Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

Status
Not open for further replies.
Hi! I have a two problems, which I like to report.

I am using WINE, working 100%(have many games there), installed fallout2, manually installed fallout rp 2.1.2b with win98 section (everything doublechecked). All filenames have correct cases. Sfall is working.

The problems:

* Cities not loading
When I get to some city, the city map is not loaded. That means my character and, eventually followers, land on BLACK area with no way to exit. No city sounds are loaded. I can walk, run, initiate battle.
Initially I though, there was install mistake, so I reinstalled from scratch and the trouble surfaced later when entering Den.

The trouble happened when I traveled all way down to SF upon creating a character. I had several dozens of encounters, which I managed to ditch, by having initial AG9, LK7.
When I entered SF, the was no SF, but single black map.
I have hacked around city.txt and found out, if I replace in SF section the other map, the other map gets loaded! But not SF one.

After reinstall, SF loaded well. But then problem resurfaced when entering DEN. I want to ask - is this a known problem??

*
Also, I get randomly critical encounters. I think its that "ChosenOneWannabie" guy. But instead of loading the encounter, it instantly backs off to travel map!

Is this problem known too?..

The save file:
http://depositfiles.com/files/qchc6hddi
 
It sounds as though you don't have your proto files set to read only. Open data/proto, then enter each of the folders there and select ALL files, except the .lst files, then right click on them to open properties and see if they are all set to read only. If not, set them to read only and save. This is usually the problem with black maps. Don't know if it's the case for WINE too, but why not try?
 
Thank you very much, I will test it out.

The problem is - I never expected that game files explicitly need to have RO..

I will report how it goes, as well as update my guide at wine appdb. Thank you!

---

Update: I have entered proto folder and chmoded all files "440" (ro,ro,na), then chmoded only .lst to "660" (rw,rw,na); making all, except .lst read only for me and user group, and .lst readwrite.

Unfortunately this didn't bring any improvements..

Moreover I started a new character, set encounter chances to zero for all except forced and walked into several cities and in the end to "Den". The problem persisted again, meaning I have a broken install...

I will try to track back the issue, but the info you gave me is never less very appreciated. Probably, the files got ruined in first start, due to being RW.. I don't know. Probably should test more carefully.

I will report back.

----
FINAL UPDATE: This is true, that it is ABSOLUTELY necessary to keep Proto contents of Fallout Restoration Project READ ONLY.

If its not set, the game will go on and DELETE the TILES as it sees necessary.

Furthermore, lowercasing is also absolute necessity for UNIX filesystems, because game goes on and creates duplicate lowercase entries.

I have reinstalled the game from scratch, doublechecked everything and visited every location. So far - no troubles anymore.
 
Just wondering -

Is the Jet antidote available in San Francisco even if the cure hasn't been researched in Vault City, if so, maybe it shouldn't be. What do people think?
 
.Pixote. said:
Just wondering -

Is the Jet antidote available in San Francisco even if the cure hasn't been researched in Vault City, if so, maybe it shouldn't be. What do people think?
This one is not as simple as it sounds and might be best left as is.

I think it should be available to dumb characters, and probably to everyone else as well, as I would assume doctor Troy would get hold of a Jet sample sooner or later even without the players help.

You could make it appear in San Fransisco at a certain date I suppose, but then the Jet quest should get cut out at the same time (something which I'm not sure is a good idea).
 
Darek said:
I think it should be available to dumb characters, and probably to everyone else as well, as I would assume doctor Troy would get hold of a Jet sample sooner or later even without the players help.
Yup. Also, Shi's research could have been independent of doctor Troy, those Chinese scientists in San Fran are smart enough.
 
oxidize said:
Any chance of RP coming out this year?

Yep, hopefully (or very early 2013) - I need to fix a critter for Killap, and after he does his magic (add a new map and finish the scripts) it will go out beta testing, then it's all yours. 8-)
 
.Pixote. said:
oxidize said:
Any chance of RP coming out this year?

Yep, hopefully (or very early 2013) - I need to fix a critter for Killap, and after he does his magic (add a new map and finish the scripts) it will go out beta testing, then it's all yours. 8-)
I'll race you with FIXT!

Just kidding.
 
The schedule is as follows:

- Closed beta begins Dec 21st and ends Dec 28th
- Public beta begins Dec 31st and ends Jan 4th.
- Final release Jan 7th (might be earlier depending upon how the public beta goes)

This of course assumes I get the files from Pixote soon (no rush buddy ;) 8-)) and I don't run into any unforeseen circumstances.

And now I have a weekend of scripting ahead of me.
 
This is awesome, congratulations to the Bear Dude for his hard work...this is gonna be a great Christmas present :D
 
killap said:
This of course assumes I get the files from Pixote soon (no rush buddy ;) 8-)) and I don't run into any unforeseen circumstances.

The green ghoully is ready. :P

cmAHY.gif
...
7AByC.gif
...
m1YSH.gif
...
QpbOU.gif
...
9z9nf.gif
 
killap said:
The schedule is as follows:

- Closed beta begins Dec 21st and ends Dec 28th
- Public beta begins Dec 31st and ends Jan 4th.
- Final release Jan 7th (might be earlier depending upon how the public beta goes)

And now I have a weekend of scripting ahead of me.

Couldn't hope for a better christmas present !

I'm currently trying to figure out how to change critters appearences while wearing specific types of armors (namely Miria who switches to a tribal model with the current RP + Miria mod as soon as she wears an armor).
My plan was to use Rainmans Blonde critter pack somehow to change her model, so i was wondering if there's going to be any additions regarding her character in the next update ?
 
killap said:
The schedule is as follows:

- Closed beta begins Dec 21st and ends Dec 28th
- Public beta begins Dec 31st and ends Jan 4th.
- Final release Jan 7th (might be earlier depending upon how the public beta goes)

Great news! Looks like I'll be having some time off MR mid-January :P
 
Status
Not open for further replies.
Back
Top