I've found a strange difference between RP's maps.txt and vanilla: random_start_point_X fields for most random encounter maps have been altered. Based on RPU change history, this file was never changed in git, so it must be from Killap. I compared one map (cavern0) and the original (vanilla FO2) start points seem more evenly spaced (roughly the same distance between player start point and NPC start point), while with the current RP positions some points are far away, while others are right on top of the player, which seems unfair.
Does anyone remember, what was the reason for this change?
I searched through Killap's changelogs but couldn't find anything about it.
Screenshots for illustration. Vanilla:
RP:
Another map:
Vanilla:
RP:
More examples. Here slot machines represent RP positions, Skill poles - vanilla FO2.
Does anyone remember, what was the reason for this change?
I searched through Killap's changelogs but couldn't find anything about it.
Screenshots for illustration. Vanilla:
RP:
Another map:
Vanilla:
RP:
More examples. Here slot machines represent RP positions, Skill poles - vanilla FO2.
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