killap said:Yes, the random encounter maps do have more scenery on them than in the original F2 maps and I thought this might bother some. These are all part of Pixote's enhanced map changes.Ravager said:Mr. killap... I beg you! Please release a version of your mod without the annoying new scenery which leaves me with nightmares of yell grass farmers in the wastelands who also like to decorate the area with 20 types of different rocks and 1 eyed ghoul architects that simply like buildings with pipes... pipes! Sticking it everywhere everyone! As if they where trying to... you know... take over the wasteland... perhaps the entire post nuclear apocalyptic world!
I had initially planned to make all the updated original maps (minus the RP specific ones) optional in the installer. I decided against this when I realized how much of a hassle it would be for me in the end. Having separate versions of maps is a frickin' nightmare and I'm not dealing with it. End of story. However, now that I think about it, the maps that would be easiest to separate from all the other enhanced maps are the random encounter maps. Not the special encounters (like the whale, etc), but the desert, city, ocean, mountain, etc maps. These maps will essentially never be updated again, so I wouldn't have to worry about including old versions of them, etc. I assume these are the ones troubling you the most (?), so I could make them separate. However, all location maps in the RP will use the new maps made by Pixote. End of story.
Hmmmm desert, city, ocean, mountain, etc maps. Sounds great! The rest of those maps... well they also trouble me. Like the amount of pipes everywhere, but that's not much of a problem. I could simply go in to the FO2mapper and remove, change some stuff to make it look more like the original maps. When I'd be done with them all then would you include them in the next patch somehow? I'm also making a more pipe free alternative version of your great E.P.A. from the 1.2 patch but adjusted to fit more the 2.0 version(s) more. I'm going to update the thread I made about it today since it's finished - from a more graphical side. Only the scripts will be left on epax.