Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jul 25, 2010.

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  1. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Re: Running into a wierd instance

    Is that a celeron 900 or a celeron @ 900 Mhz?

    Also, you do have graphics mode set to 0 in ddraw.ini?

    Those specs aren't that bad, though I don't know what computations are occurring with the appearance mod. You can always disable it in ddraw.ini if you so desire.
     
  2. Stevenocracy

    Stevenocracy First time out of the vault

    11
    May 5, 2010
    @Glovz

    My last two games both had "DamageFormula" set to 0. I've seen it effect melee weapons and guns so far.

    I did have "OverrideCriticalTable" set to 2 in ddraw.ini and I think that was a default setting.
     
  3. mtwitte

    mtwitte First time out of the vault

    2
    Aug 12, 2010
    Re: Running into a wierd instance

    Thanks all is well now
     
  4. Templayer

    Templayer Dark Templar of the New Brotherhood of Steel

    45
    Jul 25, 2010
    I did choose in installer the YAAM, and my ini says DamageFormula=5 (ie YAAM) - this setting works for me perfectly.

    Maybe even if you do not chose in the installer the YAAM, the ini will be DamageFormula=5 (or 1, Glovz) and do crap like 0 criticals.
     
  5. Whateverson

    Whateverson First time out of the vault

    8
    Jun 25, 2010
    And you are running 2.1.1, yes? Did you modify any of the ammo mod settings in the ddraw.ini?

    I'm running 2.1.1, and i didn't modify anything
    Sulik had once a critical that did dmg but almost all criticals do 0 dmg
     
  6. Glovz

    Glovz Vault Dweller
    Modder

    735
    Sep 16, 2005
    Hmmm...

    I don't have the game installed right now, so could someone test what occurs with these settings in the ddraw.ini:

    Test Case A:
    DamageFormula=0
    OverrideCriticalTable=2
    RemoveCriticalTimelimits=0

    Test Case B:
    DamageFormula=0
    OverrideCriticalTable=2
    RemoveCriticalTimelimits=1
     
  7. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008


    Something's not right here. :shock:

    I did the trade quest for the warrior dude at Primitive Tribe and as a reward I got two REALLY HEAVY fridges.
     
  8. SPC

    SPC First time out of the vault

    60
    Jan 20, 2007
    Would keep 'em. In Fallout they might be worth a fortune. Ever seen Indiana Jones and the Kingdom of the Crystal Skull?
     
  9. chaosjr7

    chaosjr7 First time out of the vault

    1
    Jul 30, 2010
    My Bug Report on the Wiki Fallout 2 Restoration Project

    Well, I did post the Misc Bug Report for the Critical Hit New Game, as well as a Character File, that should expose the bug, very nicely..


    Has anybody tested it, using the character file yet? The bug should be obvious with that used, so long as there is no reloading of save files, and after hitting the world map for the first time.

    I think it might just be a Critical Hit Table Fixed bug.... As in the DDraw.ini, the new default is 2 for the 'Fixed' Critical Hit Tables.

    There may yet be a bug in those new tables, sadly after reloading a save file, any save file for the game, the BUG is Void.

    Thus, having a character file I thought is the best and only way to show this new game only bug. P.S. The Character File can be accessed via the above Wiki, under Misc Bug reports, My Created Character File Download Link.. I sincerely hope this helps to swish this bug. Good Luck, to All.
     
  10. Faraday

    Faraday First time out of the vault

    22
    Mar 11, 2010
     
  11. Zaius238

    Zaius238 Sunburn

    147
    Jul 14, 2007
    You, SPC, is a funny guy. :lol:

    About the bug: This is really weird!
    It doesn't make any sense.
     
  12. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    So, I dropped the "fridges" and it turns out they're just really heavy desert scrubs, as the name obviously suggests (derp). Either way, they shouldn't be in my inventory.
     
  13. Timeslip

    Timeslip Water Chip? Been There, Done That
    Modder

    921
    Aug 15, 2007
    Re: My Bug Report on the Wiki Fallout 2 Restoration Project

    That one has been fixed already, and will be included in 2.1.2. The 0 damage bug sounded different, since there weren't many reports of it going away on a game load, but if it had the same cause then it's also been fixed already.
     
  14. Aphyosis

    Aphyosis Where'd That 6th Toe Come From?

    473
    Nov 4, 2009
    I have no idea why but i absolutely pissed myself laughing when i read this. :clap:
     
  15. Skeezix

    Skeezix First time out of the vault

    8
    Aug 9, 2010
    I've gone searching through the various RP and Sfall discussion threads, and I'm a bit confused. Consequently, this may or may not be a bug. (And even if it is, it may well be specific to my machine.)

    Using the same install I detailed earlier upthread (humongous, RP v2.1.1 all options) the only 'alternate' appearance I get during character creation is the long-haired dude. There's no options beyond default for race, male or female, and only the default appearance for a female PC.

    Reading this it seems as though I'm missing a couple things, as part of a bad download/install, perhaps...

    Or is long-haired dude the only one that was actually implemented as of 2.1.1's release?
     
  16. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    This.

    More options are planned for future versions.
     
  17. Skeezix

    Skeezix First time out of the vault

    8
    Aug 9, 2010
    Ah, the mushroom clouds part, and I can see clearly.

    [off topic rambling]
    I lurked and read these forums for quite a while, though unregistered, up until the beginning of this year. Real life, the intruding pain in the ass that it is, kept me away until a day or two before the release of RP2.1.1, so I'm still playing catch up on 6 or 7 months worth of modding developments.

    And, of course, now that I'm capable of making a bug report, the next step is to figure out how to actually add one to the wiki. That is, as they say, all Geek, er, Greek to me.
    [/off topic rambling]

    My thanks again.
     
  18. DForge

    DForge Look, Ma! Two Heads!

    343
    Jul 29, 2006
    More of the doppelganger bug.



    As you can see there is a dead body of my character. I can loot it (and double my inventory that way). It's dead cause I spawned my own clone due some obscure bug. And killed it. And now it randomly pops near exit grids. Whee.
     
  19. ufo_hunter

    ufo_hunter First time out of the vault

    59
    Feb 29, 2008
    So, just a quick question.

    I haven't played the RP 2.X line yet and my question is:
    Should I start now or still wait for the next release?
     
  20. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    Seems beneficial, I wish I got that. :P

    Having only one Holy Hand Grenade for Frank Horrigan in my recent throwing run was pretty hard.
     
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