaction? Sounds pretty cool if you ask me but must be a colossal task for modding.
That and also the fact that you can badmouth someone in conversation and then often (like 99% of the time) come back later like nothing happened.

And yes, this would be a colossal task.
 
I was playing fallout 2 with this Mod, somewhere along my journey I got hosteled by the primitive tribe. I think I might have killed some of their members outside of the tribe in batter or something.

But anyway, I find out where the slaver camp is I go there and rescue his sister (killing everyone or sneaking out has the same effect) and as soon as I get in town every one stars running away from me, I can shoot or skip my first turn but if I finish my turn and everyone else finishes their turn a error box comes up(that I cannot read) and the game crashes and I have to CTRL+ALT+DEL in order to get out f it.

You have to do it the way I said though. Entering the primitive tribe will enter battle but I will not get the crash. I used a save game editor and turned the option to have the primitive tribe hostel to me off and when I save his sister this time it runs smooth and doesn't crash.

Sorry if this has been posted before. I used the search feature and didn't find anything.
 
Too bad I can't help for the RP (except beta testing, suggestions and very basic Photoshop skills, but I can't mod anything on my own).

I'll be happy to see all the originally intended stuff implemented - the worst of them (hunger system?) could be optional, and the impossible to make (I'm not sure the game engine could allow loading rocks into a rifle without some very serious modding, and it's not worth it) could not be worked on at all.

Anyway, great job!

Edit: Now I remember why I came to this thread. I wanted to ask what it the function of those "plant seeds" I read about some months ago in some RP guide. So, could someone explain?
 
Plant seeds: I think you can [spoiler:6ff71a8eb4]plant one of the plant seeds somewhere in the EPA for some XP and some fruit, and the rest in Arroyo for some more XP and to gain some time in the main quest (?). [/spoiler:6ff71a8eb4]
 
smilodom said:
@ Killap
Talking about the hunger system...?
You mean something like "Helios" is working on?
He was working on something like this wasn't he? Well, my intent is to just implement whatever is created (lending a hand when needed) as an extra in the installer. I don't reallly want to be too involved with it. Either way, this will not be part of 1.3 (it will come later)

@zag
Not quite. I might be changing things to be more in line with what you said, but as of right now that is not how it is handled. The seeds do not really serve a purpose right now. The RP walkthrough by Morticia should have more details about this.
 
Well, the RP guide don't really have much on that. The author of the EPA section went with a "AFAIK" instead of testing it.
Basically, if you plant the experimental seeds in the little garden at the EPA or in Arroyo you will get any one out of 4 plants, one of them a spore plant. You get 100XP for that.

The crop seeds can only be planted in Arroyo. Also for a 100 XP
I don't believe you gain more time...pretty sure that's just a myth (or wishful thinking). ;)
 
Damn i reinstalled Killap's fabulous mod and now i'm getting the same compatibility mode error again, can someone post how to fix. I cannot find my old post about it in here, i did a google and NMA search.
 
the lone deathclaw said:
Damn i reinstalled Killap's fabulous mod and now i'm getting the same compatibility mode error again, can someone post how to fix. I cannot find my old post about it in here, i did a google and NMA search.
Finding your post is simple. Hit the profile button in any of your posts, then "Find all posts by..." and look through them.
Anyway, you were referenced to look at page 81 of this thread where I wrote:
bhlaab said:
Yeah that's just the thing, I don't have it in compatability mode. I think the GOG version does that automatically.
So try to set it to compatibility mode, apply the changes, then uncheck the compatibility mode, apply the changes. Try if it works.

If you read the previous page, there's a "gogfallout" guy who had the same problem. He managed to get it working, said something about several restarts of the OS (probably meant the PC). Read it and see if it makes you any wiser.
 
Just a thought: Wouldn't it make sense to be able to bet on boxing matches in New Reno? I mean, you can bet on the Molerat fights in Redding, Why wouldnt you be able to bet on the fighting in Reno? of San Fran, for that matter?

Also, Slave runs in NCR would make sense, no?
 
Don Grube said:
Just a thought: Wouldn't it make sense to be able to bet on boxing matches in New Reno? I mean, you can bet on the Molerat fights in Redding, Why wouldnt you be able to bet on the fighting in Reno? of San Fran, for that matter?

Also, Slave runs in NCR would make sense, no?

Only issue I can really see is that unless *you* fight, there are no fights of particular note to bet on really.

I suppose if there was enough agreement that this was a good idea, it'd be a simple matter to add them in though. Maybe an option if the PC either doesn't qualify for (or declines) the matches themselves.

*shrug*

Since we do have betting (not only in Redding, but also in Junktown (FO1), I'd call it a 50/50 as far as "true to intention" goes. That is, we have no evidence that I'm aware of that these ideas were meant to be originally included, but it certainly fits easily within the scope of "what may have been, had they had the time".

Now in San Fran.. I dunno. Seems like with the whole two factions thing and all the honor (or dishonor) involved.. Making them pit matches with betting options might be a little outside the spirit of things. At least, that's sorta my take anyways.

As far as slave runs go... well it pretty much makes sense that those could well be applicable anywhere you have established slaver bases, which NCR would qualify for, at least until / unless you wipe out their operation there, since the city as a whole really doesn't lend itself to supporting such, and it would logically follow that once the outer slaving operation had been crushed, it probably wouldn't take hold again there.

-Wraith
 
I agree with the honor of the factions in San Fran, though their honor doesnt really transfer to someone who would place bets on the fight. You know, the honor of the fighters not being the honor of the placers of the bet?
 
Don Grube said:
I agree with the honor of the factions in San Fran, though their honor doesnt really transfer to someone who would place bets on the fight. You know, the honor of the fighters not being the honor of the placers of the bet?
Right, no argument there. However, you'd have to find someone to *take* your bet, and match it with a stake should you win.

Would have to come up with a character who hung around the arena in SF who first, doesn't really care about the honor aspect that the rest of the people there do, and second would be tolerated by everyone else. Otherwise they'd have just run him off already, and hence he isn't going to be there for you to place bets with.

Granted, it's been a while since I played to SF (though I'm playing through again now, albeit very slowly), but off the top, I can't really think of any character who'd fit the bill, nor good enough reasons why the rest of the citizens (and particularly the martial artists) would put up with them more or less exploiting the honorable struggle for profit.

Again though.. just my point of view. :)

-Wraith
 
If you don't make DLCs for RP, it would suck as much as all the other Fallout games without DLCs - except Fallout:BoS, which is a great game (though it lacks some brilliant ideas, such as Super Mutant Behemoths) and shall be remembered! :V :V :V
 
Finding someone who hangs around the arena and lacks the honor that the other arena people have... well, that shouldnt be too hard. whats that guys name? Lo pan? i mean, he brings a gun to a fist fight, cant get less honorable then that. what about him or one of his flunkies? seems like a reasonable enough candidate.

But that whole betting thingis a departure from my original idea, and that is betting on the boxing matches in New Reno. it didnt make sense to me that you cant. float dialogue says people have money riding on you or they lost or gained money, but yet you cannot partake in the betting. it doesnt make sense
 
It's an interesting idea. However, it belongs in the Megamod, not RP, unless you can find evidence that the developers had planned to implement it.
 
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