@ McRae
Great! That would take some of the burden off Pixote . I'll re-post my idea list on your old thread. Thanks!
Great! That would take some of the burden off Pixote . I'll re-post my idea list on your old thread. Thanks!
Richwizard said:@ ralphrepo
With the Fallout games and map designs, I don't think it's possible to allow for seasonal changes within the game. Given that, consider this; it's hundreds of years in the future, on an alternate earth, after a massive nuclear apocalypse, climates likely changed globally, and it's only a game. We don't need to be so literal.
As for the GECK, remember Clarke's third law of prediction, "Any sufficiently advanced technology is indistinguishable from magic." Add this to my above observations and use your imagination. This is a science fiction game, not a climatological thought experiment. Lighten up!
Regarding the defense of New Arroyo; local geography takes care of that. If they are threatened from outside, all they have to do is drop the bridge into chasm. This is one of the reasons the Vault Dweller chose this location. I remember reading that somewhere. The Enclave got in because they could fly (cheaters). Once the bridge is gone, New Arroyo could use the tech from V13 and unload a barrage from the other side of the chasm. Simple.
If you're still peeved, then you can try to convince Pixote , the RP's mighty map maker, to accommodate you. Honestly though, they may not make any Arroyo changes in the RP. It would be nice to see a new beginning to Arroyo, but first, Killap has to agree that it's within the scope of the original dev's intentions. Then they have to find the time. All we can do is ask, and wait with our fingers crossed.
ralphrepo said:Richwizard said:@ ralphrepo
With the Fallout games and map designs, I don't think it's possible to allow for seasonal changes within the game. Given that, consider this; it's hundreds of years in the future, on an alternate earth, after a massive nuclear apocalypse, climates likely changed globally, and it's only a game. We don't need to be so literal.
As for the GECK, remember Clarke's third law of prediction, "Any sufficiently advanced technology is indistinguishable from magic." Add this to my above observations and use your imagination. This is a science fiction game, not a climatological thought experiment. Lighten up!
Regarding the defense of New Arroyo; local geography takes care of that. If they are threatened from outside, all they have to do is drop the bridge into chasm. This is one of the reasons the Vault Dweller chose this location. I remember reading that somewhere. The Enclave got in because they could fly (cheaters). Once the bridge is gone, New Arroyo could use the tech from V13 and unload a barrage from the other side of the chasm. Simple.
If you're still peeved, then you can try to convince Pixote , the RP's mighty map maker, to accommodate you. Honestly though, they may not make any Arroyo changes in the RP. It would be nice to see a new beginning to Arroyo, but first, Killap has to agree that it's within the scope of the original dev's intentions. Then they have to find the time. All we can do is ask, and wait with our fingers crossed.
I just love the way how you disparage the opinions of others when they don't seem to align with your own thought process. But, being that your opinion is as worthless as mine of anyone else's, you're free to your version of suspension of disbelief while I continue to entertain mine.
Nuclear winter is the possibility that most scientists seem to presume would result from a total nuclear exchange. But if you think that the world would suddenly be warm enough all over for Adobe type structures to fit your version of how this decade old imaginary world should be, then sure, why not. The bottom line is, we're all sitting around here talking about how each of us envision what we think the FO world should be. Whether you may consider it silly frankly, is inconsequential.
Simple right?
The Master V2 said:ralphrepo said:Richwizard said:@ ralphrepo
With the Fallout games and map designs, I don't think it's possible to allow for seasonal changes within the game. Given that, consider this; it's hundreds of years in the future, on an alternate earth, after a massive nuclear apocalypse, climates likely changed globally, and it's only a game. We don't need to be so literal.
As for the GECK, remember Clarke's third law of prediction, "Any sufficiently advanced technology is indistinguishable from magic." Add this to my above observations and use your imagination. This is a science fiction game, not a climatological thought experiment. Lighten up!
Regarding the defense of New Arroyo; local geography takes care of that. If they are threatened from outside, all they have to do is drop the bridge into chasm. This is one of the reasons the Vault Dweller chose this location. I remember reading that somewhere. The Enclave got in because they could fly (cheaters). Once the bridge is gone, New Arroyo could use the tech from V13 and unload a barrage from the other side of the chasm. Simple.
If you're still peeved, then you can try to convince Pixote , the RP's mighty map maker, to accommodate you. Honestly though, they may not make any Arroyo changes in the RP. It would be nice to see a new beginning to Arroyo, but first, Killap has to agree that it's within the scope of the original dev's intentions. Then they have to find the time. All we can do is ask, and wait with our fingers crossed.
I just love the way how you disparage the opinions of others when they don't seem to align with your own thought process. But, being that your opinion is as worthless as mine of anyone else's, you're free to your version of suspension of disbelief while I continue to entertain mine.
Nuclear winter is the possibility that most scientists seem to presume would result from a total nuclear exchange. But if you think that the world would suddenly be warm enough all over for Adobe type structures to fit your version of how this decade old imaginary world should be, then sure, why not. The bottom line is, we're all sitting around here talking about how each of us envision what we think the FO world should be. Whether you may consider it silly frankly, is inconsequential.
Simple right?
... ...
Whoa, man. Calm down. He wasn't trying to upset you or run you down or anything like that. I hope you were just in a really bad mood when you posted that because that was uncalled for. I think you should apologize.
Richwizard said:@ ralphrepo
Geez, I meant no offense. I was just trying to point out reasons why the existing maps might be plausible as they are. I did say you could appeal to the powers that be for change. That's why we're here and neither of us is "worthless" or "inconsequential." I think you've posted some great ideas. I've got nothing against geological and climatological accuracy, but it's only a game (that we all happen to love ).
Frankly, I've got a few map grievances too. Some of the locations on the world maps bug me. For example, Bakersfield, CA (Necropolis) in FO1 is closer to where Barstow, CA is in the real world. Bakersfield in the real world is where the Brotherhood of Steel HQ is on the FO1 map. The location of "The Glow", a former US research facility, is so far south that it would be in Mexico. There are plenty of other examples of this on the maps in FO1 and FO2. I look at the world maps and want to scream, "WRONG!"
But, the game maps are what they are. Since I'm not a modder, I can accept that and enjoy the game just fine as it is (or as others mod it). If Killap and Pixote want to turn northern California into a winter wonderland in the RP then let it snow! I'm good with that. I can find plausible reasons for those conditions and enjoy FO2 either way. Anyone else got an opinion on this?
By the way, HAPPY NEW YEAR!
Ah, I forgot I had one of those. So many things to keep track of. Thanks for the reminder.Dux said:
It's random. Sometimes it's there, sometimes it's not. You get a chance of it being there each time they restock, I'd guess?Drekavac said:1. What happened to the power armor in the shop in San Fran?
He didn't make it to the original game but his msg files can be found in the master.datDrekavac said:2. Kaga, was he planned by the original devs?
This can be adjusted by editing a worldmap.txt file.Drekavac said:3. Difficulty and frequency of random encounters. I feel like there are shitloads of enemies now in every encounter, and they happen more frequently than I remember.