Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

@ McRae

Great! That would take some of the burden off Pixote :look:. I'll re-post my idea list on your old thread. Thanks!
 
Richwizard said:
@ ralphrepo

With the Fallout games and map designs, I don't think it's possible to allow for seasonal changes within the game. Given that, consider this; it's hundreds of years in the future, on an alternate earth, after a massive nuclear apocalypse, climates likely changed globally, and it's only a game. We don't need to be so literal.

As for the GECK, remember Clarke's third law of prediction, "Any sufficiently advanced technology is indistinguishable from magic." Add this to my above observations and use your imagination. This is a science fiction game, not a climatological thought experiment. Lighten up! :silly:

Regarding the defense of New Arroyo; local geography takes care of that. If they are threatened from outside, all they have to do is drop the bridge into chasm. This is one of the reasons the Vault Dweller chose this location. I remember reading that somewhere. The Enclave got in because they could fly (cheaters). Once the bridge is gone, New Arroyo could use the tech from V13 and unload a barrage from the other side of the chasm. Simple.

If you're still peeved, then you can try to convince Pixote :look::help:, the RP's mighty map maker, to accommodate you. Honestly though, they may not make any Arroyo changes in the RP. It would be nice to see a new beginning to Arroyo, but first, Killap :notworthy: has to agree that it's within the scope of the original dev's intentions. Then they have to find the time. All we can do is ask, and wait with our fingers crossed.

I just love the way how you disparage the opinions of others when they don't seem to align with your own thought process. But, being that your opinion is as worthless as mine of anyone else's, you're free to your version of suspension of disbelief while I continue to entertain mine.

Nuclear winter is the possibility that most scientists seem to presume would result from a total nuclear exchange. But if you think that the world would suddenly be warm enough all over for Adobe type structures to fit your version of how this decade old imaginary world should be, then sure, why not. The bottom line is, we're all sitting around here talking about how each of us envision what we think the FO world should be. Whether you may consider it silly frankly, is inconsequential.

Simple right?
 
@ ralphrepo

Geez, I meant no offense. I was just trying to point out reasons why the existing maps might be plausible as they are. I did say you could appeal to the powers that be for change. That's why we're here and neither of us is "worthless" or "inconsequential." I think you've posted some great ideas. I've got nothing against geological and climatological accuracy, but it's only a game :shrug:(that we all happen to love :D).

Frankly, I've got a few map grievances too. Some of the locations on the world maps bug me. For example, Bakersfield, CA (Necropolis) in FO1 is closer to where Barstow, CA is in the real world. Bakersfield in the real world is where the Brotherhood of Steel HQ is on the FO1 map. The location of "The Glow", a former US research facility, is so far south that it would be in Mexico. There are plenty of other examples of this on the maps in FO1 and FO2. I look at the world maps and want to scream, "WRONG!"

But, the game maps are what they are. Since I'm not a modder, I can accept that and enjoy the game just fine as it is (or as others mod it). If Killap :notworthy: and Pixote :look: want to turn northern California into a winter wonderland in the RP then let it snow! I'm good with that. I can find plausible reasons for those conditions and enjoy FO2 either way. :mrgreen: Anyone else got an opinion on this?

By the way, HAPPY NEW YEAR! :drummer:
 
ralphrepo said:
Richwizard said:
@ ralphrepo

With the Fallout games and map designs, I don't think it's possible to allow for seasonal changes within the game. Given that, consider this; it's hundreds of years in the future, on an alternate earth, after a massive nuclear apocalypse, climates likely changed globally, and it's only a game. We don't need to be so literal.

As for the GECK, remember Clarke's third law of prediction, "Any sufficiently advanced technology is indistinguishable from magic." Add this to my above observations and use your imagination. This is a science fiction game, not a climatological thought experiment. Lighten up! :silly:

Regarding the defense of New Arroyo; local geography takes care of that. If they are threatened from outside, all they have to do is drop the bridge into chasm. This is one of the reasons the Vault Dweller chose this location. I remember reading that somewhere. The Enclave got in because they could fly (cheaters). Once the bridge is gone, New Arroyo could use the tech from V13 and unload a barrage from the other side of the chasm. Simple.

If you're still peeved, then you can try to convince Pixote :look::help:, the RP's mighty map maker, to accommodate you. Honestly though, they may not make any Arroyo changes in the RP. It would be nice to see a new beginning to Arroyo, but first, Killap :notworthy: has to agree that it's within the scope of the original dev's intentions. Then they have to find the time. All we can do is ask, and wait with our fingers crossed.

I just love the way how you disparage the opinions of others when they don't seem to align with your own thought process. But, being that your opinion is as worthless as mine of anyone else's, you're free to your version of suspension of disbelief while I continue to entertain mine.

Nuclear winter is the possibility that most scientists seem to presume would result from a total nuclear exchange. But if you think that the world would suddenly be warm enough all over for Adobe type structures to fit your version of how this decade old imaginary world should be, then sure, why not. The bottom line is, we're all sitting around here talking about how each of us envision what we think the FO world should be. Whether you may consider it silly frankly, is inconsequential.

Simple right?

:shock: ... :shock: ...

Whoa, man. Calm down. He wasn't trying to upset you or run you down or anything like that. I hope you were just in a really bad mood when you posted that because that was uncalled for. I think you should apologize.
 
The Master V2 said:
ralphrepo said:
Richwizard said:
@ ralphrepo

With the Fallout games and map designs, I don't think it's possible to allow for seasonal changes within the game. Given that, consider this; it's hundreds of years in the future, on an alternate earth, after a massive nuclear apocalypse, climates likely changed globally, and it's only a game. We don't need to be so literal.

As for the GECK, remember Clarke's third law of prediction, "Any sufficiently advanced technology is indistinguishable from magic." Add this to my above observations and use your imagination. This is a science fiction game, not a climatological thought experiment. Lighten up! :silly:

Regarding the defense of New Arroyo; local geography takes care of that. If they are threatened from outside, all they have to do is drop the bridge into chasm. This is one of the reasons the Vault Dweller chose this location. I remember reading that somewhere. The Enclave got in because they could fly (cheaters). Once the bridge is gone, New Arroyo could use the tech from V13 and unload a barrage from the other side of the chasm. Simple.

If you're still peeved, then you can try to convince Pixote :look::help:, the RP's mighty map maker, to accommodate you. Honestly though, they may not make any Arroyo changes in the RP. It would be nice to see a new beginning to Arroyo, but first, Killap :notworthy: has to agree that it's within the scope of the original dev's intentions. Then they have to find the time. All we can do is ask, and wait with our fingers crossed.

I just love the way how you disparage the opinions of others when they don't seem to align with your own thought process. But, being that your opinion is as worthless as mine of anyone else's, you're free to your version of suspension of disbelief while I continue to entertain mine.

Nuclear winter is the possibility that most scientists seem to presume would result from a total nuclear exchange. But if you think that the world would suddenly be warm enough all over for Adobe type structures to fit your version of how this decade old imaginary world should be, then sure, why not. The bottom line is, we're all sitting around here talking about how each of us envision what we think the FO world should be. Whether you may consider it silly frankly, is inconsequential.

Simple right?

:shock: ... :shock: ...

Whoa, man. Calm down. He wasn't trying to upset you or run you down or anything like that. I hope you were just in a really bad mood when you posted that because that was uncalled for. I think you should apologize.

Maybe you should take his advice and "lighten up."

How's that sound? Perhaps a little condescending, patronizing, or belittling? Now maybe you can appreciate how I felt. Then, after he talked to me like I'm three years old, he offers an equally inane rationale and raison d'etre for the imaginary game world, that is (IMHO), more wishful fiction than known and accepted scientific theory about global conditions post thermonuclear exchanges which, at last count, is the imaginary setting of this game. I can certainly agree to disagreements about science, theory, or even pixel placement. But I certainly won't sit quiet while anyone suggests that his own offering of ideas should be more important than mine or anyone else's. You think I should apologize? For what, stating my opinion of the facts? No, again, I think you should follow his advice and lighten up, as it had nothing to do with you.

Richwizard said:
@ ralphrepo

Geez, I meant no offense. I was just trying to point out reasons why the existing maps might be plausible as they are. I did say you could appeal to the powers that be for change. That's why we're here and neither of us is "worthless" or "inconsequential." I think you've posted some great ideas. I've got nothing against geological and climatological accuracy, but it's only a game :shrug:(that we all happen to love :D).

Frankly, I've got a few map grievances too. Some of the locations on the world maps bug me. For example, Bakersfield, CA (Necropolis) in FO1 is closer to where Barstow, CA is in the real world. Bakersfield in the real world is where the Brotherhood of Steel HQ is on the FO1 map. The location of "The Glow", a former US research facility, is so far south that it would be in Mexico. There are plenty of other examples of this on the maps in FO1 and FO2. I look at the world maps and want to scream, "WRONG!"

But, the game maps are what they are. Since I'm not a modder, I can accept that and enjoy the game just fine as it is (or as others mod it). If Killap :notworthy: and Pixote :look: want to turn northern California into a winter wonderland in the RP then let it snow! I'm good with that. I can find plausible reasons for those conditions and enjoy FO2 either way. :mrgreen: Anyone else got an opinion on this?

By the way, HAPPY NEW YEAR! :drummer:

Well, even if you hadn't meant offense, if you review your statement, you can see that the writing style you chose can certainly be misconstrued as being of an ad hominem nature. I wholeheartedly agree with you that this is "just" a game, albeit that it is one that many of the old timers have extreme feelings for. This is perhaps another reason why some of us (myself especially) can become very passionate about the theories and background of the story line, plot and setting. That aside, I also agree with you that many of the game world's geographical settings (in both games) bear little resemblance to any real life "counterparts" if you can refer to them as such. That was the reason why I too, had posted my original "pet peeve" about climate. There is nothing but dry arid desert in the game. But IIRC, in FO Tactics, they did realize this and many of the scenarios did have snow tile sets. Maybe some of those could be ported over on a limited basis. Like you, I have zip in coding knowledge or ability so it would again have to rely on the mercies of the decidated uber fans like Killap, Pixote, et at.

...and a Happy Holidays to you too!
 
I think you both are sounding like Dr. Sheldon Cooper (The Big Gang Theory) and thus way out of line. I suggest cooling before posting again, as it's likely that moderators will start striking.

And no, I'm not backseat moderating, I'm giving a tip.
 
@ Makenshi

No problem for me, I'm over it. Past time for all of us to move on. I feel a little sorry for The Master V2 though.
 
I'm currently playing through the restoration project, it's really fun to have all these extras added. I do have a few questions however:

1. What happened to the power armor in the shop in San Fran?
2. Kaga, was he planned by the original devs?
3. Difficulty and frequency of random encounters. I feel like there are shitloads of enemies now in every encounter, and they happen more frequently than I remember.

Anyways, great work! :clap:
 
Drekavac said:
1. What happened to the power armor in the shop in San Fran?
It's random. Sometimes it's there, sometimes it's not. You get a chance of it being there each time they restock, I'd guess?
 
Drekavac said:
2. Kaga, was he planned by the original devs?
He didn't make it to the original game but his msg files can be found in the master.dat
About your third question
You can mess around a bit with the sfall ini just make a backup and try out some settings. If you don't want to edit the ini pump up the outorsman skill
 
Drekavac said:
3. Difficulty and frequency of random encounters. I feel like there are shitloads of enemies now in every encounter, and they happen more frequently than I remember.
This can be adjusted by editing a worldmap.txt file.
Note, that the raiders are really effective, when you have Glovz's fix or YAMM installed. One small group, armed with 14mm or .223 pistols is a nightmare! :)
 
It's been a while since I visited this forum. :)

My brother is about to try the Restoration Project for the first time, and I was wandering if it's a good time to start now - I heard something about a possible 'final' update in January.

So should I tell him to download the 2.1.2b, or wait some time for a new release?
 
By all accounts 2.1.2b is playable, with a few bugs remaining to be squashed. All the major "missing" content that Killap wanted to add back into FO2 is now there. Theses bugs actually look fairly minor with no major game crashes that I've noted in the wiki list. Killap has been posting his extermination progress on the wiki, http://falloutmods.wikia.com/wiki/Restoration_Project_bug_reports, with notes of items "Fixed in unreleased update." The update will be released in the near future, but how near is unknown. Killap originally said it would be a Christmas update. Since he has a day job and presumably a life, it's hard to say exactly when he will be able to release the next update. He hasn't even been on the Forums much lately. WE MISS YOU KILLAP! :notworthy:

That being said, they are still (always) working on minor content to add to the game, like new talking heads (Jotisz is almost done with Vic, it's awesome), and adding more detail to small areas (Pixote is working on maps to give more detail to the BOS satellite bunkers). The next update will hopefully be the last major bug squash. The new content I just mentioned (Vic TH & BOS bunkers) probably won't make it in until later. The next MAJOR step Killap is planning is to add multi language support back into the game. It's English only right now.

Since your brother hasn't played the RP before, you might as well wait for the next update, unless he's REALLY eager to play. If he does go ahead and load the RP, he may encounter a few glitches here and there, but nothing that will destroy his game. Hope I've helped.
 
I think some new, unique special encounters should be added to the game that reflect old sci-fi movies of the 1950's. That could be fun and add some more 1950's flavor to the game. Here are a few suggestions that I think would be really cool. I'm sure some of you could come up with some great ideas too.

The Thing - A spaceship so completely wrecked that nothing is salvageable, but has a single survivor standing beside it. It would have a group of dead travelers strung upside down over it's "flower beds". The Thing should have massive hit points and fight with bare fists.

The Beast From 20,000 Fathoms - Near the coast, a giant reptile ravaging a small village. A creature of the appropriate cinematic size might be difficult to depict in the game, unless it were stationary like The Master in FO1.

THEM! - In the desert, a large hole in the ground with gigantic ants around it, as big as the largest radscorpions. With a rope, you could enter the tunnels and take on the colony. The Queen would be in a well hidden and hard to access chamber, hidden by worker ants if intruders enter (explosives required to remove debris). If player fails to kill the Queen, ants respawn the next time the player visits.

Tarantula - A giant spider in the desert, several hexes across (if possible to do graphically), but relatively slow moving.

The Time Machine (1960) - See a man in archaic clothing run to and sit in a strange, sled-like device and disappear.
 
I like Richwizard's idea, though the THEM! encounter seems like it can be a completely new area, not just an encounter. But it's up to you.
 
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