BassPlayaKEK
First time out of the vault
Is it possible to go to the Ranger Safe Houses as a Ranger? If so, how do I find it?
Not sure, you should still be able to get those lines, but I will take a look.wolfsrain said:I'll see what gives with the cure from Dr. Troy. But what happened with the other dialogue options? Why I have only the part about working as a hooker and the part that you refuse in two ways? From what I recall, the dialogue was always about her trying to squeeze some money from, you. Also, from what I remember, Lou was supposed to tell you what actually happens with the money that you might or might not give to Fannie(Fannie had that sad story, that she is gathering money for getting home). I don't get any of those lines.
You taked to both miners, yes?wolfsrain said:Also, having a problem, with the bar brawl. The Sheriff in Redding doesn't reckon that I've stopped peacefully the bar fight. I have only a choice between violence and bringing the two fighting sides at the city jail and the Sheriff acknowledge the fact that I've stopped the brawl, but the third choice(convincing the miners to stop the fight until the sheriff it's getting better) it's not acknowledged.
This is a clean install, as I am on a completely new PC.
Hmm. I will take a look. I didn't change any of this for the expansion, so not sure what could be causing this.wolfsrain said:Yup! That was solved in your patch, but for some reason, it doesn't work with the expansion.
At least for me...
wolfsrain said:Also, having a problem, with the bar brawl. The Sheriff in Redding doesn't reckon that I've stopped peacefully the bar fight. I have only a choice between violence and bringing the two fighting sides at the city jail and the Sheriff acknowledge the fact that I've stopped the brawl, but the third choice(convincing the miners to stop the fight until the sheriff it's getting better) it's not acknowledged.
This is a clean install, as I am on a completely new PC.
REDone said:I had the same problem had to arest them both. Also i killed the Hubologist in the NCR for Merk with some dynamite and if i want to report the job done i cant.
Merk: So have you killed her yet? (or something like that)
Chosen One: No. (or you can pass the job but no positive answer)
I could get the locations anytime by simply pilfering the map from the NCR rangers and using it.killap said:@BassPlayaKEK
I believe I set it up so that you only get to the locations as a slaver (ie you attack them) There is nothing special at these safe houses anyway. Still, I think I'll add the option so that when you are a Ranger, you can go see them and store loot and/or rest.
Crowley said:But what on earth can you do with all the technical books in the Abbey?
hologram said:A few comments about the new places..
There is some unbalance though, I didn't expect to see pulse or gauss weapons in EPA. Now I have level 10'ish character with one of the most powerful weapons in the whole game, I don't think it's a very fair reward. Would have been happy for some simple laser rifle and heap of XP or something. Guess it's bit of a character design-thing but I think your-average-smart-guy can get to EPA without much hassle.
edits
hologram said:A few comments about the new places..
There is some unbalance though, I didn't expect to see pulse or gauss weapons in EPA. Now I have level 10'ish character with one of the most powerful weapons in the whole game, I don't think it's a very fair reward. Would have been happy for some simple laser rifle and heap of XP or something. Guess it's bit of a character design-thing but I think your-average-smart-guy can get to EPA without much hassle.
REDone said:hologram said:A few comments about the new places..
There is some unbalance though, I didn't expect to see pulse or gauss weapons in EPA. Now I have level 10'ish character with one of the most powerful weapons in the whole game, I don't think it's a very fair reward. Would have been happy for some simple laser rifle and heap of XP or something. Guess it's bit of a character design-thing but I think your-average-smart-guy can get to EPA without much hassle.
Where the heck did you find gauss weapons in the EPA. I found a single plasma rifle only
What hurt me the most as I was making this mod was the lack of graphical support/ability. So, I had to reuse some items from Fallout 1. I needed people in robes and not all of them to be the same, so I grabbed the ones from FO1. A differently looking desk was needed for the Head Monk, so the one from FO1 was used. I admit the hole in the chair looks out of place, but it was all I had. Still, someone has recently offered to help in changing it, so that should be replaced in a coming update. As for the items scattered about, well I'll look again at what I placed since it has been a while. The fact that there is a ton of junk lying around is intended though. The place was supposed to include tons of broken technology collected by the monks. The devs planned the area to be based off of the book "A Canticle for Leibowitz" so the fact that the area is not tranquil enough for a monastery is questionable. I personally have never read the book, so I don't know if everyone was happy and calm there.hologram said:Then the special items. I really don't appreciate finding these special artifacts from Fallout 1 in such ordinary place as this. Bit like finding a rocket launcher from Elder's shelves, pardon my poor analogy. There was too much Fallout 1 scenery used, almost ripped my hair out when I saw the crime boss' table upstairs, not to mention the cultist robes. Stuff like this does not create any kind of immersion of the game world, more like a vision of hasty planning.
killap said:What hurt me the most as I was making this mod was the lack of graphical support/ability. So, I had to reuse some items from Fallout 1. I needed people in robes and not all of them to be the same, so I grabbed the ones from FO1. A differently looking desk was needed for the Head Monk, so the one from FO1 was used. I admit the hole in the chair looks out of place, but it was all I had. Still, someone has recently offered to help in changing it, so that should be replaced in a coming update. As for the items scattered about, well I'll look again at what I placed since it has been a while. The fact that there is a ton of junk lying around is intended though. The place was supposed to include tons of broken technology collected by the monks. The devs planned the area to be based off of the book "A Canticle for Leibowitz" so the fact that the area is not tranquil enough for a monastery is questionable. I personally have never read the book, so I don't know if everyone was happy and calm there.