BrecMadak
First time out of the vault
thanks for clarifying "that" head out Haenlomal, which was giving headaches with non-stop cries, worse than a kid. At last, we shall continue reading other things from now on hopefully.
I'd say it's considerably harder than a mere 3x. Because of their behavior, your opponents will almost always kill a "normal" player character if the focus on him exclusively. I had 10 APs every turn and massive HPs from having 10 EN, and I still almost died. You will have no choice but to use exploitive tactics to succeed.Haenlomal said:The key is to keep the enemy's attention on you: You may be more fragile than Lara (i.e. less hp), but most likely you're carrying a load of healing items
1on1z3d said:Seriously, I find it harder to beat the plants in Hakunin's garden than Tyler's gang..
TwinkieGorilla said:1on1z3d said:Seriously, I find it harder to beat the plants in Hakunin's garden than Tyler's gang..
Oh. Ok. Now I can take you seriously.
This simply isn't true. The spear wielding woman is always leading the attack. Only if you or a party member blocks her path will Lara be first.Given that Lara is at the forefront of any charge, it is likely that all three gang members will target her first, unless the player makes himself or herself a nuisance. So all things being equal Lara has a much bigger chance to die.
Thank you! That explains a lot of their seemingly erratic AI behavior. Have you checked this out in the engine and do you have more information?The key is to keep the enemy's attention on you: You may be more fragile than Lara (i.e. less hp), but most likely you're carrying a load of healing items, which Lara doesn't carry. How to get their attention? First of all, make sure you're carrying a more damaging weapon compared to Lara. Unless you inflict more damage compared to Lara, the enemy's attention will shift to her.
AelpirT said:On the plus side, you finally provided enough motivation for me to register a replacement account, I guess.
I'm willing to apologize for not realizing these fights had been fixed (not modded), but to say everyone is ok with using exploits to play the game is simply not true.TwinkieGorilla said:AelpirT said:On the plus side, you finally provided enough motivation for me to register a replacement account, I guess.
Oh, cool. So you registered just to say "I have no idea who you are since I'm not really a part of either the NMA community nor The Order, but I've decided because of your posts in this thread that I know all about you, and boy howdy I don't like it and finally...you don't know how to game right so here's my opinion."
Rad.
@Darek: I'm pretty sure I've been complaining about the Lara/Church/Tyler/House fight since the first Killap play-through, so yes the "nothing's changed" is what sparked my initial "This is still broken?" post. Thing is...I could go into bullet detail about why I think necessitating exploits is the exact kind of thing which should be patched OUT but y'all seem to be completely sold on the way it is now. Which means...I suppose...that from now on if I'm playing with the Killap patch I just fucking sell Lara out to Tyler and fuck you guys so there.
The fuck?TwinkieGorilla said:Thing is...I could go into bullet detail about why I think necessitating exploits is the exact kind of thing which should be patched OUT but y'all seem to be completely sold on the way it is now. Which means...I suppose...that from now on if I'm playing with the Killap patch I just fucking sell Lara out to Tyler and fuck you guys so there.
Darek said:@ Haen
I have to correct you on this:
This simply isn't true. The spear wielding woman is always leading the attack. Only if you or a party member blocks her path will Lara be first.Given that Lara is at the forefront of any charge, it is likely that all three gang members will target her first, unless the player makes himself or herself a nuisance. So all things being equal Lara has a much bigger chance to die.
Granted, if you have Sulik with you his spawn position on the map will be in her way unless you get him to move quickly.
I think the players spawn position should be moved 1 hex away from the church so Lara have a bigger chance of survival (as that is the way it is when you don't have any party members with you).
Darek said:Thank you! That explains a lot of their seemingly erratic AI behavior. Have you checked this out in the engine and do you have more information?The key is to keep the enemy's attention on you: You may be more fragile than Lara (i.e. less hp), but most likely you're carrying a load of healing items, which Lara doesn't carry. How to get their attention? First of all, make sure you're carrying a more damaging weapon compared to Lara. Unless you inflict more damage compared to Lara, the enemy's attention will shift to her.
I don't think it's 100% accurate though, at least it didn't seem like it when I tested it. It's not about how much damage you do, you don't even have to use the more damaging weapon. It checks both item slots, so you can hit a critter for 0 damage with your hands and have a powerful weapon in your other slot. It will still get it's attention. And I still find it retarded that the critter locks on to you and don't re-evaluate the situation once that has happened. If you no longer carry that gun they won't change their target. And I find it especially retarded when they are set to attack the closest in their AI they will still be chasing you when you are far far away.
Haenlomal said:On a totally different note, are we still experiencing those display errors with the critical hit message against the player? (i.e. the sentence doesn't show up in the message box).
Are you using the default damage formula, my fix, or Haen's mod?Dravean said:Haenlomal said:On a totally different note, are we still experiencing those display errors with the critical hit message against the player? (i.e. the sentence doesn't show up in the message box).
I've been play-testing the newest RP Beta, and I haven't noticed it thus far.
Glovz said:I believe Haen is concerned with determining if it's something either of us have introduced, or is there when using the original code, or even better if it was there with the original and not there with either of our changes. The last possibility if true might help further to identify what the cause is.
Happy testing!
Darek said:I find Twinkie rater amusing to be honest. He gives both love and anger. He may be provocative, but no need to let that get to you.
I have, so the issue still does remain. Maybe seems less frequent (?) but I haven't pinpointed it down yet. If you were planning on looking into this, Haen, I do appreciate it.Dravean said:Haenlomal said:On a totally different note, are we still experiencing those display errors with the critical hit message against the player? (i.e. the sentence doesn't show up in the message box).
I've been play-testing the newest RP Beta, and I haven't noticed it thus far.
.Pixote. said:He is the Basil Fawlty of NMA...beloved, but annoying.