S
Stag
Guest
Lord's work, Killap.
Had no initial plans for translations, but if anyone would be up to it then I shall send the necessary files.Lexx said:Do you have plans for a german version? Do you have some guys, that are interested in translating the expansion project?
It is a closed beta.AGA said:Public or closed beta? Either way, I'd like to volunteer!
Currently done
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There are a total of 27 (don't quote me on this number) new quests based on the new locations and areas below)
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New locations:
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EPA (3 maps with a total of 9 levels; 7 quests)
Primitive Tribe (2 maps with a total of 4 levels; 7 quests)
Abbey (with new, never before heard music!) (3 maps with a total of 5 levels; 7 quests)
Vault Village (1 map with a total of 1 level; 2 quests)
Slaver's Camp (1 map with a total of 1 level)
Hubologist Stash (1 map with a total of 3 levels)
Den Residential Area (1 map with a total of 1 level; 1 quest)
Enclave Vertibird Landing Pad (1 map with a total of 1 level)
3 NCR Ranger safe houses somewhere on the world map (obtained from Ranger's map) (3 maps with a total of 1 level each)
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Additions to old areas:
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Arroyo
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-Ability to plant new seeds obtained from the EPA
-Lose karma (depending on skill) for stealing from the chest/vase of your aunt, the elder, and Hakunin.
Klamath
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-Extended cattle rustling quest (more than just the bug parts like I had in my patch)
-Extended dialogue for Maida Buckner - before neither she nor her mother would give you info about the town (would send you in a wild goose chase - ask mom, ask daughter, ask mom, etc)
-unlocked voice dialogue for Sulik regarding his sister (won't notice until Primitive Tribe area)
The Den
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-Orphanage
- get the children of The Den off the streets
-Petey - A druggie who lives in the alley
-Anna's diary
-Learn more about the whereabouts of Sulik's sister
Broken Hills
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-A new quest involving Chad
-Unlocked voice dialogue from Marcus
-new characters
Vault City
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-Obtain location of Vault Village from Stark
-several ways to solve the problem
-Learn some info about the Vault Experiments
Gecko
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-Mess with the Enclave on the Gecko computer and feel the wrath of the verti assault encounter that was never sent before
New Reno
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-Three Card Monte and his bodyguard
-The ability to tell jokes as a male or dance as a female
-A more involved find Lloyd quest
-new characters, dialouge,etc (Nikki)
-The Barking Man
-connected to the EPA in some way
-An extended way of getting into the Stables as a woman
-before if you went to the Stables (as a hooker) you would just be dropped off at the main gate and nothing really new happened.
-Unlocked voice dialogue for Myron regarding the location of the EPA
NCR
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-Ability to attack the NCR Ranger safe houses upon giving the map to the Slavers in the NCR entrance area. (Based on general rep (neg) and toughness)
-Ability to go on cattle runs for Duppo every season.
Raider's Base
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-Now hidden
-obtained from either Bishop's map or while leaving Vault City courtyard (last part is based on hearing of the Raider attacks, having good outdoorsman, and some other variable which I won't disclose.)
Vault 13
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-Find out the real truth behind the Vault Experiments
San Francisco
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-Return the missing Shi biology corpse
-Find the location of the Hubologist stash
Navarro
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-Ability to fly to Enclave in a vertibird
Enclave
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-Ability to set off the nuke found on the Presidential level
Random Encounters
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-Ability to get location of EPA from Random Traveler
-5 Kaga encounters (he was the previous Chosen One and is now trying to kill you)
-Nomand encounters now have a chieftan and shaman as originally intended.
Currently planned but not done
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Shadow Who Walks (peaceful end to Raiders)
Shi Submarine (must deactivate to beat the game)
Interior to Hubologist spaceship (nothing major, but just the ability to go inside and look around)
No, they are not included. I may make those items you install separately.Unkillable Cat said:Looks sweet. Does it include the "fix" to add in the old gun sound from Fallout 1 for the .223 Pistol and the 14mm Pistol?
No, the teamx item creation mod will not be part of the expansion.Oracle said:Sounds amazing Killap, great job.
I missing teamx item creation mod though. Will you implent it later on?
Wild_qwerty said:Did you want a copy of the toxic caves map that Coljack made? I could forward you a copy if you want to include the unfinished Toxic mod
Nah, thanks for the offer, but it wouldn't fit in the scope of my project. Definitely send it to MIB88 though; it would go great in the megamod.Wild_qwerty said:Did you want a copy of the toxic caves map that Coljack made? I could forward you a copy if you want to include the unfinished Toxic mod
Oh yeah, his tweaks (maybe just the scrolling tweak) will be included. As for how large this expansion will be, check a few posts up. You can get a rough estimate with the changes I mention.Pipboy2000 said:So you're putting Timeslip's engine tweak into this for sure? Any idea how big it will be?