Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

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Dravean said:
Fallout Bible said:
1. What happened to Sgt. Granite and his crew after the destruction of the Enclave?

He and the EC crew hopped aboard the tanker, and escaped to the mainland after watching the fireworks from the top of the tanker, whispering "gawd-damn" to themselves and throwing suggestive glances at the women from Vault 13 and Arroyo. After reaching the mainland, they headed north to Navarro (or the remains of Navarro, depending on how your PC left it) and were never heard from again, though their adventures could fill several eras worth of pulp comics, including a recent re-appearance in Keith Giffen's resurrection of Suicide Squad.


That said, I'll look into including some float text or something simple to implement like that.


It would be cool if the surviving members of Sgt. Granite squad were found on the dock after the final animation, like the PC, and you can engage in a brief conversation along the lines -

"So where do you go now" blah, blah.

They will head off on their own to see the new world, well new to them anyway because for all we know they have never left the oil-rig. It's a nice way of tying up a lose end. :wink:

@Killap - I forgot to pass you this image - the new end screen for San Francisco. It needs the PAL file attached to it (something I don't know how to do :look:), and it needs to be converted in a FRM, just rename it EG_SAN04.



038egsan04rp.png
 
Dravean said:
At this point we're only looking at refining the RP's existing features to make it as bug-free as possible.
Yes.

Dravean said:
Perhaps someday Killap will decide to implement more features, but I wouldn't bet on it.
If there is real, actual info from the devs about content that is not yet implemented, then do tell. The goal of the project is to add this stuff in. However, just because it would be cool to have something extended/added doesn't mean it will. The original devs must have said something about it for it to go into the RP.

A food system is one such addition that has not made it into the RP. Will it? Maybe someday (slim chance I'll personally be the one coding it though), but only as an extra since it would drastically change how the game is played.
 
Ok, i will never bother you with this kind of stuff...but just another thing because I am curious.
Why the drug dealer in Den´s residential area didn´t have any weapons?
 
smilodom said:
Ok, i will never bother you with this kind of stuff...but just another thing because I am curious.
Why the drug dealer in Den´s residential area didn´t have any weapons?

Because he is a drug dealer, not an arms dealer?
 
smilodom said:
Ok, i will never bother you with this kind of stuff...
There is no harm in discussing these ideas.

smilodom said:
Why the drug dealer in Den´s residential area didn´t have any weapons?
He does have a gun. As does his thug friend.

EDIT: Ah, you mean for sale. Yes, he only sells drugs.
 
I wrote that because it wasn´t the first time I mentioned this issue.
The first time was in 2010 at the suggestions thread.
Every time I played fallout after beating up Horrigan I was stumbling over these awful floating texts of the Sgt Granite`s troup that makes absolutely no sense at all.
That´s why I wrote these words...

@NovaRain
Yes men.... the drug dealers in the Den residential area have not even a knife for defending themselves in their inventory :P
 
NovaRain said:
Uh, actually both of them don't have any weapons, only fight with their bare hands.
Meh? I actually checked the map file before posting that and both were holding guns. Hmm, I'll have to look into this more then.
 
In the vein of "wouldn't it be cool if..."

What if you could gain control over all the robots in Sierra Base and use them to invade New Reno?

Or what if you could become leader or the Chop Shop Boys, add some robots from Sierra (since the Chop Shop Boys are mechanics), and hire some of the mercenaries Bishop is using to attack VC? Then you could start your own Family in New Reno.

The one option I would like more than any other, though, would be the option to tell the inbred savages in Arroyo to screw off, and leave them to their fate. In other words, the option NOT to be The Chosen One.
 
UW, you could propose it for any of the total conversion mods. I think it would be a great mod, and I'd likely play it, but it's not what RP aims to, I think.
 
@Universal Wolf
If your posting concern my proposal for a little approvement, so i think it´s a bid inappropiate to make such kind of suggestion.. :wink:
 
@Killap: Wish to see you participating in the FOnline: 2238 project, that would be really awesome, despite your lack of time.

Have you ever thought about it, just curious ?
 
A quick note about the missing critical hit message problem:

It is definitely related to the Hero Appearance Mod: I ran the RP with everything else disabled, and after forcing a critical hit (thanks to ollydbg) was able to reproduce the problem on a semi-regular basis. I'll contact Mash about it and see what he has to say.

Cheers,

-- The Haen.
 
BrecMadak said:
@Killap: Wish to see you participating in the FOnline: 2238 project, that would be really awesome, despite your lack of time.

Have you ever thought about it, just curious ?
I've thought about helping other mods. I was gonna help the Mutant Rising team, but sadly that fell through awhile back due to lack of time.

Honestly, I don't really have the desire anymore to code in my free time. I already code 10 hours a day and I'd rather do something else for the rest of the time.

@Haenlomal
Awesome news. Thanks again as usual!
 
.Pixote. said:
Dravean said:
Fallout Bible said:
1. What happened to Sgt. Granite and his crew after the destruction of the Enclave?

He and the EC crew hopped aboard the tanker, and escaped to the mainland after watching the fireworks from the top of the tanker, whispering "gawd-damn" to themselves and throwing suggestive glances at the women from Vault 13 and Arroyo. After reaching the mainland, they headed north to Navarro (or the remains of Navarro, depending on how your PC left it) and were never heard from again, though their adventures could fill several eras worth of pulp comics, including a recent re-appearance in Keith Giffen's resurrection of Suicide Squad.


That said, I'll look into including some float text or something simple to implement like that.


It would be cool if the surviving members of Sgt. Granite squad were found on the dock after the final animation, like the PC, and you can engage in a brief conversation along the lines -

"So where do you go now" blah, blah.

They will head off on their own to see the new world, well new to them anyway because for all we know they have never left the oil-rig. It's a nice way of tying up a lose end. :wink:

My concern with implementing something like that is that it may seem strange to have Sgt. Granite and his men there, but not all the rescued Arroyo tribesmen who also sailed back on the tanker with you.
 
@ Dravean and Killap for sure..

I think if the tribesmen and the rest of the people of vault 13 knew that Sgt. Granite and his troop were helped him out to beat Horrigan up, it´s a question of humanity to forgive these men and save their lives.
It´s still makes sense at the end...
smilodom said:
These were my thoughts regarding this issue...
Just after the fight Sgt. Granite comes up to the player and he says: " I think we should be leaving now".
Then the chosen one answers. "This is probably a good idea".
I think It´s good hommage, you know the movie.... Pulp Fiction...

Back in SF in front of the Tanker the chosen one might say: "See you at the cafe of broken dreams".
:wink:
 
Guys, I'll ask this question here because I couldn't find a better place, and I don't want to start a thread with an unconfirmed claim (it could end in FUD if I do it another way).
Is the FaME version hosted here infected with win32.refroso? I've never been able to make it work, and now Comodo says it's infected with it.
If the answer is yes, does someone know where can I find another link?
 
Dravean said:
My concern with implementing something like that is that it may seem strange to have Sgt. Granite and his men there, but not all the rescued Arroyo tribesmen who also sailed back on the tanker with you.

Your logic is superior to my logic. :wink:
 
smilodom said:
@Universal Wolf
If your posting concern my proposal for a little approvement, so i think it´s a bid inappropiate to make such kind of suggestion.. :wink:
Just brainstorming. I like your proposal.

Something buggish: I killed all the mercenaries in the Raider Hideout, but their bodies have never disappeared. FWIW, the killing was done after I solved the quest by talking Shadow-Who-Walks into leaving.

BTW, Shadow-Who-Walks could be a good NPC.
 
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