PS: Am I the only one to purposely kill Dex by taking him out of cryo without ERSI? Much satisfaction for my Goodie character to watch him melt.![]()
Hehe, I do the same as well, just for the hell of it.
![Applause :clap: :clap:](/../../xencustomimages/smilies/clap.gif)
PS: Am I the only one to purposely kill Dex by taking him out of cryo without ERSI? Much satisfaction for my Goodie character to watch him melt.![]()
PS: Am I the only one to purposely kill Dex by taking him out of cryo without ERSI? Much satisfaction for my Goodie character to watch him melt.![]()
Hi
great mod - thanks for all your work
have a problem though
i gather there is supposed to be a map to the raiders camp in Bishops safe - but there wasn't --- situation was that i delivered the briefcase, didn't take the next mission then left and did loads of other missions, later came back and accepted the assassinate mission, then robbed the safe (which had loot but no map) before i left
if theres no way for me to retrieve a map i assume this "Exit Vault City to the world map on foot sometime around midnight, and you have a chance of spotting the raiders. The higher outdoorsman the better, but since you can enter/exit until you get it, you don't need a very high skill. You have to have talked to Sergeant Stark about the raiders before this option becomes available" is the only other option?
thanks
Hehe, I do the same as well, just for the hell of it.![]()
I actually did that on the last playthrought. It felt very good.
Hehe, I do the same as well, just for the hell of it.![]()
I actually did that on the last playthrought. It felt very good.
I think for my new Lawful Evil Charismatic character, I'll do the same again. Because Even Evil has Standards.![]()
Makes me wonder if you checked the right safe... I tried driving around to find the base then drove to New Reno and did find the map in Bishop's safe. I also did have the quest to find the Raiders.i gather there is supposed to be a map to the raiders camp in Bishops safe - but there wasn't --- situation was that i delivered the briefcase, didn't take the next mission then left and did loads of other missions, later came back and accepted the assassinate mission, then robbed the safe (which had loot but no map) before i left
Makes me wonder if you checked the right safe... I tried driving around to find the base then drove to New Reno and did find the map in Bishop's safe. I also did have the quest to find the Raiders.i gather there is supposed to be a map to the raiders camp in Bishops safe - but there wasn't --- situation was that i delivered the briefcase, didn't take the next mission then left and did loads of other missions, later came back and accepted the assassinate mission, then robbed the safe (which had loot but no map) before i left
Anyway. I left my car at Vault City, walked to the Raider base. Oddly while walking, the travel screen showed the car. After dealing with the raiders the car had disappeared. It isn't at Vault City and it isn't at either Raider base exit. Re-entering the base and exiting does nothing. Suggestions? Reload and drive to the base? Leave the car somewhere else? Has anyone else noticed this?
Then there's the missing VR Module. I think I stored it in the car trunk then went to New Reno. The car was stolen, I got it back and upgraded the trunk but when I finally looked for it at Vault 13 it was gone. I checked the Den merchants to see if had been stolen and given to one of them. Hell, for all I know one of the kids could still have it in his inventory but they were all in the orphanage by the time I noticed it was gone. Maybe it just got smashed by all the other junk in my trunk...![]()
Angela's safe is in the middle room, her mom's is in the southernmost room, and Bishops safe is in the NW room.
Yes you are supposed to walk onto the exit grid, that is where the triggers are. Each spatial script (trigger) has ring ring of squares around it to cover more space, that causes every other square outside of the exit grid to also be triggers, plus NPCs can also trigger the script if they decide to stroll onto the trigger area. So while it's possible to trigger the event without leaving, that was not the intention.doctoxic (03:48AM) --
To track the raiders from Vault City, you wander around outside the city walls. Do not take the car, and do not walk onto the exit grid. Around midnight, the dialog window pops up. It tells you that you notice a group of armed men moving in the dark. You may choose to ignore, or follow. If you choose to follow, you will walk, not drive, to the raider base.
Maybe you should put up your save game somewhere, so someone here could take a look. There was this bug where you could lose your car in the first town after the Gecko enclave encounter. Though I thought that had been fixed.I left my car at Vault City, walked to the Raider base. Oddly while walking, the travel screen showed the car. After dealing with the raiders the car had disappeared. It isn't at Vault City and it isn't at either Raider base exit. Re-entering the base and exiting does nothing. Suggestions? Reload and drive to the base? Leave the car somewhere else? Has anyone else noticed this?
Or maybe Merk stole it in NCR?Then there's the missing VR Module. I think I stored it in the car trunk then went to New Reno. The car was stolen, I got it back and upgraded the trunk but when I finally looked for it at Vault 13 it was gone. I checked the Den merchants to see if had been stolen and given to one of them. Hell, for all I know one of the kids could still have it in his inventory but they were all in the orphanage by the time I noticed it was gone. Maybe it just got smashed by all the other junk in my trunk...![]()
Been trying to get this to work some more(to fix the issue where Den loads as a black, empty map). [...]
FINAL UPDATE: This is true, that it is ABSOLUTELY necessary to keep Proto contents of Fallout Restoration Project READ ONLY.
If its not set, the game will go on and DELETE the TILES as it sees necessary.
That encounter would do the same thing to me while I had the Proto files at "read and write". Now it works.(also had a special encounter 'angry outcasts' that briefly popped up before exiting to the world map)