Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Sep 18, 2010.

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  1. Drobovik

    Drobovik Vault Archivarius Modder

    417
    Jun 20, 2011
  2. jupiter

    jupiter First time out of the vault

    3
    Jan 15, 2012
    Oppen wrote:
    I would like to help but i am not sure if my spanish is good anough, and i have to get a better dictionary couse what i have will probably not sufice.I was just thinking how good it would be to play fallout again and practise spanish at the same time.Ok,i will look around town for a good spanish dictionary and i think ill be ready to help.So how do we do this?
     
  3. Drobovik

    Drobovik Vault Archivarius Modder

    417
    Jun 20, 2011
    Wondering if I can get a link to Spanish translation of Unofficial patch by Killap?
     
  4. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
  5. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Sorry, I checked again and "officially" it's updated only up to 1.02, but it works well with Killap's patch (I didn't check it wasn't supposed to work before I used it :P).
    I think it might come with the known "Error" dialogs bug, because of possible changed dialogs, and is patch000.dat also, which might cause problems with the patch (IIRC, it warns about any patch000.dat being in Fallout 2 folder). But that is easy to solve IIRC. I don't remember having any problem, but I play it in english from the first day I knew about Restoration Project, so my memory might be wrong about it.

    http://traducciones-videojuegos.clandlan.net/index.php?page=download&file=AS/FALLOUT2_patch000.rar

    EDIT: I'm checking some files inside, and seems to be made in a hackish way, it patches over the english version instead of making a spanish version of the text.
     
  6. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    The easy part, the one I sort of know how to do (I'm not sure if there are some conditions the translated strings must accomplish, like a size limit or a need to avoid tildes (spanish speakers calls tilde to ` and ´ symbols, not to ~)) is just translating strings in a text file. Other things might need us to read some modding tutorials. The unofficial translation has translated graphics already, which is IMO the more complicated part.

    I think we could try to contact the people who translated it first to check if they can help too.
     
  7. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    I just checked with the people (well, not all of them are the same) who made the translation for the original Fallout 2, and they are indeed working in a translation for the Restoration Project 2.1.2b.

    You can check here: http://www.clandlan.net/foros/index.php?/topic/41574-traduccion-fallout-2/

    The forum is written in spanish, so if anyone doubt about something said there I might try to clarify it.
     
  8. Drobovik

    Drobovik Vault Archivarius Modder

    417
    Jun 20, 2011
    Thanks, Oppen. For the links.

    I'm trying to get a Sticky Topic for Fallout translations with links to various languages
     
  9. Wenck

    Wenck First time out of the vault

    1
    Jan 18, 2012
    Hi there, i'm one of the members of the spanish translation project on the web Oppen has posted before (Clan Dlan). Just want to clarify one thing. Actually there is no translation for Fallout 2, neither RP nor the original. The patch Oppen has posted wasn't made by Clan Dlan, but instead by a web called VaultX (which went offline several years ago) and it's not an "unofficial" traslation. Alas, it's a poor work which was rushed out and totally messed up, with over 80% of dialogues translated with automatic translators (yep, i know it sounds a bizarre move but they really did it). So i wouldn't call it a translation.

    Nowadays we are translating the game, but you know its a really long and complex work, and our project has seen big problems (the previous translator lost all his work in an unfortunate pc failure), which forced us to restart the entire project from scratch when it was almost finished. It's like the Duke Nukem Forever of the translations, hehe. We also want to translate the RP, but first we need to end translating the original. Being said that, all help is welcome.
     
  10. Jatopian

    Jatopian First time out of the vault

    12
    Oct 31, 2011
    I certainly hope not, considering that I've been waiting to continue my game after being told that my issue would be solved in the next patch.
     
  11. Xellos

    Xellos Where'd That 6th Toe Come From?

    454
    Feb 10, 2006
    Jatopian, it will be very hard if not impossible, due to the map changes (among other things).
     
  12. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    I know this isn't the place, but I've got a simple feature request, which should be quite easy to implement. When you win the game (in vanilla), Lynette tells you you can enter Vault City with any companion, and consequently Marcus is allowed to enter. The problem is that if you talk to the Doctor inside the Vault, he becomes hostile and call the guards because you have Marcus in your team. It shouldn't just check if you are the Captain of the Guard to avoid being hostile if a mutant is in your team, but check if you are Captain of the Guard OR you won the game. Either should give you the same dialog path with him. I'd implement it myself but I don't know the language used. What do you think about it? Maybe it's already fixed and I didn't know, in that case, sorry to bother (I didn't win RP yet).
     
  13. ocelot

    ocelot It Wandered In From the Wastes

    109
    Sep 17, 2003
    Here's a bug: I asked the Bridgekeeper about his spear and he told me about the flint. Then I went to Klamath, bought Sulik to accompany me and returned to Arroyo. In Arroyo, I bought the flint from Morlis and went to the Bridgekeeper. I then got no dialog option to have him sharpen my spear, all I get is him nagging about not having found Vault 13 yet, and no lines whatsoever regarding the flint or the spear..
     
  14. Xellos

    Xellos Where'd That 6th Toe Come From?

    454
    Feb 10, 2006
    @ocelot
    Well, it's mentioned in Pers guide, but not labeled as bug there. Not sure who would be a good judge now if such dialog change, making the quest impossible to finish, was intentional or not.
     
  15. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Back from 2 weeks out of town on work related matters.

    Hopefully I can get back into the swing of things and push out a beta.
     
  16. lockheed

    lockheed First time out of the vault

    47
    Dec 24, 2011
    Yes, I did. As I said, the game runs fine, except it does not seem to be the RM mod, so I don't see how WINE wiki could help here, anyway.
     
  17. jirik

    jirik First time out of the vault

    51
    Apr 25, 2010
    Make a fresh install of Fallout2 with RP. Then you have to set up ddraw override for fallout2.exe to make RP active. It's because sfall runs by dll injection so you need to tell wine to not use it's build-in ddraw library.

    Code:
    WINEDLLOVERRIDES="ddraw.dll=n" wine FALLOUT2.EXE
    You can set it up also through winecfg if you do not want write this long command to shell all the time.
     
  18. lockheed

    lockheed First time out of the vault

    47
    Dec 24, 2011
    I did just that last night, and I graduated to a new problem (which, I suppose, is progress):

    "Error initializing video mode 640x480"

    I keep Wine virtual desktop, f2res.ini and ddraw.ini files with the same resolution defined, and whether it is 640x480, or 1307xsomething, I get the same error.
     
  19. jirik

    jirik First time out of the vault

    51
    Apr 25, 2010
    Try to set up opengl as default renderer for fallout2 in wine registry and use graphics mode 4 or 5 in ddraw.ini
     
  20. lockheed

    lockheed First time out of the vault

    47
    Dec 24, 2011
    Superb. That did the trick.

    And additional scaller modes make everything looks excellent. Great game, great mod!
     
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