Eyefinity
So, this is mostly of academic interest, I think, but I did finally get around to trying Eyefinity with the RP (well, with the high-resolution patch, more specifically, I believe):
It works!
With bezel-compensation on my triple Dell U2412M setup, that's an astounding 6028x1200, BTW. So kudos to all who made this possible...
However, the bezel-compensation makes the setup unusable, unfortunately. You see, the entire map fits in a single "screen" horizontally so there's no scrolling. Which leads to the bits of the map obscured by the bezels being permanently so. Which means bits of the map cannot be viewed.
I do not consider this to be anything to be fixed, even if that were somehow possible: what reason can possibly exist to run Fallout at such unreal resolutions anyway, apart from the interesting technical exercise?
So, this is mostly of academic interest, I think, but I did finally get around to trying Eyefinity with the RP (well, with the high-resolution patch, more specifically, I believe):
It works!
With bezel-compensation on my triple Dell U2412M setup, that's an astounding 6028x1200, BTW. So kudos to all who made this possible...
However, the bezel-compensation makes the setup unusable, unfortunately. You see, the entire map fits in a single "screen" horizontally so there's no scrolling. Which leads to the bits of the map obscured by the bezels being permanently so. Which means bits of the map cannot be viewed.
I do not consider this to be anything to be fixed, even if that were somehow possible: what reason can possibly exist to run Fallout at such unreal resolutions anyway, apart from the interesting technical exercise?