Here's my game mechanic change suggestion:
I was never happy with the way the armour
progression in FO2 is so linear. They just get
better without any penalty so once you've
moved from, say metal to combat, you'll
never go back. Now, in most games these
things have advantages and disadvantages
to make the player choose the right tool for
the right job.
So - why no put an action point penalty on
the more powerful - and bulky - armours.
Combat armour -1 action point
Power armor -2 action points
Now i know power armour is supposed to
be servo-powered and all that. But i just
cant imagine a person being as quick and
nimble as they would be without.....
I was never happy with the way the armour
progression in FO2 is so linear. They just get
better without any penalty so once you've
moved from, say metal to combat, you'll
never go back. Now, in most games these
things have advantages and disadvantages
to make the player choose the right tool for
the right job.
So - why no put an action point penalty on
the more powerful - and bulky - armours.
Combat armour -1 action point
Power armor -2 action points
Now i know power armour is supposed to
be servo-powered and all that. But i just
cant imagine a person being as quick and
nimble as they would be without.....