Try reverting to hi-res patch 3.0.6 and see if the performance is improved.
That's interesting since for me fade-ins/fade-outs are now way too fast (basically instantaneous) with modern computers, at least the ones I've tried.SkuLL said:This is a long shot, but has anyone been able to figure out how to deal with the slow fade-in / fade-out?
It takes me around 5 seconds to fade in and out during moments like using First Aid.
I tried all different options (compatibility modes mainly).killap said:That's interesting since for me fade-ins/fade-outs are now way too fast (basically instantaneous) with modern computers, at least the ones I've tried.SkuLL said:This is a long shot, but has anyone been able to figure out how to deal with the slow fade-in / fade-out?
It takes me around 5 seconds to fade in and out during moments like using First Aid.
killap said:That's interesting since for me fade-ins/fade-outs are now way too fast (basically instantaneous) with modern computers, at least the ones I've tried.
SkuLL said:I tried all different options (compatibility modes mainly).
Turns out the culprit was my laptop power settings. I basically have 3 modes: Battery Saver, Entertainment Mode and High Performace. Switching to High Performance significantly speeds up the fade-in / fade-out.
Which is interesting, because normally there is hardly any difference between High Performance and Entertainment Mode (I play modern AAA games sometimes in Entertainment Mode by accident and don't even notice a difference in FPS). So it's most likely something to do with CPU cores or the overclock settings of the graphics card. Either way, fixed for me.
My game started doing slow fades at one point. After I exited the game and restarted it, though, the fades worked normally. Can't remember if it was after I ALT-TABbed to the desktop (trying to type up a report on another issue), but ALT-TAB on my new laptop (Windows 8, 1600 x 900) goofs up all the colors in the game to a greyish-muck, requiring game exit/restart.killap said:That's interesting since for me fade-ins/fade-outs are now way too fast (basically instantaneous) with modern computers, at least the ones I've tried.
Ya bul, herr general. merenbach was right; I had the case wrong on the one 'whomever' thing, so hopefully you went with his modifications.killap said:@merenbach && memetics
I've gone ahead and made the whomever/whoever changes. You grammar nazis, you.
In the final release you'll be able to play as a female with blond hair.Milly said:Hi, I would like to know if there's new playable critters (through the Hero appeareance mod) included in this version, specially females... or if you plan to when the final version is out.
Milly said:Playing through the beta right now, I have a problem. In the "ghost quest" at the primitive village, the ghost won't appear at midnight. I examined her cadaver, talked with the shaman (and consequently assigned me the quest) but the spirit won't appear. I wait and wait and wait without success. Perhaps I don't remember well enough the quest, is there anything I'm missing?
Try visiting her corpse at night.
VincentV said:I know this has been in the earlier versions of RP already, but what does the "removed random element from party leveling" actually do? I've always installed it, even though I have no idea what it does... :p