Re: 2 new locations
Actually, I meant the problem not mentioning the name of Sulik's sister.
I beg to differ. There are not 100 such locations - but only 2 of them, since they're already referenced to in the game. The other 88 would be pure inventions, but JUST these two would be 'patching up' missing bits of the game (as I've said, they're not like the many stupid vaults which were never ever supposed to get into F2, nor were ever planned to). The game DOES have a hole (no matter how tiny) without the two, which is making it, sort of, incomplete. And according to the Fallout wikipedians, they've even started work on Dayglow (but only started about 0.1% of it I should say).
Don't get me wrong. I WASN'T asking you to make 'em. I just brought up the subject to hear what everyone thinks - don't shoot the messenger.
BTW I just thought that F2 should be consistentual with both F1 and Van Buren, regardless if it has never been finished (ergo my skeptic reactions to Sulik's sister). By the way, why bother making a talking head of her? It's not really necessary...
killap said:Sure they might have wanted to include the Dayglow. Of course at first they probably wanted there to be 100 locations filled with NPCs all with their own personal dialog and talking heads. Uh-oh, reality and time constraints set in. My job is not to create a whole new Fallout 2 here. Like I have said I looked through the Fallout Bible and collected other tidbits of info where the devs said we were working on this and sadly "we ran out of time and had to pull them/leave them unfinished." I will not include things like "we had this idea at the beginning but as we got to work we realized it is not worth it/possible." Locations like the Abbey, Primitive Tribe, EPA, Vault Village already had specific locations on the world map as well as some basic outlines (the EPA more so) Thus, it is QUITE clear that the devs were without a doubt going to use these ideas but sadly could not get it done in time for shipping the game out. There is specific voiced dialog for Sulik regarding his sister. Clearly it was going to be in the game but they ran out of time. I believe some devs are even quoted as saying Sulik's sister was going to be in Fallout 2 but time was of the essence.SorgFall said:Well how will you then solve the problem?
What makes you think that the devs didn't want to include Dayglow at all? They did - in the same manner like they, afterwards, decided not to develop the Abbey. Some things they dropped early on (like the intelligent Super Mutant boss at the Dayglow) and some later on in the game (like Kurisa, Sulik's sister). There's not much difference save for the fact that they actually partially completed the other ones.
And I don't think that there's much of F2 to lore - I mean it's just two tiny locations (as opposed to many mysterious vaults that were never ever meant to be locations in the first place and are off-topic).
I would love to give you users the options to choose what you want to install but you have to understand that the way Fallout files are organized and work it is not feasible. Thus, it will not happen.
Actually, I meant the problem not mentioning the name of Sulik's sister.
I beg to differ. There are not 100 such locations - but only 2 of them, since they're already referenced to in the game. The other 88 would be pure inventions, but JUST these two would be 'patching up' missing bits of the game (as I've said, they're not like the many stupid vaults which were never ever supposed to get into F2, nor were ever planned to). The game DOES have a hole (no matter how tiny) without the two, which is making it, sort of, incomplete. And according to the Fallout wikipedians, they've even started work on Dayglow (but only started about 0.1% of it I should say).
Don't get me wrong. I WASN'T asking you to make 'em. I just brought up the subject to hear what everyone thinks - don't shoot the messenger.
BTW I just thought that F2 should be consistentual with both F1 and Van Buren, regardless if it has never been finished (ergo my skeptic reactions to Sulik's sister). By the way, why bother making a talking head of her? It's not really necessary...