Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

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Matthews said:
According to the response some pages ago, 7 years or so.
Oh wow. Thanks.

I was wondering, someone in another thread mentioned that it looks good to potential employers to have a finished mod in your portfolio (or whatever you wanna call it). But when the hell is a mod finished??? I mean modding is a never-ending process, there's always tweaks and shit that can be improved, that's usually the whole point to begin with, tweaking and improving and fine-tuning.
 
Richwizard said:
killap said:
@everyone:
...Primitive Tribe revamp... quest with the Shi and the EPA ....
Awesome! More depth and detail is appreciated. Will there be a renaming of the Primitive Tribe? "Primitive Tribe" sounds like a preliminary name and the original devs would have given them or their village a proper name in the finished game. After all, Sulik was not named "Primitive Tribal".

Every one should vote for Bear Spirit Tribe! :)
http://www.nma-fallout.com/forum/viewtopic.php?t=61097
according to Killap in this thread: I'm mostly staying out of this for the players to make the final choice. It's all about the players, right? *troll face*

Honour to whom honour is due! (Years of work and this is probably the final version!)
 
Sduibek said:
I was wondering, someone in another thread mentioned that it looks good to potential employers to have a finished mod in your portfolio (or whatever you wanna call it). But when the hell is a mod finished??? I mean modding is a never-ending process, there's always tweaks and shit that can be improved, that's usually the whole point to begin with, tweaking and improving and fine-tuning.

That's true, but anything playable is good. What recruiters are looking for are tangible examples of your work, better if there were people who tested and reviewed your work, and best if you learned from the feedback and released a revised, improved and pimped version of your earlier work.

Traits appreciated in the business are creativity, industry, ability to take criticism and use it to iterate on your work and initiative.

So, you don't really need to finish your mod. Just give it to the people and show that you've worked hard, that it bore fruit and that you can grow better fruit in the future.
 
Ardent said:
Sduibek said:
I was wondering, someone in another thread mentioned that it looks good to potential employers to have a finished mod in your portfolio (or whatever you wanna call it). But when the hell is a mod finished??? I mean modding is a never-ending process, there's always tweaks and shit that can be improved, that's usually the whole point to begin with, tweaking and improving and fine-tuning.

That's true, but anything playable is good. What recruiters are looking for are tangible examples of your work, better if there were people who tested and reviewed your work, and best if you learned from the feedback and released a revised, improved and pimped version of your earlier work.

Traits appreciated in the business are creativity, industry, ability to take criticism and use it to iterate on your work and initiative.

So, you don't really need to finish your mod. Just give it to the people and show that you've worked hard, that it bore fruit and that you can grow better fruit in the future.
Great info and response, thank you!
 
Hi Guys

I am new here so welcome :)

I got some problem - So to the point...

I got fallout 2 GOG wersion with RP 2.1.2b and miria mod (from VIKIA) in this link

http://www.nma-fallout.com/forum/dload.php?action=download&file_id=1297

Everithing works perfectly exept one thing - Game crashes while entering Vault City . I am not a modder thats why i wrote to you guys Professionals , Please help , i didnt play f2 for 8 years and i really want to :D i hope you all understand

Cheers!
 
Don't use the Miria mod, it isn't compatible with the RP, IIRC. If the game still crashes after you remove the Miria mod, then I don't know what's happening.
 
Edit: Ok, so the technical manual says NOT to install the res patch separately, but then why are all my colours and display wrong when I try to run? I need to turn off "play in 256 colours" in windows to run, too, after installing.

Sorry to be a pain and ask about what I can see if an old problem, but googling isn't helping. When I install under the following conditions under Windows 7 64 bit:

Step 1: Run 'unofficialFO2patch.exe'
Step 2: Run 'F2_Restoration_Project_2.1.2b.exe'
Step 3: Run 'Fallout1_High_Resolution_Patch_3.06.exe' and tell it to extract into your install directory.
Step 4: In your install directory, run 'f1_res_patcher.exe', and then read what it says. Your exe may already have been patched, in which case you can just cancel out.
Step 5: Copy the contents of the Data Files folder into your installation directory.

Steps 3 and 5 being necessary for the game to display correctly on my machine. The game runs, but comes up with the red-text message "YOU HAVE OVERWRITTEN DDRAW" and so on. I tried reverting to the original ddraw - Having kept them backed up - And the game works then, but crashed when the first Talking Head appeared. No dice.

Does RP not play nice the the resolution patcher, and if so how can I get it to run on my machine?

Edit: I should also point out that I have followed instructions to install in a different folder.
 
@GailOx
First of all, you shouldn't install both unofficial patch and restoration project. And why you install Fallout1 hi-res patch on FO2? From your post the installation of the game looks totally a mess.

I'd suggest you re-install a clean FO2 then install RP 2.1.2b ONLY. You can update the hi-res patch to the newest 4.0.2 if you need those new features.
 
.Pixote. said:
Don't use the Miria mod, it isn't compatible with the RP, IIRC. If the game still crashes after you remove the Miria mod, then I don't know what's happening.

Actualy i fix this game is not crashing anymoere and anywhere , But somethig is messed up with leveling ...

to the point -

on first leveling up she jumps to 120 HP and energy weapon skill ... while after last lvling up she got only 45 hp and smGuns skill ... preety annoying ... what should i change and where to get her lvl properly ??
 
killap said:
Galnospoke said:
Can You integrate in installer other language versions?
That is the eventual plan.

I still need to coordinate with all the translators and see where things are at for the latest release.

Thank You. It will be very helpful and extremely pro.
 
As this "restoration" project is entering nearly a decade of extreme fan dedication (for which I am eternally grateful) I can't help but wonder if, had other lost or abandoned PC games been treated as kindly, would their fates been any different? On a chance coincidence, I recently happened upon the wiki page of Outpost, a space logistics survival game from an old publisher called Sierra. The game was really just a beta release that never got fixed, but I instantly recalled that the game play at the time was full of imagination.

Killap is admittedly a hard act to follow; but I'm hopeful that perhaps, by his example, others would be inspired to step up and rescue some of the other old classics out there.
 
ralphrepo said:
As this "restoration" project is entering nearly a decade of extreme fan dedication (for which I am eternally grateful) I can't help but wonder if, had other lost or abandoned PC games been treated as kindly, would their fates been any different? On a chance coincidence, I recently happened upon the wiki page of Outpost, a space logistics survival game from an old publisher called Sierra. The game was really just a beta release that never got fixed, but I instantly recalled that the game play at the time was full of imagination.

Killap is admittedly a hard act to follow; but I'm hopeful that perhaps, by his example, others would be inspired to step up and rescue some of the other old classics out there.
Totally not the point of your post but: I played Outpost 2 many times and it's a great game :)
 
Hate to rush it, but is there any update as to when the beta will go out? I'd like to know an ETA ahead of time so I can clear up some room in my schedule to go at it. Thanks.
 
I have to fix some critter animations for the next release, but time is very difficult for me at the moment. As soon as possible I'll pass that stuff to Killap for him to implement into the game. After that, I'll say all of the art and map changes would have been completed, and Killap can get it out.

Maybe Christmas...:wink:
 
killap said:
Christmas is the goal, but I didn't want to say anything in the event of jinxing it. ;)

But how can you jinx it when you haven't specified which year...? ;)

:D

Take your time: I'm sure everyone would prefer "a little late, but perfect" to "early, but somewhat half-baked".
 
AelpirT said:
Take your time: I'm sure everyone would prefer "a little late, but perfect" to "early, but somewhat half-baked".
I should really work on taking this to heart.
 
Sduibek said:
AelpirT said:
Take your time: I'm sure everyone would prefer "a little late, but perfect" to "early, but somewhat half-baked".
I should really work on taking this to heart.
The only REAL danger to this is (as it was previously discussed on this thread, but I never brought this up, for some reason) is taking that "caution" too far to the point that you want to include every little new thing you've learned, and in an effort to make the whole project look seamless you "update" all previous work, and end up doing the same mistakes of 3D Realms and never FINISH anything you started. Remember, they restarted Duke Nukem Forever dozens of times because this new engine came out, or that new CPU was released, and they kept trying to top themselves that by the time their company went under, they still had no finished product. I did the same thing; I only just remembered a project I was working on with the Warcraft III engine, and if it wasn't college getting in the way with my progress, it was my own ambition to start all over again, because I learned a new trick. I don't even know how many times I remade my mod, only to end up getting no further than emailing maaaaybe 2 copies for playtesting, at what could only be described as a pre-pre-pre-pre-pre-pre-alpha stage.

Taking your time and getting things right IS absolutely important. Hammering out the bugs is essential, and you'll wanna get as much of that done BEFORE you sick the playtesters on it. But do beware the pitfall of "trying again" and finding yourself with never-ending ambition, and no work to show for it.
 
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