Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

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The bald guy *cof* Bruce Willis *cof* is working without problems? I need to play Fallout with this badass character.
 
hiperborejai said:
Also, I noticed there was a new version of RP 2.1.2b uploaded two days ago, which only differs, that it has NCR3.MAP file removed, so I assume this file was not needed, and you removed it to make overall file size smaller? Thanks again
Ah, you sneaky people and checking time stamps on my work. ;) I did alter ncr3.map, as there was a minor graphic glitch on it. You say it is removed from the installer? I will have to double check this then as that is not supposed to have happened.

EDIT: ncr3.map is there, but just modified. Is it really missing from you archive for you?

Sorry, false alarm, it's there. Don't know why I thought it wasn't, must be the sleepless night of fallout... ;)
 
DForge said:
Ondramus said:
killap said:
I think Per's guide mentions all the levels - even the ones they couldn't reach before.

Sorry im kinda balmy. I just found this..
http://user.tninet.se/~jyg699a/fallout2.html

Sulik is already higher level then the one mentioned there.

There are only four NPCs that reach level 6. Some of them have their sixth level described on wiki

Vic
Sulik - 146 HP 13 AP (but 8 agility - give him a psycho and his AP jumps to 15!), 43% critical chance (!!!), quite possibly the best NPC around.
Dogmeat - I believe his final critical chance is 46%, the same as K9
Goris - Critical chance 29%, 187 HP, 15 action points. melee damage 1-47, however he uses a deathclaw's claw weapon, so final is 3-49 with the 'penetrate" perk which ignores armor DT, afaik.


Thanks, yea Suliks my favourite too. :)

Also, i know this isnt the right place, but.... I was running low on fuel with car (around 1%) , but made it to the city (NCR), spawn at downtown and when came back to bazar the car wasnt there...also visited nearest cities but no luck.
Recommended instalation, ( humongus + RP 2.1.2b) Windows 7

Oh just found it. It somehow teleported in the opposite corner of the map :? Is it normal?
 
Look at the Peer's guide at:
http://user.tninet.se/~jyg699a/fallout2.html#end
At the endings section you can see that there isn't any good ending for Mayron.
Of course there is a possibility that so many players missed that or there is a special mod that opens that ending (like Killap did with deathclaws) but I wouldn't count on it.
DarkCorp said:
Hey I was on youtube and checking my video for fallout 2 endings.

Someone said you could get a good ending about how Myron goes to The Den and does some good. Anyone know how to get it?
 
killap said:
Not Lost Hope said:
Cat (from EPA) becomes invisible when I tell him to remove his armor. I can't interact with the invisible Cat in any way, so can't tell him to put the armor back on. When I move about he is visible when running but can't be seen when walking/standing around.
Got a save game?

Apparently the naked Cat doesn't have a pistol animation. It's weird though, after reloading and playing further along I can't seem to be able to reproduce the bug, instead he also unequips the .44 magnum when I tell him to take off his metal armor. But luckily in this savegame he happily turns invisible. Or maybe it's something to do with how he seems to be overburdened?

http://rapidshare.com/files/421633620/SLOT60.zip

Also two times I've got a similar crash to the one I had before, but these have been unreproducible for me. One was when after meeting and killing the Enclave vertiberd assault team near Gecko I used doctor on Marcus, time passed and the second Arroyo Shaman movie started playing, another one was moving from the beach part of the primitive village to the main camp. But I couldn't reproduce these crashes so I've continued playing.
 
Well - I've got an issue that's bugging me.

So - I'm playing RP 2.1.2 with an humongous installation under windows 7 and sometimes - happened once @ random encounter and again while fighting Metzger - game just crashes to desktop. I had to interfere with my char a bit with char editor (raised lockpick few % and then turned to original state) but I don't think that this could cause that.. Anyway - all help appreciated.

Btw. Killap and all guys that worked with RP - great, great work.
 
What is the maximum radiation resistance you can accumulate in Fallout 2 by taking rad-x?
 
Everything's going great, but found first bug:

HHG encounter, after I kill the VR with the HHG, no input will work. Mouse still moves, but trying to hit end combat or any interface button does nothing.

Can't upload save right now, hopefully I'll get it up soon, just wanted to post and see if anybody was familiar with this bug.
 
Quanti said:
HHG encounter, after I kill the VR with the HHG, no input will work.

You might want to type things out a bit more in your future bug reports. I had to sit there for a minute trying to figure out what the hell you're talking about.

To save others from deciphering his cryptic message: HHG = Holy Hand Grenade. VR = Vorpal Rat.
 
You guys are right, don't know what I was thinking with the abbreviations. I can get carried away sometimes. :roll:
 
Quanti said:
You guys are right, don't know what I was thinking with the abbreviations. I can get carried away sometimes. :roll:

in the military?they acronim the shit out of everything,heh

Nirran
 
Hey there !
Im playing with the latest RP and boy im having a great time !

I have experienced no bugs but the only thing is when i equip cassidy with a power or advanced power armor his main skill (in the combat setting menu) switches from small arms to unarmed.
Because i set his weapon preference to ranged only he uses the sniper rifle & still hits hard with it.

bye !
 
Hello killap, I found a strange bug in Modoc.

I can't use automatic shotguns anymore, after the toilet exploded.

I believed first that only the one I have equipped was affected, but then I checked the automatic shotguns I stored in my car, they were affected too.

scr00001.png


scr00000.png
 
rex303: It's not a bug, his skills are tightly matched, the str bonus from power armor makes his unarmed better than his small guns.

And don't use sniper rifle on Cassidy ;))
 
The Master V2 said:
Also, BrecDamak, I was hoping to write a guide to the RP 2.1.2b line but with assistance from others here as I wouldn't dare assume I knew everything about it. However, now I'm not sure if the NMA community would welcome it.... :(

Are you dead serious about this job ? If yes as you can guess it will gonna take a whole A LOT time. And again considering you already aware of, you should take/know ALL the possibilities just as Per Jorner did, to be a perfect guide. I would really help you out with this, but i even rarely could find a couple of hours playing this game, and you can not get over this without playing/discovering obviously.
Fortunately as Killap's been keeping to fix out bugs that spawn day by day, there would not be in need of reporting that many bug exploit related ways completing x quests anyway. So, this eventually gonna help you moderatly well developing and enhancing the guide. Also it will save up long hours to do so !

For ex, unlike this, considering this already had been fixed;
Someone expressed interest in how to go about the fuel thing to maximize the xp count. Taking advantage of three glitches this would seem to be: First of all, give the Vertibird Plans to the Hubologists. Go to the Shi mainframe and route the fuel to the Hubologists (9000 xp). Go to Badger and tell him to get the fuel from the Hubologists for the tanker. Go to Dave Handy and pick the "made fun" option, then tell him to move fuel to the tanker (3000 xp) and be sure to get a copy of the plans. Go to the Shi and use a workstation to move fuel to the Hubologists (6000 xp), wait and return to Badger (6000 xp). Finally lower your IN using drugs and get another 5000 xp for fuel when you give the plans to the Brotherhood. In all, 29,000 xp. You could also include the stupid reward for quest 4 in this scheme, but that's on the dark path (and yet another glitch). If you don't want to cheat at all I suppose you'd only get 12,000 xp: 9000 from the Shi mainframe and 3000 from Handy.
 
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