SorgFall said:People, people. See the Altavista Babelfish. http://babelfish.altavista.com/
Anyone can translate anything from Russian to English or from/to any other great language WITHIN SECONDS there.
killap said:I could use some assistance in creating a complex dialog tree for Shadow Who Walks. I would handle all scripting, so if someone is interested in the writing, drop me a pm and we shall discuss this in more detail.
This project is strictly unused/unfinished content. There is no quotation from the original devs that Miria should be powerful. Both of them were supposed to be joke NPCs anyway. As for other mods, nope this will not work with anything else. It will include my unofficial patch, however.wolfsrain said:Would your expansion be compatible with other mods? As I doubt that can be compatible with MIB88 Megamod.
Any chance to include Miria mod(otherwise she will be just useless as usual)?
This already works with my unofficial patch, so I suppose I could upgrade it again to make it work with the expansion.wolfsrain said:The mod for modifying the party member appeareance depending on what armour they wear has any chance to be included?
Again, this project is strictly to implemented what the original devs wanted but never got around to.wolfsrain said:Also, Dude101 had some nice ideas, but I am aware that's a project for a larger team. But I was lurking around before joined for a long time for not to know that many mods with great ideas started and were never finished.
killap said:Hey,
Well, from the looks of things I don't think there will be a third pack - ever. I just don't have the time to do this forever. As for the 2nd pack - the expansion pack - this will see the light of day and I have actually made much progress on it.
The Raider's base will remain the way it was in the original game - visible on the map. Sulik's sister, however, will appear in the game. Why? Well, I suppose the main reason is that I already wrote all the code and did all the mapping for it and I wouldn't feel that happy to just throw all that work away. Second, I feel it was something that was going to be in the game, but they didn't have the time to complete it and thus put it off for Fallout 3 (which now will never see the light of day). Sulik's sister will be referred to the name she is called in F3 and I feel the way I have things setup it will be a nice continuation of the game - it won't feel out of place.
I agree that this pack will be limited. I have already made some hard decisions as I have worked on this and at points I feel like I lose my focus of the pack as I want to include tons of stuff. I always regain focus though. Like I have said millions of times, this pack will attempt to include ALL missing locations and unimplemented quests. Though no one yet but me has tested what I have already done, I feel everything nicely fits into the scope of the original game - but again that is for you the user to decide.
On a similar note, I shall also be removing some of the controversal things from my patch and moving them to the expansion. The bug part conversation with the Duntons and the zip gun are two such examples. Again, the patch is supposed to be about bug fixes and not about additions.
Sorry, probably not. What don't you like about Sulik's sister? There are several sources citing she was supposed to be in the game and they just ran out of time. Why not include her and yet include other characters/locations that were not included due to lack of time?SorgFall said:Well then could you then consider this proposal please - splitting your "Fillup" pack to two different levels? And including the most demanding and 'new' things like Sulik's sister in this 3rd 'fix'?
Oh, you mean the FPS that just happens to be called Fallout 3? I was referring to the F3 that was in production by Black Isle. That Fallout 3 won't see the light of day.SorgFall said:I'm not sure I quite understand you, if I recall, Bethesda has only recently released information regarding Fallout 3, and that it will be transferred to the public by Fall 2008.
The Raider's base was originally visible by the devs. In older versions of my patch I made it invisible and only findable through Bishop's safe. Many complained and thus I made it visible again like in was originally. I have no information that says the devs wanted to make it hidden. The boot thing you are remembering has to do with Pritchard's grave and the SAD - different things.SorgFall said:I don't understand. Didn't your patch hide Raiders' base back then? If I recall, you excluded it due to popular demand, but gave hope that you'll include that in the expansion. I canot quite remember - nut it's something about finding the Raiders' map in a boot or somethin' (sorry, forgot). I mean if I understood, the original designers did intend to make it hidden...or??
malichai11 said:I'm looking forward to your expansion pack, with all of those things you choose to add. I trust your judgement, and think including Sulik's sister is a great idea.
killap said:The Raider's base was originally visible by the devs. In older versions of my patch I made it invisible and only findable through Bishop's safe. Many complained and thus I made it visible again like in was originally. I have no information that says the devs wanted to make it hidden. The boot thing you are remembering has to do with Pritchard's grave and the SAD - different things.
The map was already in the safe. The only modification I made was making the base invisible - which it isn't anymore. I belive I made one small modification to the size of the circle on the map. I think it was medium or large sized before and I made it smaller.Glovz said:I agree with Oracle and I liked killap's implementation of the map in the safe idea.
Well, do we have any proof that the devs wanted the place to be invisible? I admit its pretty strange that there is a map since the place is always visible on the world map. In addition, there is a "secret" way into the base depending on your outdoorsman.Glovz said:Whay not have both, give each solution different experience point values.
Always good to have more than one way to complete a quest, and just wandering the wasteland and being able to see it light up on the world map is a cheesy way to solve a quest.