BrecMadak
First time out of the vault
Actually this was quite a simple questionBrecMadak said:Asking just for curiosity as I have Win 8 on my new notebook; is RP could be played without any problem ? Thanks.
Actually this was quite a simple questionBrecMadak said:Asking just for curiosity as I have Win 8 on my new notebook; is RP could be played without any problem ? Thanks.
BrecMadak said:Asking just for curiosity as I have Win 8 on my new notebook; is RP could be played without any problem ? Thanks.
Have you tried disabling the hi-res patch? Since the bundled hi-res patch 4.0.2 also requires DX9 dlls to work. If disabling it (by using f2_res_Config.exe) works, you can try using an older version of hi-res patch (3.0.6), which doesn't need DX9.LucianDragos said:Ok I used the files in that download and now it says "could not load DirectX" when I try to launch the exe...
http://i665.photobucket.com/albums/vv19/Lucian_Dragos/ScreenShot2_zpsf9b1723a.png
killap said:I suppose end of the month for the RP would be cool, but then I'd be conflicting with the upcoming FIXIT release. Sooo maybe July 8th for the RP? Heh, random deadlines.
killap said:@Matthews & crazy_typ3r
That's the hope. And while we're at it, a little poke towards Timeslip to see where things stand with a new sfall release.
In my eyes, yes. At the very least, Timeslip has one crash fix ready but it isn't yet part of the public build. Another fix for super stim crashes is still in the research phase, so it probably doesn't make sense to wait on that or make Timeslip rush.crazy_typ3r said:Is the new sfall necessary for 2.2 module completion?
OK, I've set up a Win95 OSR2 environment today and got the same error.LucianDragos said:Sorry I forgot to say that I did.. But the same error came up then too
Really I tried all 3 options (basic, Direct Draw 7 and Disable) and still no joy
What about the manual install of the RP, where you have to copy over sfall for Win 9x. Is that version of sfall failing for Win 95?NovaRain said:OK, I've set up a Win95 OSR2 environment today and got the same error.
It looks like sfall just doesn't play nice with Win95. Honestly I don't have any clue on how to solve it, sorry.
I didn't install RP, only try to set up a simple FO2+sfall game in Win95.killap said:What about the manual install of the RP, where you have to copy over sfall for Win 9x. Is that version of sfall failing for Win 95?NovaRain said:OK, I've set up a Win95 OSR2 environment today and got the same error.
It looks like sfall just doesn't play nice with Win95. Honestly I don't have any clue on how to solve it, sorry.
Actually the issue is how it was compiled, specifically the version of Visual Studio. As mentioned in the sfall readme you found, Visual Studio 2005 was the last version to support Win 9x, which should encompass Win 95. However, I've read that this may not have been the case and that some tweaking needed to be done to ensure Win 95 compatibility with VS 2005. So I believe directX is a red herring here.LucianDragos said:looks like it must have always needed Dx 9 since Win 98se could use it, So 95 with its max of Dx 8a is SOL
killap said:Actually the issue is how it was compiled, specifically the version of Visual Studio. As mentioned in the sfall readme you found, Visual Studio 2005 was the last version to support Win 9x, which should encompass Win 95. However, I've read that this may not have been the case and that some tweaking needed to be done to ensure Win 95 compatibility with VS 2005. So I believe directX is a red herring here.LucianDragos said:looks like it must have always needed Dx 9 since Win 98se could use it, So 95 with its max of Dx 8a is SOL
Oh well, it's a bit of a shame I don't support the original OS, though Win 98 was out by that time and the RP does work on that. NovaRain, you say it "mostly" works on Win 98. What do you mean exactly?
Heh, I wonder how many programmers are still talking about Win 9x support. I guess I just care too much.