I would like to ask a question about a few bugs that came from Killaps RP - as I installed RPU mod on top (and FO2TWEAKS) and nothing else. Yet this didn't fix the bugs.
A few weapons seem to deal 0 damage no matter what: 14mm revolver, HK G11 and Hunting rifle.
Sometimes fights can get a bit silly where caravan guards in metal armor in early game have all a hunting rifle and lose against a few raiders without armor or leather jacket and have combat knifez and 10mm SMG because they cannot deal any damage.
Please could you let me know a way to fix this?
I have a suspicion it comes not from the weapon but the ammo modifiers. I may be wrong. But we can try upping the modifiers on the ammo (or put default, or put 0 modifiers) or maybe upping the damage of the hunting rifle?
I am too early in the game but maybe it could be interesting to see if the other sniping rifle using the same ammo encounters the same issue....
Thank you so much for an otherwise very amazing mod. If we could fix those annoying bugs it would be 100% perfect.
Edit: the reason why I know it comes from Killaps RP is because this has alrdy been reported in his thread. Plus my 2 brothers installed killaps RP and had the same damage bug.
Edit 2: installing Killaps RP without any ammo modification (No YAMM, no GLOVZ) still doesnt fix this for any of our 3 computers so my suspicion is that the original RP has introduced this bug.
Fo2 tweaks also is preconfigured for alternate damaga formula. Read config files and instalation instruction.
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