Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

:help:

Afther installing the patch, I have the rock near Flint who said that it's install but I can see on my map the Abbey or the Den residential area...

Is there something I've not done properly ?
 
Yes, you've failed to notice that Killap's expansion patch has not yet been released. The patch you are using is his bug fix patch, which fixes hundreds of bugs, but does not add any new areas.
 
DoH !! :crazy:

:naughty: Still to improve my english understanding then... :violent:
Somebody; slap me !!
slap.gif
 
Hey Killap, I just dropped you an e-mail with the dialog you wanted. I hope it meets your standards, that it's not too late (even though you seem to be working on the beta testing) and that I didn't accidentally attach the wrong file or something :P

I sure am expecting a master-piece from you, Beardude! :D
 
killap said:
SorgFall said:
Well then could you then consider this proposal please - splitting your "Fillup" pack to two different levels? And including the most demanding and 'new' things like Sulik's sister in this 3rd 'fix'?
Sorry, probably not. What don't you like about Sulik's sister? There are several sources citing she was supposed to be in the game and they just ran out of time. Why not include her and yet include other characters/locations that were not included due to lack of time?

But do you know where she was supposed to appear - or are you inputing it completely on your own?
 
SorgFall said:
killap said:
SorgFall said:
Well then could you then consider this proposal please - splitting your "Fillup" pack to two different levels? And including the most demanding and 'new' things like Sulik's sister in this 3rd 'fix'?
Sorry, probably not. What don't you like about Sulik's sister? There are several sources citing she was supposed to be in the game and they just ran out of time. Why not include her and yet include other characters/locations that were not included due to lack of time?

But do you know where she was supposed to appear - or are you inputting it completely on your own?
Ah, good point. No, I don't know where she truly should be. I made a logical decision based on what Sulik tells the player though. So yes, I had to improvise here. Then again I had to improvise elsewhere. Locations like Abbey were planned, but no design docs were ever produced for them. Had to improvise there.
 
killap said:
SorgFall said:
killap said:
SorgFall said:
Well then could you then consider this proposal please - splitting your "Fillup" pack to two different levels? And including the most demanding and 'new' things like Sulik's sister in this 3rd 'fix'?
Sorry, probably not. What don't you like about Sulik's sister? There are several sources citing she was supposed to be in the game and they just ran out of time. Why not include her and yet include other characters/locations that were not included due to lack of time?

But do you know where she was supposed to appear - or are you inputting it completely on your own?
Ah, good point. No, I don't know where she truly should be. I made a logical decision based on what Sulik tells the player though. So yes, I had to improvise here. Then again I had to improvise elsewhere. Locations like Abbey were planned, but no design docs were ever produced for them. Had to improvise there.

Well that's exactly my point in regards to the two-level expansion suggestion. The first should contain the dully obvious fillups like exposing the Duntons, and the latter completely blatant improvisations to fill the game. Also, I think that when some time in the future Van Buren is relieved, you'll have to pull out the quest for Sulik's sister. :S

Please reconsider my proposal. Best regards.
 
sounds great

This looks like it's gonna be awesome!! I can't wait. Keep up the good work killap and everyone else working on this project!! :mrgreen: :mrgreen:
 
2 new locations

I thought about including Dayglow in the expansion, but as a new location, it would demand loads of work.

Maxson also sounds attractive, but unlike with Dayglow, the information provided is far too little to construct it, so I don't think it's quite possible.

EDIT: Isn't the fact that Sulik never ever mentions the name of his sister to the player a little far too bizarre?
 
Re: 2 new locations

SorgFall said:
I thought about including Dayglow in the expansion, but as a new location, it would demand loads of work.

Maxson also sounds attractive, but unlike with Dayglow, the information provided is far too little to construct it, so I don't think it's quite possible.
Ok, I don't believe any of this was supposed to be in Fallout 2. The Fallout Bible never mentioned them (afaik) being intended nor are there any partially done files for them.
 
Re: 2 new locations

killap said:
SorgFall said:
I thought about including Dayglow in the expansion, but as a new location, it would demand loads of work.

Maxson also sounds attractive, but unlike with Dayglow, the information provided is far too little to construct it, so I don't think it's quite possible.
Ok, I don't believe any of this was supposed to be in Fallout 2. The Fallout Bible never mentioned them (afaik) being intended nor are there any partially done files for them.

The designers probably intended the two locations when they thought of the game, and never created them at all in the end. However, it is without doubt that they belong to the F2 universe.
 
Re: 2 new locations

SorgFall said:
killap said:
SorgFall said:
I thought about including Dayglow in the expansion, but as a new location, it would demand loads of work.

Maxson also sounds attractive, but unlike with Dayglow, the information provided is far too little to construct it, so I don't think it's quite possible.
Ok, I don't believe any of this was supposed to be in Fallout 2. The Fallout Bible never mentioned them (afaik) being intended nor are there any partially done files for them.

The designers probably intended the two locations when they thought of the game, and never created them at all in the end. However, it is without doubt that they belong to the F2 universe.
Sure, there is much Fallout lore out there. This type of material is not something I will be including, however. My expansion, like I have said throughout this thread, is to include anything the devs wanted to include (ie they said, "yeah we wanted to do this but did not have enough time"). This includes areas the devs never got around to creating design docs for or locations/quests that were partially implemented but never finished all the way - ie cattle rustling quest.

Also, to answer your question above about why Sulik never mentioned his sister's name, well again remember that the devs were strapped on time. Since Sulik's sister was getting cut from the game I don't think they found the need to ask the guy who did Sulik's voice for more dialog.
 
Re: 2 new locations

killap said:
SorgFall said:
killap said:
SorgFall said:
I thought about including Dayglow in the expansion, but as a new location, it would demand loads of work.

Maxson also sounds attractive, but unlike with Dayglow, the information provided is far too little to construct it, so I don't think it's quite possible.
Ok, I don't believe any of this was supposed to be in Fallout 2. The Fallout Bible never mentioned them (afaik) being intended nor are there any partially done files for them.

The designers probably intended the two locations when they thought of the game, and never created them at all in the end. However, it is without doubt that they belong to the F2 universe.
Sure, there is much Fallout lore out there. This type of material is not something I will be including, however. My expansion, like I have said throughout this thread, is to include anything the devs wanted to include (ie they said, "yeah we wanted to do this but did not have enough time"). This includes areas the devs never got around to creating design docs for or locations/quests that were partially implemented but never finished all the way - ie cattle rustling quest.

Also, to answer your question above about why Sulik never mentioned his sister's name, well again remember that the devs were strapped on time. Since Sulik's sister was getting cut from the game I don't think they found the need to ask the guy who did Sulik's voice for more dialog.

Well how will you then solve the problem?

What makes you think that the devs didn't want to include Dayglow at all? They did - in the same manner like they, afterwards, decided not to develop the Abbey. Some things they dropped early on (like the intelligent Super Mutant boss at the Dayglow) and some later on in the game (like Kurisa, Sulik's sister). There's not much difference save for the fact that they actually partially completed the other ones.

And I don't think that there's much of F2 to lore - I mean it's just two tiny locations (as opposed to many mysterious vaults that were never ever meant to be locations in the first place and are off-topic).
 
Re: 2 new locations

SorgFall said:
Well how will you then solve the problem?

If he asked 10 people what they thought should be in, he'd probably get 10 variations. So, I'm guessing the problem will be solved the same way it is always solved: the mod/patch creator (killap in this case) will put in what he has interpreted should be in there and what he would like to see.
 
Re: 2 new locations

MIB88 said:
SorgFall said:
Well how will you then solve the problem?

If he asked 10 people what they thought should be in, he'd probably get 10 variations. So, I'm guessing the problem will be solved the same way it is always solved: the mod/patch creator (killap in this case) will put in what he has interpreted should be in there and what he would like to see.

and so far his judgement has been superb.

so i`ll keep my ideas to myself until asked :twisted:
too many and the creator gets comfuffled.

ps..i beg to disagree also,if he asked 10 people then he would in fact get 1000 variations or more,depending on his listening threshhold :wink:
 
Re: 2 new locations

SorgFall said:
Well how will you then solve the problem?

Jesus dude, you're like a little kid. How about you make the "2 tiny little maps" for yourself so you're finally satiated?

Killap knows what he's doing. Ridiculously so.

I don't think you do.
 
Re: 2 new locations

SorgFall said:
Well how will you then solve the problem?

What makes you think that the devs didn't want to include Dayglow at all? They did - in the same manner like they, afterwards, decided not to develop the Abbey. Some things they dropped early on (like the intelligent Super Mutant boss at the Dayglow) and some later on in the game (like Kurisa, Sulik's sister). There's not much difference save for the fact that they actually partially completed the other ones.

And I don't think that there's much of F2 to lore - I mean it's just two tiny locations (as opposed to many mysterious vaults that were never ever meant to be locations in the first place and are off-topic).
Sure they might have wanted to include the Dayglow. Of course at first they probably wanted there to be 100 locations filled with NPCs all with their own personal dialog and talking heads. Uh-oh, reality and time constraints set in. My job is not to create a whole new Fallout 2 here. Like I have said I looked through the Fallout Bible and collected other tidbits of info where the devs said we were working on this and sadly "we ran out of time and had to pull them/leave them unfinished." I will not include things like "we had this idea at the beginning but as we got to work we realized it is not worth it/possible." Locations like the Abbey, Primitive Tribe, EPA, Vault Village already had specific locations on the world map as well as some basic outlines (the EPA more so) Thus, it is QUITE clear that the devs were without a doubt going to use these ideas but sadly could not get it done in time for shipping the game out. There is specific voiced dialog for Sulik regarding his sister. Clearly it was going to be in the game but they ran out of time. I believe some devs are even quoted as saying Sulik's sister was going to be in Fallout 2 but time was of the essence.

I would love to give you users the options to choose what you want to install but you have to understand that the way Fallout files are organized and work it is not feasible. Thus, it will not happen.
 
SorgFall, give it a rest. It's all great to say Killap should make two different patches and add all this oter stuff in, but its so easy to criticize isn't it? I mean i don't see you offering to do the mapping for DayGlow, you just order people to do things for you. Killap's been working on this for ages and i seriously doubt he's going to change it, jjst for you. And as far as Sulik's Sister goes, Killaps said he's got no interest in F3, so saying "You'll have to remove tha quest for F3" is stupid. :|
 
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