Oh wow. Thanks.Matthews said:According to the response some pages ago, 7 years or so.
Richwizard said:Awesome! More depth and detail is appreciated. Will there be a renaming of the Primitive Tribe? "Primitive Tribe" sounds like a preliminary name and the original devs would have given them or their village a proper name in the finished game. After all, Sulik was not named "Primitive Tribal".killap said:@everyone:
...Primitive Tribe revamp... quest with the Shi and the EPA ....
Sduibek said:I was wondering, someone in another thread mentioned that it looks good to potential employers to have a finished mod in your portfolio (or whatever you wanna call it). But when the hell is a mod finished??? I mean modding is a never-ending process, there's always tweaks and shit that can be improved, that's usually the whole point to begin with, tweaking and improving and fine-tuning.
Great info and response, thank you!Ardent said:Sduibek said:I was wondering, someone in another thread mentioned that it looks good to potential employers to have a finished mod in your portfolio (or whatever you wanna call it). But when the hell is a mod finished??? I mean modding is a never-ending process, there's always tweaks and shit that can be improved, that's usually the whole point to begin with, tweaking and improving and fine-tuning.
That's true, but anything playable is good. What recruiters are looking for are tangible examples of your work, better if there were people who tested and reviewed your work, and best if you learned from the feedback and released a revised, improved and pimped version of your earlier work.
Traits appreciated in the business are creativity, industry, ability to take criticism and use it to iterate on your work and initiative.
So, you don't really need to finish your mod. Just give it to the people and show that you've worked hard, that it bore fruit and that you can grow better fruit in the future.
.Pixote. said:Don't use the Miria mod, it isn't compatible with the RP, IIRC. If the game still crashes after you remove the Miria mod, then I don't know what's happening.
killap said:That is the eventual plan.Galnospoke said:Can You integrate in installer other language versions?
I still need to coordinate with all the translators and see where things are at for the latest release.
Totally not the point of your post but: I played Outpost 2 many times and it's a great gameralphrepo said:As this "restoration" project is entering nearly a decade of extreme fan dedication (for which I am eternally grateful) I can't help but wonder if, had other lost or abandoned PC games been treated as kindly, would their fates been any different? On a chance coincidence, I recently happened upon the wiki page of Outpost, a space logistics survival game from an old publisher called Sierra. The game was really just a beta release that never got fixed, but I instantly recalled that the game play at the time was full of imagination.
Killap is admittedly a hard act to follow; but I'm hopeful that perhaps, by his example, others would be inspired to step up and rescue some of the other old classics out there.
killap said:Christmas is the goal, but I didn't want to say anything in the event of jinxing it.
I should really work on taking this to heart.AelpirT said:Take your time: I'm sure everyone would prefer "a little late, but perfect" to "early, but somewhat half-baked".
The only REAL danger to this is (as it was previously discussed on this thread, but I never brought this up, for some reason) is taking that "caution" too far to the point that you want to include every little new thing you've learned, and in an effort to make the whole project look seamless you "update" all previous work, and end up doing the same mistakes of 3D Realms and never FINISH anything you started. Remember, they restarted Duke Nukem Forever dozens of times because this new engine came out, or that new CPU was released, and they kept trying to top themselves that by the time their company went under, they still had no finished product. I did the same thing; I only just remembered a project I was working on with the Warcraft III engine, and if it wasn't college getting in the way with my progress, it was my own ambition to start all over again, because I learned a new trick. I don't even know how many times I remade my mod, only to end up getting no further than emailing maaaaybe 2 copies for playtesting, at what could only be described as a pre-pre-pre-pre-pre-pre-alpha stage.Sduibek said:I should really work on taking this to heart.AelpirT said:Take your time: I'm sure everyone would prefer "a little late, but perfect" to "early, but somewhat half-baked".