Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

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Thanks Killap for all your work!

P.S. If I will setup patch 2.1.2 to original english version 1.00 it would work? or I need to install 1.02 official patch before?

P.S.S. Sorry for bad English
 
Paul_cz said:
EDIT: - had to change graphics mode to 4 instead of 0, with dx9 it works..hopefully it will be ok.
Anyway, is this normal on win7? Or is anyone playing it with graphics mode 0?
Normal for Vista/7 users.

memetics said:
Okay something else I noticed twice now: when I have found more than one knife, sometimes they sort into two stacks in inventory: one knife will be separated from the others, but their descriptions are identical. I'm assuming this is because they're two different objects in the code somewhere? It's like having two guns with different kinds of ammo ... but knives have no ammo of course. Weirdness. (Bug or not, I'm not sure.)
Where did you start noticing this? I assume Primitive Tribe? If so, where did you find the knife?

patsak said:
If I will setup patch 2.1.2 to original english version 1.00 it would work? or I need to install 1.02 official patch before
The RP can be installed right on 1.0. Don't install anything else.

EDIT:
@everyone
I'd also appreciate it that if you post a bug here you could also cross reference it at the RP bug wiki. It really saves me time if I don't have to sift through pages of this thread to find a few scatter bugs. If someone would be willing to make a pass of all the pages here and make sure everything is on the wiki that would be awesome, and greatly appreciated.
 
1. There are still some (one?) damage or critical damage info that shows up in the textbox as "." Got this once in The Temple of Trials

2. You got no xp for finishing "Find out who rustles the brahmin" quest, if you request Mrs. Buckner to pay you as a show of gratitude.

3. Sulik's now also throwing spears at enemies sometimes. Bug or feature?

4. I've met slavers (encounter: slavers vs homeless I think), who did not have (or use? I've run away from that encounter) any weapons...

5. Not a bug, but in some of the new (pretty!) encounter maps there is A LOT of stuff lying around - you can got thingies worth few hundred bucks at the very beginning of the game if you're lucky, which kinda hurts economy if you ask me :)
 
Don't know if it's decided left untouched or a bug not fixed yet. In Redding, you still get the reward (XP & message) for clearing out the mine when there's still one wanamingo alive. Looks like the GVAR "GVAR_TOTAL_WANAMINGOS" should be 22 instead of 21?

EDIT: OK, I think the reason why the problem occurs is because I've killed the Alien Queen in EPA Blue level, the "GVAR_TOTAL_WANAMINGOS" already got subtracted by one before the Redding quest.

Should I provide several saves at different game stages?
 
Hey guys
I find that patch awesome in overall, a question does any savegame editor work on it or anything with which I could change my carrying capacity??

It's the only very anoying thing about all Fallouts, you got many things to take things you can sell but you cant carry them, especialy when you have only 1 guy.
 
killap said:
Where did you start noticing this? I assume Primitive Tribe? If so, where did you find the knife?
The knives all stack except for one particular knife; I had them for a bit before I noticed the issue, so I don't recall where they were from, but it was well before I visited Primitive Tribe. I think they (or at least the "bad" knife) may have come from a random encounter. The knife near the entrance of Primitive Tribe stacks correctly.

The earliest savegame where I have two knives that don't stack is in "Random Encounter - Mountain" where I defeated three random bandits. (It's a map with a building, a brahmin pen attached, some corn stalks in rows, and a well.) The kinfe may not have come from there, though; it may have been from another encounter (somewhere on the trip from Den to Kalama). My inventory in that save has knife #1, 2 spears, and knife #2, in that order. When I take Vic's knife (knife #3), it sorts into the knife #1 stack. Knives-not-stacking savegame.

The stacking issue is also happening with sharpened spears and combat knives, though it's not the same bug, since they'll re-stack (although the origins of each may be related - but then again, maybe not!). I believe found the sharpened spears in a random encounter with cannibals or a tribal hunting party before arriving in Primitive Tribe, because my save at the entrance of PT has Sulik with 3 of them, stacked. However, my save with the overloaded-Sulik in PT (see below) shows four sharpened spears, not stacked. I'm pretty sure that three of these are the same spears we had when we entered the PT.

It appears that Sulik used the sharpened spears in combat, and switched spears during combat (which he does sometimes mid-attack for no apparent reason), which may have resulted in them being in separate inventory slots. Unlike the bad knife, however, when Sulik's spears are placed into the trade area, they stack.

With a little more tinkering, I've discovered how to replicate the spear splitting, at least in one way: give Sulik two spears (or combat knives, or whatever): make sure they're the best weapon he's carrying (make sure he's disarmed already). Have him equip his best weapon, which should be the spear (or etc.). Then trade him an object he doesn't have, like a piece of fruit. Next, order him to disarm (may have to order him twice: not sure if his not-disarming is another bug or just a feature). Then return to the trade screen: his spears should be in two stacks.

Perhaps related: Once relieved of his excess weight, Sulik chooses sharpened spear as his best weapon, but when I take away one of the sharpened spears (I forget which one), he switches to sledgehammer as his best weapon. Not sure why he does that.

Another (unrelated) bug: Vic got stuck in a map hex. During a random encounter with a bunch of radscorps on "Desert Desert" map (appears to be a RP-enhanced map), Vic got stuck on a map hex when combat ended and couldn't move nor be pushed. The hex is on the edge of a pile of rocks by an open well. Vic did join the party once we left the map. Vic's stuck: savegame.

Yet another issue: I've got Sulik's inventory too-overweight to trade, even one pound, in either direction. I think this is a vanilla bug; it seems that one can have a recruitable NPC, dismiss them (like Sulik does automatically in Primitive Tribe), give them a bunch of stuff - which they'll take without checking for overloading, apparently - and then rejoin them to the party. When trying to trade with them, either to give or take (even one pound), it seems that if after the trade they'd still be overloaded, the trading dialog reports "Sorry, that's too much to carry."

This seems very odd when the character is only *giving* you items, just shedding weight rather than adding any. I suspect that this won't be (easily) fixable via the trade screen after overloading has happened, but maybe the weight restriction can be checked for hirable NPCs during trading when they're not a party member, so they don't get overloaded in the first place? Sulik overloaded - can't trade - savegame (also shows the unstacked sharpened spears).

Hope that helps! I'll try posting notes to the wiki, too.

[edit: files will be removed after KillaP addresses their related bugs, so links may be broken in the future. -m]

m-
 
I'm also getting the occasional freeze-up when on the world map - I think it was right as I was entering a random encounter map. (Vanilla bug?) Only happens with about 5-10% of the encounters. Anyone else experiencing something like this? If it's encounter-map-related, I suspect it's only certain maps, because I remember I'd saved right before leaving a town, had the encounter/freeze-up, then reloaded, left town, and hit another encounter - but with no freeze-up.

m-

[p.s. sorry for the double-post, but that last post was pretty long to be adding more bugs to it! -m]
 
memetics said:
I'm also getting the occasional freeze-up when on the world map - I think it was right as I was entering a random encounter map.
Hm, similar issue happens to me sometime. On the random encounter (it's map full of giant radscorpions), game freezes during the combat. However, it's almost impossible to reproduce bugs related to random encounters -- I don't have saved game.
 
Getting a weird error when I install the RP. Right after it starts load, it (almost immediately) pops up and says.

"wmAreaInit::Error loading Cities!".

Any idea what's causing this?

I'm running it in Wine 1.3.4-1 in KDE4, on Arch-Linux. Fallout 2 itself will run and play fine, but the RP just makes it go boom. RP was installed on top of 1.02, but I'm going to try to your latest unoffical patch, killap and then reinstall.
 
NovaRain said:
EDIT: OK, I think the reason why the problem occurs is because I've killed the Alien Queen in EPA Blue level, the "GVAR_TOTAL_WANAMINGOS" already got subtracted by one before the Redding quest.
Are you positive? This shouldn't happen as they have different scripts.

NovaRain said:
Should I provide several saves at different game stages?
Eh, whatever you have. Perhaps an extra wanamingo was added by mistake in the enhanced maps.

memetics said:
I'm also getting the occasional freeze-up when on the world map - I think it was right as I was entering a random encounter map. (Vanilla bug?) Only happens with about 5-10% of the encounters. Anyone else experiencing something like this? If it's encounter-map-related, I suspect it's only certain maps, because I remember I'd saved right before leaving a town, had the encounter/freeze-up, then reloaded, left town, and hit another encounter - but with no freeze-up.
You are running 2.1.2b, yes?

DirkGently said:
Getting a weird error when I install the RP. Right after it starts load, it (almost immediately) pops up and says.

"wmAreaInit::Error loading Cities!".

Any idea what's causing this?

I'm running it in Wine 1.3.4-1 in KDE4, on Arch-Linux. Fallout 2 itself will run and play fine, but the RP just makes it go boom. RP was installed on top of 1.02, but I'm going to try to your latest unoffical patch, killap and then reinstall.
You need to make sure ddraw.dll is being used. Read this.

BTpat said:
a question does any savegame editor work on it or anything with which I could change my carrying capacity??
Use this.
 
Their specific command didn't exactly work (after tweaking it for my own installation), but changing it in winecfg made it launch from KDE just fine; you may want to add that into the page.

Thanks! (For the help, and the RP!)
 
killap said:
NovaRain said:
EDIT: OK, I think the reason why the problem occurs is because I've killed the Alien Queen in EPA Blue level, the "GVAR_TOTAL_WANAMINGOS" already got subtracted by one before the Redding quest.
Are you positive? This shouldn't happen as they have different scripts.
Not 100% positive, but I checked the saves at different stage and found the GVAR already got subtracted before I go to Redding. The only big difference I can think about aliens/wanamingos in EPA & Redding is the huge alien critter got replaced with the silver "queen." That's the main reason of my assumption.

killap said:
NovaRain said:
Should I provide several saves at different game stages?
Eh, whatever you have. Perhaps an extra wanamingo was added by mistake in the enhanced maps.

OK, here are my saves. The included note.txt stats the game stage in each save.
http://www.mediafire.com/?yi7a8lx4x79ocoh
 
killap said:
Eh, whatever you have. Perhaps an extra wanamingo was added by mistake in the enhanced maps.

No extra critters were added to the Redding maps...the only extra critter (I recall) was added to the Vault 15 level 1 map, the dude on the right side of the map looking at the flickering monitor.
 
Hey killap,

As per your request, please note two more bugs I just posted on the RP wiki. One deals with the Charisma bug in the Hintbook, and the other deals with a critter's name (Marjorie Reed) not showing up properly under certain circumstances.

I'll try to get a general template up soon.

-- The Haen.
 
DrapiChrust said:
1. There are still some (one?) damage or critical damage info that shows up in the textbox as "." Got this once in The Temple of Trials

yes, this still continues in any time in somwhere, i think it becomes random, and u can not get this twice even though u had a save game recorded before the act.
 
BrecMadak said:
DrapiChrust said:
1. There are still some (one?) damage or critical damage info that shows up in the textbox as "." Got this once in The Temple of Trials

yes, this still continues in any time in somwhere, i think it becomes random, and u can not get this twice even though u had a save game recorded before the act.
What settings do you guys have in common? Please post what you chose in the installer and any other mods being run.
 
killap said:
BrecMadak said:
DrapiChrust said:
1. There are still some (one?) damage or critical damage info that shows up in the textbox as "." Got this once in The Temple of Trials

yes, this still continues in any time in somwhere, i think it becomes random, and u can not get this twice even though u had a save game recorded before the act.
What settings do you guys have in common? Please post what you chose in the installer and any other mods being run.

I have everything but the sounds installed and running win2k. This has been rare in my game but I've seen it twice, saw it first when I pissed off AHS-9 and his guard shot me, then once again I can't remember where.
 
killap said:
BrecMadak said:
DrapiChrust said:
1. There are still some (one?) damage or critical damage info that shows up in the textbox as "." Got this once in The Temple of Trials

yes, this still continues in any time in somwhere, i think it becomes random, and u can not get this twice even though u had a save game recorded before the act.
What settings do you guys have in common? Please post what you chose in the installer and any other mods being run.

just default and only your mod, will gonan take a SS if i counter again killap
 
just happened in NCR, by a guard guarding the slaves;

fas.jpg


and yet another;
fas-2.jpg
 
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