Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

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killap said:
Dravean said:
and I'm not using the hero appearance mod.
Based on what Darek has said, that mod might be the culprit, which is why you haven't seen the critical hit issue.

I know you said you experienced the bug yourself, killap. Were you using the Hero Appearance Mod? If yes, could you please answer the four questions I set out in my earlier post (or at least as much as you can recall of it...)?

If you are indeed using the Hero Appearance Mod, then it might be time to bring Mash on board for a look, since he undoubtedly knows better than anyone else what changes the Mod makes to sfall and the engine code.

killap said:
UniversalWolf said:
II assume that's a bug, since no one else seems to care about Goris, even the Vault City types.
Really, only Redding? I'd say it's more of an oversight by the original devs. I think anywhere that Lenny/Marcus are unwanted should also have the same view towards Goris.

Then again, Goris is in a disguise of sorts -- given the reputation of the Deathclaw in game, people in the towns and cities of Fallout 2 are more than likely to shoot him on sight rather than let him walk about unmolested -- I think this was explained somewhere in one of the Fallout Bible pieces. So I think that maybe Redding shouldn't be rejecting Goris, but it doesn't necessarily mean that all places that reject Marcus and Lenny should automatically reject Goris.

Then again, I don't have any of the game files in front of me at the moment, so maybe there is some dialogue justification for the behaviour.

Chees,

-- The Haen.
 
Hi

First of all thx killap for great mod and patch!

I'm playing fallout 2 with latest killap's restoration project.
I've strange problem -(never had it before and I've finished game like 3 or 4 times long time ago) Happy Harry's doesnt have metal armor or even leather armor!
Same thing with Randall (I checked what is he selling by getting false citizen papers).
I've level 7, I've positive karma and I have antipathy reputation in vault city.
 
killap said:
Darek said:
and it seems like after 7 years the game date in ticks goes to a negative value.
And as time passes does it become a larger negative value?
No, it decreases. In 2248 the 16th of May is the last (and largest) positive value, and 17th of May is the first (and largest) negative value.

16th of May 2248 == 2147328504
17th of May 2248 == -2146774792
17th of May 2249 == -1831414792
17th of May 2250 == -1516147976 etc...

jareksyn said:
I've strange problem -(never had it before and I've finished game like 3 or 4 times long time ago) Happy Harry's doesnt have metal armor or even leather armor!
Same thing with Randall (I checked what is he selling by getting false citizen papers).
I've level 7, I've positive karma and I have antipathy reputation in vault city.
The armors spawn randomly. Harry only have a 25 % chance of carrying metal armor for instance. Try to come back a few times.
 
Hello Killap, thank you for this great mod (and thanks to all the other modders contributing to it).

I don't want to get on your nerves and I understand that the final RP Mod will be "done when it's done".

However I am thinking about starting a new playthrough after a three/four year Fallout 2 pause.

As I have understood the final version is around the corner, therefore I am not really sure if its worth to start a new game now.
 
ThwartAbyss54 said:
Oppen said:
Dux said:
Darek said:
OK, so I looked into the issue with traders stopping to restock.
...

Thank you!!

I hope Killap will fix this in both the unofficial patch and RP! I can't believe there weren't more reports about this, am I the only one constantly crossing the time limit? :)
I live of looting corpses, I really don't trade too often :P
Im almost always a diplomat so i live off talking and trading not killing things thats what i have cassidy for :P so yes i hope that bug gets fixed
I'm diplomat almost always too, but also stealth and thief, so I kill in random encounters (and the hubbologist, I had not enough superstims with me to kill AHS-9 :P) and steal all I can from anyone else. Will get me bloody murderer if I play ironman, though. Or plain dead :P
 
Haenlomal said:
I know you said you experienced the bug yourself, killap. Were you using the Hero Appearance Mod? If yes, could you please answer the four questions I set out in my earlier post (or at least as much as you can recall of it...)?
1. I think the player.
2. Unarmed I believe.
3. Default player model
4. YAAM

iii said:
As I have understood the final version is around the corner, therefore I am not really sure if its worth to start a new game now.
The beta test is to officially end on March 6th, but I will actually be extending it an extra 10 days since I will out of the country and there is no point in having unused time there.

This means end of March at the earliest for public release. Then again, I do have a big April work deadline that might get in the way of this. I also don't know how much time it'll take to fix the issues reported from the beta testing. Then maybe there should be a quick round of testing to ensure the fixes didn't break anything. Testers might be burned out by then though.

So, really it's up to you. If you've waited 3-4 years to play again, then wait a bit longer. RP 2.x is a massive improvement over the 1.x series that you might have last played. While the version out right now is quite good, this one will iron out all known issues and just make you feel better inside.
 
killap said:
Haenlomal said:
I know you said you experienced the bug yourself, killap. Were you using the Hero Appearance Mod? If yes, could you please answer the four questions I set out in my earlier post (or at least as much as you can recall of it...)?
1. I think the player.
2. Unarmed I believe.
3. Default player model
4. YAAM

iii said:
As I have understood the final version is around the corner, therefore I am not really sure if its worth to start a new game now.
The beta test is to officially end on March 6th, but I will actually be extending it an extra 10 days since I will out of the country and there is no point in having unused time there.




This means end of March at the earliest for public release. Then again, I do have a big April work deadline that might get in the way of this. I also don't know how much time it'll take to fix the issues reported from the beta testing. Then maybe there should be a quick round of testing to ensure the fixes didn't break anything. Testers might be burned out by then though.

So, really it's up to you. If you've waited 3-4 years to play again, then wait a bit longer. RP 2.x is a massive improvement over the 1.x series that you might have last played. While the version out right now is quite good, this one will iron out all known issues and just make you feel better inside.
Yes make me feel better inside :P Ill wait till 2.2 (is it going to be called 2.2?) is released before i play and most likely ill wait till Magnus releases Weapons Redone again to be compatible with it cause these 2 mods together equal epicness
 
Haenlomal said:
killap said:
UniversalWolf said:
II assume that's a bug, since no one else seems to care about Goris, even the Vault City types.
Really, only Redding? I'd say it's more of an oversight by the original devs. I think anywhere that Lenny/Marcus are unwanted should also have the same view towards Goris.

Then again, Goris is in a disguise of sorts...
That's always been my take. Goris is concealed under his robe. If everyone saw him as a deathclaw he'd be attacked on sight anywhere he went, which would make him unusable as a party member. That's probably the reason he's smaller than normal deathclaws: so he can sneak by under a robe without attracting too much attention.
 
Well, but he looks like a person with some kind of malformation below the robes, so some people might think he's a mutant or just be intolerant.
 
Oppen said:
Well, but he looks like a person with some kind of malformation below the robes, so some people might think he's a mutant or just be intolerant.

I agree. I would think most people would assume he's a mutant of some sort that's trying to hide his unsightly visage. Any place that is anti-mutants probably wouldn't allow the big malformed guy that's veiling his appearance.
 
Are random encounters too frequent in the RP? Way back I had increased the encounter rate by ~5% to deal with the world map and modern computers. However, I don't think this is relevant anymore with sfall, so I was wondering if people are unhappy with the encounter rate.
 
killap said:
Are random encounters too frequent in the RP? Way back I had increased the encounter rate by ~5% to deal with the world map and modern computers. However, I don't think this is relevant anymore with sfall, so I was wondering if people are unhappy with the encounter rate.
The current encounter rate is fine for me. Hell, I even want some specific encounters could be more frequent or have some more tweaks. :P
 
killap said:
Are random encounters too frequent in the RP? Way back I had increased the encounter rate by ~5% to deal with the world map and modern computers. However, I don't think this is relevant anymore with sfall, so I was wondering if people are unhappy with the encounter rate.

vanilla rate encounter plz. ;)

btw, talking about encounters, i saw you didnt write a word about kaga in the wikya, it's something that cant be solved?
 
Hi everybody! :) First of all, I would like to say a big thank to killap for such amazing work. You are the best, man! Im dreamed to see all the missing content since 1998. Excellent mod. Thank You very much. And now, Im with great expectations and impatience wait for your release.
And what with the Renegade Brotherhood soldier? Is he restored?
A food system?
Also, I always ask myself: "Why Black Isle don't created alternate endings?" In my opinion, It had to be join to Enclave, don't kill the President etc. Otherwords, very bad ending, or, maybe not so bad? What do you think, guys?
 
You´re absolutely right in my opinion it lacks on stuff like that.
Or flying with the vertibird from the oilrigg leaving the own people behind...
A alternative and maybe better ending for Sgt. Granite and his troup like I mentioned already...?
 
At this point we're only looking at refining the RP's existing features to make it as bug-free as possible.

Perhaps someday Killap will decide to implement more features, but I wouldn't bet on it.
 
Especially for or better finish because it´s the end of the game.
It´s even mentioned in the fallout bible so I think that´s not logical if Sgt.Granite is helping the Dude with beating Horrigan at the end they earn another final ending...just some floating words or a little funny conversation makes it more appreciable.

Just my two cents...
 
NovaRain said:
killap said:
Are random encounters too frequent in the RP? Way back I had increased the encounter rate by ~5% to deal with the world map and modern computers. However, I don't think this is relevant anymore with sfall, so I was wondering if people are unhappy with the encounter rate.
The current encounter rate is fine for me. Hell, I even want some specific encounters could be more frequent or have some more tweaks. :P
ditto this, the only reason why one ever want to play more after the main quest completed at the end.
 
smilodom said:
Especially for or better finish because it´s the end of the game.
It´s even mentioned in the fallout bible so I think that´s not logical if Sgt.Granite is helping the Dude with beating Horrigan at the end they earn another final ending...just some floating words or a little funny conversation makes it more appreciable.

Just my two cents...

The Fallout Bible doesn't say they planned to do anything more with St. Granite (such as including an extra ending). Someone just asked what happens to Granite at the end of the game, and the Bible writer gave a silly answer.

Here's what it says:

Fallout Bible said:
1. What happened to Sgt. Granite and his crew after the destruction of the Enclave?

He and the EC crew hopped aboard the tanker, and escaped to the mainland after watching the fireworks from the top of the tanker, whispering "gawd-damn" to themselves and throwing suggestive glances at the women from Vault 13 and Arroyo. After reaching the mainland, they headed north to Navarro (or the remains of Navarro, depending on how your PC left it) and were never heard from again, though their adventures could fill several eras worth of pulp comics, including a recent re-appearance in Keith Giffen's resurrection of Suicide Squad.

That said, I'll look into including some float text or something simple to implement like that.
 
These were my thoughts regarding this issue...

Sgt. Granite comes up to the player the window opens and he says: " I think we should be leaving now".
The chosen one has the option to say. "This is probably a good idea".
For further improvement he has also the possibility to say; "See you at the cafe of broken dreams".

Then all survivors together are leaving the oil rig.
 
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