Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

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Puokki said:
Is the closed Vault 15 door changed to an open one in this update? It's not a big issue since I just go there shooting up everyone anyway, but it's still annoying.
It was fixed in a previous update (2.0.2d I believe). Since each update contains the previous fixes, yes this update addresses this issue. You must enter the Vault for the first time though for the fix to work though.
 
When I tried to install patch e over my RP 2 and c patch, it refused to overwrite any of the files. I suspected that this was something to do with it being installed in C:\Program Files, so I uninstalled FO2 and the RP, and installed in C:\Games instead. Sure enough, everything patched fine - I suspect I just missed the warning last time, which would explain why my Broken Hills issues persisted after I used the fixes.

There's a new problem, however. I installed FO2, the RP2 (installer, not manual), then c, then e (though I don't think c was needed bc included in e, I was being cautious). I then started up FO2, and it ran fine. I immediately went to Options, to change the settings to use 1900 resolution and fullscreen. I checked the option to restart, then clicked done, and it crashed. Afterwards, when I attempted to start the game, I got this error:

Failure initializing input devices.

after the initial questions about registering.

Reinstalling the RP (installer again), c, and e, I no longer got the error, so I attempted to set a lower res, 1280. This time, instead of checking to restart, I simply clicked done, and exited the program. Attempting to restart the program again afterwards yeilded the identical input device error.

So, um, help? :P

Thanks in advance,
Funky
 
Re: EPA

skalderis said:
killap said:
skalderis said:
Thats how EPA looks in my pc.
Do you have the resolution patch installed?

No, don't have it. Just sniper/smoke animations.
Install it. It is needed for many of the maps. You can still play at 640x480 if you so choose.

FunkySwerve said:
When I tried to install patch e over my RP 2 and c patch, it refused to overwrite any of the files. I suspected that this was something to do with it being installed in C:\Program Files, so I uninstalled FO2 and the RP, and installed in C:\Games instead. Sure enough, everything patched fine - I suspect I just missed the warning last time, which would explain why my Broken Hills issues persisted after I used the fixes.

There's a new problem, however. I installed FO2, the RP2 (installer, not manual), then c, then e (though I don't think c was needed bc included in e, I was being cautious). I then started up FO2, and it ran fine. I immediately went to Options, to change the settings to use 1900 resolution and fullscreen. I checked the option to restart, then clicked done, and it crashed. Afterwards, when I attempted to start the game, I got this error:

Failure initializing input devices.

after the initial questions about registering.

Reinstalling the RP (installer again), c, and e, I no longer got the error, so I attempted to set a lower res, 1280. This time, instead of checking to restart, I simply clicked done, and exited the program. Attempting to restart the program again afterwards yielded the identical input device error.

So, um, help? :P

Did you set anything under the sfall tab?

Also, what happens if you set SAFER_DISPLAY_LIST to 1 in f2_res.ini (assuming it isn't already set)
 
Re: EPA

killap said:
Did you set anything under the sfall tab?
Yes, I set the resolution to match the one set in in the Hi-Res tab, and set DX-9 to Fullscreen. I did not set GPU Blitting.
Also, what happens if you set SAFER_DISPLAY_LIST to 1 in f2_res.ini (assuming it isn't already set)
It was already set the first time I checked it.

Thanks,
Funky
 
Re: EPA

FunkySwerve said:
killap said:
Did you set anything under the sfall tab?
Yes, I set the resolution to match the one set in in the Hi-Res tab, and set DX-9 to Fullscreen. I did not set GPU Blitting.
Don't set anything in the DX-9 tab. Leave it at its default settings.
 
Thank you, that fixed it. I was able to use the sfall settings before the e patch, so either installing the game (and patches) in a different folder changed something, or something is changed with the new sfall.

Thanks again,

Funky
 
Hi,

At Broken Hills, Liz's back door is always left open. She refuses to trade stuffs even though i have not done anything, and i can access the basement without provoking her.

Screen shot, the door closed first time i arrived but next morning it's gone :
http://i909.photobucket.com/albums/ac297/thai_1109/Miscs/FILEminimizerscr00004.png

I'm using 2.0.2d.

At vault 15, I broke one Darion's arm but he's still able to use the flamethrower. He mumbled about something that I must did more than breaking his arms to stop him so I supposed he was special. Is it true?

Btw, is Kaga encounter scaled according to char Lvl?
 
Hello, can anyone help me with my ddraw problem?

If I try the RP 2.0+ ddraw.dll it always wouldn't start Fallout, says I need Directx3.0 and Windows NT4 SP3 or newer.

I got Windows XP SP2, November 2009 DirectX 9, d3dx9_42.dll both in Fallout2 folder and in /Windows/system32 folder, still it wouldn't start... Oh, and if it is my hardware is Core2Quad 6600, Radeon 4850.

To play I use RP 1.2 version of ddraw.dll, and it seems very old and limited - a lot of options in ddraw.ini have no effect. It is fully playable, but I have got a very strange bug: Neither me, nor NPCs, nor Hostiles can equip or use Hunting Rifle, Scoped Hunting Rifle, Sniper Rifle.

I would very much appreciate if someone helped me to solve these 2 problems. Or provided me with some post 1.2 RP, but Pre 2.0 RP's ddraw.dll(s)

Thank you.
 
"Dramatic request" crash

Stumbled upon "dramatic request" crash at the <Cat's Paw>, tried several cons with no luck. Pity, wanted some action :(

If somebody could take a look, I'd appreciate it.Version 2.0.2e save. Thank you!

Update: crash occurres with asking ANY service for main character, party members are doing fine. Save savegame from above.
 
Baizhao said:
To play I use RP 1.2 version of ddraw.dll, and it seems very old and limited - a lot of options in ddraw.ini have no effect. It is fully playable, but I have got a very strange bug: Neither me, nor NPCs, nor Hostiles can equip or use Hunting Rifle, Scoped Hunting Rifle, Sniper Rifle.
What Fallout 2 installation do you use? I'd suggest good 'ol Interplay CD (or CD image for that matter) with Fallout 2 v1.0. I also tried RP with GOG's version (Good Old Games, www.gog.com), but with RP 1.2 I failed (have no idea why, though, just couldn't get it working) and RP 2.0.2e is working, but anyway, installation from scratch is highly recommended. And don't mess different ddraw.dll and ddraw.ini versions, use the latest (supplied) and edit it up to your liking. Also can try DirectX Web updater, it should find and fix your DirectX troubles.
 
Sulik won't attack Keeng Ra'at. He just stands still or keeps the distance...

RP 2.0.2e

@down:
Well, for me it is serious bug if NPCs don't attack the enemy (whoever the enemy is).
No, it isn't combat preference problem. Do you think I didn't checked it out?
 
Hellburn said:
Sulik won't attack Keeng Ra'at. He just stands still or keeps the distance...

RP 2.0.2e
Wow, now that is a problem... Oh wait, KeengRat dies from one SMG burst anyway. :roll:

NPCs don't attack stuff a lot of time in my game, bad combat preferences are to blame usually. Try changing them/weapon Sulik wields. Thank you.
 
APPCRASH
"Anwendungsname: FALLOUT2.EXE
Anwendungsversion: 0.0.0.0
Anwendungszeitstempel: 3671bf22
Fehlermodulname: FALLOUT2.EXE
Fehlermodulversion: 0.0.0.0
Fehlermodulzeitstempel: 3671bf22
Ausnahmecode: c0000005
Ausnahmeoffset: 000af4b0
Betriebsystemversion: 6.0.6002.2.2.0.768.3
Gebietsschema-ID: 1031
Zusatzinformation 1: fd00
Zusatzinformation 2: ea6f5fe8924aaa756324d57f87834160
Zusatzinformation 3: fd00
Zusatzinformation 4: ea6f5fe8924aaa756324d57f87834160"

Sry it's german :P . i get this message like every 15-20 minutes
(mostly while in battle) can anyone get something out of this Oo

RP 2.0.2e
 
Re: "Dramatic request" crash

YujiTFD said:
Stumbled upon "dramatic request" crash at the <Cat's Paw>, tried several cons with no luck. Pity, wanted some action :(

If somebody could take a look, I'd appreciate it.Version 2.0.2e save. Thank you!

Update: crash occurres with asking ANY service for main character, party members are doing fine. Save savegame from above.
Yeah, it's because you've saved/loaded too many times in a row on that map. Stupid buggy game engine. :roll:
Note that this is only an issue because of the code I used to get the temp stat boost for having sex working.

Put this file in your ...\DATA\Scripts folder, replacing the one already there.

That will stop the game from crashing, but the temp stat boost is still broken cause of the save/load issue.
 
I went through Broken Hills and about a third of the New Reno quests. I didn't notice many of the problems others have mentioned in these areas, but while playing I did experience the following issues:

--from "Restoration Project Corrections.txt"
• All party members will now give text floats when crippled, radiated, poisoned, etc.

As far as I can determine, npcs still don't get poisoned in the first place in order to utilize their new floats. I've done a lot of fighting in random encounters and my kill counter says I've wiped out about 500 scorpions and 400 rats (rats and pigrats are poisonous), which is a lot of battles and a lot of hits on my npcs from poisonous creatures. I also got the "toxic waste dump" special encounter, and stood around a while fighting geckos. Yet I've never seen any indication my npcs were poisoned or irradiated.

--Maybe it's always been there (I can't remember), but there's a blow-up doll in Marcus' house in Broken Hills on a shelf on the south side, making it extremely easy to solve that doll part of Typhon's quest;

--Myron told me about the EPA the first time I asked him to wait, and about the Mordino stash the second time I asked him to wait; not sure if these were reversed accidently or that's how it's supposed to be now;

--After leaving the Stables for the first time, the coordinates for reappearing on the world map are off a tiny bit; I reappeared at the western edge of the grid square right next to the Stables. Since I had gone to the Stables directly from Virgin Street by asking Miss Kitty to be Myron's party girl, this left the Stables square still dark/unvisited;

--Woah, a visit to Myron is very profitable as he now has several thousand dollars worth of drugs and skill books in his bedroom; whether all that should be there or not, the red condoms and empty hypodermic needles found in his bedroom don't stack with other red condoms or empty hypodermic needles;

--In the underground level of the Stables there are some scenery fire extinguishers (maybe they've been elsewhere and I didn't notice); examining them gives the message "You see: Fire Ext.." (two periods);

--Has the player always lost karma points by working as a fluffer for the Corsican Brothers? If so ok, but if it's something new it seems pretty judgemental given, well, Fallout 2 (of course the notification of karma changes is new, so maybe I just never noticed before);

--Maybe it's always been this way (I don't remember), but the first time I visited the Shark Club I slept with Leslie Bishop without having talked to John Bishop beforehand; when I tried to leave Bishop and his men attacked me. Leslie was very satisfied by my high bedroom skills; isn't she supposed to escort the player-character out in this case? I also had Moore's briefcase with me (but hadn't talked to Mr. Bishop about it); shouldn't I instead have had a chance to tell Mr. Bishop I was there to deliver the case?

--When sleeping with Leslie Bishop, there seem to be some random oddities with moving the pc and Leslie to the bed; the first time I tried Leslie was laying on the bed but the pc was standing (on the dialogue screen "snapshot"), while the second time both Leslie and the pc were standing on the bed rather than laying on the bed;

--I was able to walk "into"/over top of the billiard table near the Bishop guards and stairs on the second floor of the Shark Club;

--In the southwestern-most room in the basement of the Mordino bar, one can shoot through the "Vault of the Future" sign that serves as a wall; I was in that room while Miria was in the room to the north, and she was able to kill a rat from there in my room with her hunting rifle;

--For all the bartenders in all the casinos and all the "long hair leather jacket" drug dealers in the street, there's no comment by them after the barter screen closes; in other words the area where they should say something like "Anything else?" or "Nice doing business with you" is blank, but the player has a response line "[END]" to close the dialogue screen;

--From ncethwri.msg:

{405}{}{I don't know! (Hands clench into fists.) They sell that poison on every corner here in New Reno! EVERYWHERE you go, they're peddling it…!}

Either the ellipses or the exclamation point in the last sentence should be eliminated.

--At the Wright household in the bedroom just south of Richard's room there's a child who is laying down on the floor and who doesn't seem to ever stand up;

--Inside the Wright house there's a wandering little girl who has a little boy sprite;

--From ncWriChi.msg:
{151}{}{You see a black-haired little girl. Her hair is cropped short, so much so that you almost mistook her for a boy.}
{158}{}{Her black hair is cropped short so that she can conveniently use the male child character model.}

Now that there really are little girl sprites, these should be changed (if some little girl sprites are put on the map);

--From ncWriChi.msg:
{941}{}{Wheeeeeeee}
{936}{}{Phfttttt}

Should have some punctuation mark (probably an exclamation point)

--I'm guessing all the crates of booze in the basement of the Wright train station were an attempt to address the perennial "But everyone on the map says visit the train station if I want some booze" bug, but it doesn't seem right that the player can just loot all that booze with no consequences; it's extra work, but perhaps either Chris Wright or one of the family members in the basement should be turned into a booze trader;

--After talking to the Wright children playing in front of the house and going with them to spy on the Salvatore Desert transaction, I could speak to them about it again and continue to visit the Salvatore Desert transaction;

--After visiting the Salvatore Desert transaction with the kids to spy on it, I reappeared on the world map in the middle of the New Reno town square; I could be wrong, but I'm thinking one used to reappear close to but not in New Reno on the world map;

--3 Card Monte's initial dialogue (first time talking to him) starts out as:

Monte: You cheater. You no play fair.
Chosen One:
a) Uh, get down to what?
b) I'm familiar with the game. Here's 20 chips. Let's play.
c) Why don't you give me some information?
d) Not today, thanks.

--Maybe it's always been this way and I just noticed due to the karma notifications, but I lost a few points of karma after Renesco gave me the PipBoy Medical Enhancer; that doesn't make sense and seems like a bug.
 
Sorry but how does one get to the EPA? I just finished my 2.0 playthrough and never saw any reference to that site. :|
 
SPC said:
Sorry but how does one get to the EPA? I just finished my 2.0 playthrough and never saw any reference to that site. :|

As far as I can tell, Myron is the only way =/ I had to go & recruit him just so I could find the place D=
 
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