Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

killap said:
Depending on how everything goes tomorrow there just might be a Friday release. But, let's not jinx things and just say Sunday. That way if it comes earlier consider it a treat. Very Happy

Ehh... Germans...

PS: Post #100
 
Kwiatmen666 said:
killap said:
Depending on how everything goes tomorrow there just might be a Friday release. But, let's not jinx things and just say Sunday. That way if it comes earlier consider it a treat. Very Happy

Ehh... Germans...
Germans? Not sure what this is referring to...

Oh, and at the moment it does look like a release will occur today (Saturday)
 
killap said:
Kwiatmen666 said:
killap said:
Depending on how everything goes tomorrow there just might be a Friday release. But, let's not jinx things and just say Sunday. That way if it comes earlier consider it a treat. Very Happy

Ehh... Germans...
Germans? Not sure what this is referring to...

Oh, and at the moment it does look like a release will occur today (Saturday)

I take it he thinks Mr.Wolna is German and is sighing because of his bad understanding of English. witch is no biggie cause he'll get better the longer he hangs out with us

Anyway good to hear it mite be out today, can't wait :mrgreen:
 
Shiozaki said:
I take it he thinks Mr.Wolna is German and is sighing because of his bad understanding of English. witch is no biggie cause he'll get better the longer he hangs out with us

Heheh... More or less :twisted:

I'd write something more, but... whatever...
 
It's been released! Go here.

This thread will remain as a place of discussion for future content as well as discoveries of other lost content.
 
Mr.Wolna said:
Hey killap it will be so great see this awesome work in your next release this a new two critter aof ant, like gold and fire geko, a blach and a red ant from sklif,one look at:
http://web3.o067.orange.fastwebserver.de/index.php/topic,2260.msg122802.html#msg122802

Cool!
maantbaauk9.gif
[
maanttaazr7.gif


Download:
www.loaditup.de/files/152322.rar
 
Yes, and it will be cool to see it Ingame but latter like the Gold and firegekos you now

Black stronger as normal annt and fire the strongest with the most Hp
and the girl critter from Fallout SD, in The Den and other Citys!

And of course my Project :D
 
Mr.Wolna said:
Yes, and it will be cool to see it Ingame but latter like the Gold and firegekos you now

Black stronger as normal annt and fire the strongest with the most Hp
and the girl critter from Fallout SD, in The Den and other Citys!

And of course my Project :D
Looks good. I shall definitely consider all of this (your mod too) to include as extras in the expansion installer.
 
Expansion Project is a Pakage with your patch+ the missing thing and when i install this i do not need your patch seperate is this right?
 
Mr.Wolna said:
Expansion Project is a Pakage with your patch+ the missing thing and when i install this i do not need your patch seperate is this right?
Yes, the expansion includes my patch. This should all be mentioned in the readme.
 
Ok, another question is sow in the mapper an unused map for Arroyo an i loke Arroyo very much ist there a possibility you extend Arroyo in your next Release?


Edit:Some Guys of my Community (Falloutnow.de) are making a patch to translate your work in german, i hope its ok!

Edit Nr. 2:Mapper is not comatibly with your Pack :(
 
Mr.Wolna said:
Ok, another question is sow in the mapper an unused map for Arroyo an i loke Arroyo very much ist there a possibility you extend Arroyo in your next Release?
This was a beta map for Arroyo. If you look, it looks almost just like Arroyo.

Mr.Wolna said:
Edit:Some Guys of my Community (Falloutnow.de) are making a patch to translate your work in german, i hope its ok!
Fine by me.


Mr.Wolna said:
Edit Nr. 2:Mapper is not comatibly with your Pack :(
It is, you just have to have all the proto and message files that are used in my expansion.
 
killap, are these ant considered for inclusion by original fallout developers? if not, then these new creatures apply for expansion pack/mod ;)

killap said:
Mr.Wolna said:
Yes, and it will be cool to see it Ingame but latter like the Gold and firegekos you now

Black stronger as normal annt and fire the strongest with the most Hp
and the girl critter from Fallout SD, in The Den and other Citys!

And of course my Project :D
Looks good. I shall definitely consider all of this (your mod too) to include as extras in the expansion installer.
 
Suggestions regarding balance issues

Hey Killap, I first want to congratulate you on what must have been a truly monumental effort to put all of this stuff together. Really excellent job. I just have a small suggestion, or perhaps just commentary for you to think about. I would first assume that you are trying to make the "new" areas you add fit in seamlessly with the rest of the game, as they were intended to be. In keeping with this, I noticed that the slavers at the slave camp carry an inordinately large amount of ammo. Typically people will have maybe one or two reloads for their currently equipped weapon, but these guys carry hundreds of rounds of ammo each. Similarly, in the Hubologist Stash, there must be around 4000 rounds of .233 ammo on one floor. Was this intended, and why this particular type of ammunition only? Also, people must really have developed a taste for fire gecko pelts after being deprived of them since version 1.0 of the game, considering how much they are willing to pay for them!

Again, just some minor quibbles, and overall I can't stress enough how awesome this expansion is.
 
Just some ideas that came to me after skimming the Fallout Bible, they may or may not fit in with what you want to do.

Vault 29: No one in this Vault was over the age of 15 when they entered. Parents were redirected to
other Vaults on purpose. Harold is believed to have come from this Vault.
- hidden location, found if Outdoorsman skill is >=45% ???
- located direct path between New Reno and San Francisco, 5 or 6 grid squares directly North of the Military Base
- use map similiar if not identical to Vault 13
- have the inhabitants be semi-isolationists (aware of the Vault Dewellers actions in the past, but not aware of the Enclave, aware only of San Fransico by means of rare tradings excurtions)
- no Overseer, but maybe someone there is looking to take on the job (stop evil-doer?)
- happy to gain knowledge of outside world, with some distrustful of strangers
- computers contain some history files (some timeline info taken from the Fallout Bible perhaps)
- their leader could tell stories of Harold and how they overcame challenges in the past given the vault contained only teens initially


Vault 34: The armory was overstocked with weapons and ammo and not provided with a lock.
- not hidden
- located somewhere between Redding and Navarro (3 grid squares North and 4 East of Navarro maybe)
- vault door must be opened using Electronic Lockpick or Electronic Lockpick MKII + Lockpick skill check >=80% ???
- inhabitants all dead
- use map similiar if not identical to Vault 15 (not stucturally sound due to weapon damage)
- defensive system of some sort in place maybe
- computer containing log of how things started ok but due to the Overseer intentially inciting disagreements between the inhabitants, a fight breaks out, then escalating into a fire fight, last log entry describes despair by last dying inhabitant
- large weapons cache somewhere and/or on dead bodies
- no quests


Vault 53: Most of the equipment was designed to break down every few months. While repairable,
the breakdowns were intended to stress the inhabitants unduly.
- not hidden
- located between Arroyo and Primitive Tribe (3 North and 1 East of Primitive Tribe maybe, if you use the location as shown here - http://www.nma-fallout.com/forum/album_page.php?pic_id=28 )
- use map similiar if not identical to Vault City (vault interior)
- a hardy people, vault open, happy to meet travelers
- maybe Vic already new about them, can give you the location???
- quest(s)? - they are in need of a few things (Junk, Medical Supplies, Water Chip! - all can be found in the game and are not used for anything currently)
- due to their remarkable repair skills, they can upgrade any weapon or armor! (well maybe one time as a reward to completed quest)
- large cache of tools
- quest - had recent dispute with Primitive Tribe over sharing knowledge, supplies, who knows? (player is asked to resolve dispute)
I added these ideas back on the first page of this thread, just thought I would bring them back for re-consideration. :D
 
Glovz said:

I'm pretty sure that Vault 29 is located in the Fallout 1 worldmap area. East or West from the Hub according to Harold (althrough as he states, he is not sure anymore).
 
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