Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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I'm playing fallout 2 with killap's patch and have a problem - while executing the game - it slowly fades in and out (video). Anyone knows how to fix it? But sometimes it works as it should...
 
I vaguely recall someone saying that the Bozar was originally intended by the developers as a sniper rifle. Will we see it reintroduced as such in RP 1.3?
 
Per's Quote
It seems likely that the M60 and Bozar have had their firing sounds inadvertently exchanged. The M60, which has a "blam" sound in the game, is of course a machine gun, while the Bozar, which has a "rotating barrels" sound like a Gatling, is a kind of sniper rifle according to the description and picture and uses accurate .223 FMJ ammo.

here?

well i think the BOZAR should still be a kickass burst weapon, but it would be also good if it had a alternative single (aimed) shot and i dont think it was originally meant to be a sniper rifle
 
Tagaziel said:
It's pretty obvious it was supposed to be a high-end sniper rifle for big guns specialists (or Marcus).

The art for the Bozar might suggest that but what could that have added to the game? How could such a weapon out perform the Gauss Rifle which has fairly maxed out specs for a sniper type rifle? What they ended up doing with the Bozar was more sensible as it introduced a weapon that was missing from the game: a powerful armor piercing burst mode gun that uses cheap ammunition. Personnally, I never really use the Bozar because that sort of power is not nessecary to get through the game. But it's a fun weapon IMO.

Edit: I just checked and realised that Marcus can't really use single shot non-energy weapons. So you have a point with that. But it's a very niche thing.
 
If the Bear Dude wants to make Fallout work like it should have from the very beginning, he should consider fixing the Bozar then, shouldn't he? ;)

FIU-2828893.jpg


Anyway, can't wait for this awesome release of the RP.
Maybe a little more information concerning the progress would be nice.
 
You can count me in with the camp that think the Bozar should be a high-powered sniper-rifle.

That's one of the reasons I like to use Magnus's weapons redone mod. So even if Killap doesn't decide to alter the Bozar, you can simply use that mod, which is compatible with the RP.
 
If the Bear Dude wants to make Fallout work like it should have from the very beginning, he should consider fixing the Bozar then, shouldn't he?

unless i am wrong there is no indication that the BOZAR was supposed to be a single shot sniper rifle, so it should not be "fixed".

LEAVE THE GODDAMN BOZAR ALONE!!! :evil:
 
Silence, my dear brazillian compatriot! Bozar is a sniper! Also... I must give something to Marcos that he will not hit me with :P

Geist said:
If the Bear Dude wants to make Fallout work like it should have from the very beginning, he should consider fixing the Bozar then, shouldn't he? ;)

FIU-2828893.jpg

Now that is a challenge! Honor your balls Killap! I mean, honor even more than the lot of honor you already payed to them by making RP 1.3 hehehe :mrgreen:


(notice how teh evil Makenshi is inducing Killap into doing his bidding :twisted: )
 
Help, i can't get the Restoration to even install, it keeps on asking to be in stalled in the f2 installation directory, well i've tried to install it in ever file, Data, Save Games, etc, and it refuse to be in stalled.

Is it just incompatible with the Fallout Trilogy set? or do i have to use a separate fallout 2 game disk
 
Ranzoid said:
Help, i can't get the Restoration to even install, it keeps on asking to be in stalled in the f2 installation directory, well i've tried to install it in ever file, Data, Save Games, etc, and it refuse to be in stalled.
The RP installer looks for the fallout2.exe file. So install in the directory that contains the exe.

We could use more information about your setup though. OS, etc



Ranzoid said:
Is it just incompatible with the Fallout Trilogy set? or do i have to use a separate fallout 2 game disk
The Fallout Trilogy shouldn't make a difference. People have installed my mod with that set.

However, if you could do me a favor I would be most appreciative.

Go to your start menu.
Click Run (this assumes you are running Win XP or below. If you are using Vista or above then click inside the Start Search box)
Type: regedit
Go to HKEY_LOCAL_MACHINE\SOFTWARE
From here I am not sure the directory that you will want to look for. I'll assume that it is Interplay. Once inside the Interplay directory, go as deep as you can. For example, for me I have Interplay/Fallout2/1.02d
Please tell me the names of the folders that you have to go through to get to the end.

The above will help me continue to make my installer as easy to use as possible.
 
ANYONE HELP with fade in/out problem (i described it in my previous post) - is it a hardware problem? Or XP problem? Killap, need help please - it is really an annoying thing.
 
I am not Ranzoid, but maybe I can help? I have the Fallout Trilogy, too.

killap said:
The Fallout Trilogy shouldn't make a difference. People have installed my mod with that set.
Yes, I've installed the mod without any problems, here.

killap said:
However, if you could do me a favor I would be most appreciative.

Go to your start menu.
Click Run (this assumes you are running Win XP or below. If you are using Vista or above then click inside the Start Search box)
Type: regedit
Go to HKEY_LOCAL_MACHINE\SOFTWARE
From here I am not sure the directory that you will want to look for. I'll assume that it is Interplay. Once inside the Interplay directory, go as deep as you can. For example, for me I have Interplay/Fallout2/1.02d
Please tell me the names of the folders that you have to go through to get to the end.

The above will help me continue to make my installer as easy to use as possible.

Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Interplay\Fallout2\1.0
 
Yes, "Bozar" is really Barret M82A1 sniper rifle with .50cal ammo (12.7x99mm), and the original description "the ultimate refinement of the sniper's art" proofs it.

http://world.guns.ru/sniper/sn02-e.htm

The simplest way to modify it - change its ammo to "14mm AP" and change 14mm pistol into AMT Automag V (.50) at the same time. Ammo can be renamed into "12.7mm".

http://world.guns.ru/handguns/hg178-e.htm

1. Those, who like "bozar" as picture-equivalent can go this way and make it 12.7mm rifle.

2. Those, who like "bozar" as game-equivalent can change "bozar" picture to 6-barrel minigun picture and have it as XM214 Microgun with ammo 5.56mm:

http://world.guns.ru/machine/minigun-e.htm
http://world.guns.ru/machine/mg70-e.htm

or change picture to FN Minimi M249 also with ammo 5.56mm:

http://world.guns.ru/machine/mg17-e.htm

This way no ammo and other guns will be modified, only picture and description for "bozar" itself.

So, since Killap "makes Fallout WORK like it should have from the very beginning", I doubt he will change GAME RULES. This work for weapon modders not for engine fixers.
 
Makenshi said:
Not a single word about the bozar business, Bear Dude? C'mon!
Nope. ;) :P This has been brought up many times though. I don't modify weapons. The only reason I changed the bozar sound was because of the comment made by Per in his guide.

FallMan said:
ANYONE HELP with fade in/out problem (i described it in my previous post) - is it a hardware problem? Or XP problem? Killap, need help please - it is really an annoying thing.
I've experienced this myself. Quite annoying indeed. It is a hardware/OS issue. I've also noticed that if you have winamp open this will happen. The issue usually goes away if I exit the game, wait a few seconds, and start it back up.

Drelm287 said:
I am not Ranzoid, but maybe I can help?
Thanks for testing this. I actually requested that info in several threads and you're the only one to respond after all this time. Thanks :) Interesting that it is actually the same location as the original (unpatched!) version of Fallout 2.
 
I've just been admiring X'ils awesome new critters and I have to ask... Will we see some of them in the new RP?
 
Nope. This has been brought up many times though. I don't modify weapons. The only reason I changed the bozar sound was because of the comment made by Per in his guide.

WIN :mrgreen:

So, since Killap "makes Fallout WORK like it should have from the very beginning", I doubt he will change GAME RULES. This work for weapon modders not for engine fixers.

took the words right out of my mouth, btw i know BOZAR's image is from the Barret, but still its Fallout, not real life
 
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