Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. malichai11

    malichai11 First time out of the vault

    23
    Jun 7, 2007
    It DOES all of that. Every single item on your list.
    It's as easy as:
    1) Double click on GoG FO2 and install
    2) Double click on RP 1.3 and choose your install options
    3) Start Fallout, go to the options, click on screen, and choose what resolution to play at
    4) Fun!

    Even better, with GoG version of Fallout, you can easily install multiple versions of the RP if you want to try out different options.
     
  2. Glovz

    Glovz Vault Dweller
    Modder

    735
    Sep 16, 2005
    I provided killap with a more focused fixed that does not include engine changes.

    The ammo fix in the sfall ini should NOT be set to 1 by RP 1.3 installation. This would keep the engine change from being activated.

    After RP 1.3 is released I will update my mod and the option in the sfall ini should only be turned on if the whole of my mod is installed. This would be separate of the RP.

    EDIT:
    There is a second option in the ini for a slightly improved damage formula which should be ok to activate regardless of the ammo fix.
     
  3. Paul_cz

    Paul_cz Mildly Dipped

    515
    Jun 11, 2008
    Hohoho thanks for the info good man.
    That is simply perfect. Cannot wait to replay Fallout 2 with RP 1.3!
     
  4. Harold

    Harold First time out of the vault

    24
    Feb 21, 2010
    The only thing I missed in Fallout 2 was to finish the Gecko Powerplant quest Lynette's way, i.e. go there and kill all the ghouls (and possibly shut down the plant without blowing it up) and then have Lynette make me a citizen. This would be the truly evil/opportunistic way of doing it. Is this possible with the Restoration Project, or can it be added to a future release?
     
  5. Travesty

    Travesty First time out of the vault

    82
    Apr 18, 2005
    One question, do you have any plans on making changes to the manual of Fallout 2?

    I`m just asking because in my opinion reading the manual is an essential part of the experience in playing Fallout 2 and you have made so many changes with RP that it might be good to update the manual.

    This thought just came to me since I re-installed F2 with RP1.2 and started reading the manual (which is what I often do before starting to play F2 again, like I said its part of the core experience for me when playing F2)
     
  6. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    Travesty the idea is nice, but I would rather work on Fallout, than the manual to Fallout, but others might differ in that regard. I nominate you to be the official RP manual upgrader, good luck. Be sure to show us you progress time to time…and I’m not trying to be silly, you probably have more than enough talent to do it, people often underestimate them-selves.
     
  7. McRae

    McRae For sale: clown shoes, never worn Orderite

    Dec 9, 2007
    Can we have another progress update, if it's not too much to ask? :)
     
  8. KQX

    KQX Vault Senior Citizen

    May 3, 2003
    I have an update on my sanity: Increasingly unbalanced and the only prescription is 1.3!!
     
  9. dalponis

    dalponis First time out of the vault

    56
    Aug 10, 2003
    Nothing to see here. Move along.
     
  10. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    Well it shouldn't be that hard to implement the stuff kilap, you etc. built in to the manua, or just write it in additional notes whom was working on it, which has been added etc. I have to agree with Travesty, for me reading the manual in the good ol' days was an essential piece of the fallout experience. Dunno, if you'd share the changes you've made, I would try to implement it in the manual if you want.


    EDIT: I'm still curious - whose music do you added to the new areas in the RP? I really liked the music in RP.1.2 at "suliks village", who did that? Because I tried to make a sound similiar to that. :D
     
  11. SainnQ

    SainnQ First time out of the vault

    29
    Aug 20, 2008
    Would anyone mind helping me? :p

    I just recently stumbled over my old combo copy of Fallout 1/2 & tactics, I was wondering if there was anything I needed to do before installing the RP mod?

    I installed it once before, and the game crashed after I finished helping Torr with his Radscorp problems.
     
  12. BR4ZIL

    BR4ZIL Still Mildly Glowing

    215
    Feb 22, 2008
    I CANT TAKE IT ANYMORE!!!...... *pulls out a revolver and puts it against the forehead* *BANG!*.

    hmm.... no, RP includes everything: Official patchs, killap's patch and the RP itself
     
  13. SainnQ

    SainnQ First time out of the vault

    29
    Aug 20, 2008
    Ok, well any clue why it would crash on me after completing Torr's Brahmin protection quest?

    I've running 64 bit Vista Home Premium SP2

    4gigs of 1066mhz DDR3 ram, and a geforce 9700m GTS 512mb

    Edit: I also installed -everything- in the RP package lol. Except the children patch, since my version is a US version.
     
  14. jorj82

    jorj82 First time out of the vault

    38
    Jul 20, 2008
    Try running the game in win98 compatibility mode (right click the shortcut, got to properties, then the 'compatibility' tab).
     
  15. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    I was playing Fallout 2 with RP 1.2 again (shoot me, I couldn't hold off until 1.3), no other mods, but don't know if this is correct...

    When I use a slot machine it gives me the option to "Jinx the machine into giving you all its money." The skill that I think this should depend on is science, right? The related stats at the time were:

    Intelligence 6
    Luck 8
    Gambling 50%
    Science 40%

    Yet when I click this option, 100% of the time I get all of the machine's money. I successfully cleared out Ascorti's Ace and left with +20k cash. It seems to me like this is bugged, it requires no skills (evidently) and has a 100% (or very high) success rate.

    Asking if this is a bug, or not. And if it will be fixed in RP 1.3?
     
  16. UnoriginalPizza

    UnoriginalPizza First time out of the vault

    37
    Feb 5, 2010
    you get that skill from the toaster in EPA I believe, so it's not a bug, but it's definitely a bit cheap, I made a fair amount of cash on my run through of 1.2, but if it wasn't like that I wouldn't bother using it anyways. Besides if you just sell items throughout the whole game, and barter with just items, you'll have enough to get all implants anyways, slot machine trick or not, but the slot machine trick simply removes the worry about money entirely, even though that worry was very small from the beginning

    so just whenever you happen to be at a casino, clean the place out, or if you feel like it's too cheap, either don't do anything with the toaster or don't cheat. In a way, it's a morale decision, cheat the machine for easy money, or be a good boy XD
     
  17. Travesty

    Travesty First time out of the vault

    82
    Apr 18, 2005
    I`m recovering from burnout right now (not all too severe, but enough to stop me on my tracks) so I`m not going to promise anything, but I did (for lack of better judgement) start going through the manual in both physical paper form and two different pdf versions.

    The idea of doing this does pique my interest though, so I`ll have to get back to you on that.

    Oh I believe you. On a completely different note, have you ever noticed that sarcasm does not come throught the written text. ;)

    Question about how hard it would be to implement those things, really depends on what you want the outcome to be. On the official final patch of F2 there is a txt file that has some manual errata, that I think should be physically changed to the manual (to the file, not the print version because that would be quite difficult, literally copy pasting). Theres also the fact that does one want to build the new manual from ground up or as you said write things in additional notes to a pre-existing pdf file (I dont know if that is even possible, maybe?). But on that note which pdf do you want to use? The easiest would be the one that can be downloaded from NMA, but www.scribd.com has a pdf that has the original background that is on the paper version.

    http://www.scribd.com/doc/7856464/Fallout-2-Manual

    If taking into account the fact in which RP has been made, there should be the minor job of adding to the end of the manual a few pages for people to write notes (those pages are missing from the pdf version manuals).

    So yeah, I often think WAY too much.

    If you want to, I got the feeling that .Pixote. would welcome it that someone would do it, and like I said earlier I`m not going to promise anything, but I will reassess the situation in the near future because this might be a interesting project to work on.


    Ps. No hard feelings .Pixote.
     
  18. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    Well that's certainly something. I haven't even been to the EPA on this character yet, it's not even on his map.
     
  19. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    This is a bug in RP 1.2.

    No real progress update yet. This (and apparently next week) are weeks from Hell for me...
     
  20. Travesty

    Travesty First time out of the vault

    82
    Apr 18, 2005
    I think I encountered a bug. I took Swift learner perk and I dont think it gives the 5 percent extra xp. At least all the values that I get from quests are shown without the 5 percent raise. Is`nt the perk supposed work so that if I get 100xp normally, with the perk I should get 105xp. At least that is how I understood from the description of the perk.
     
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