Fallout 2 Restoration Project Gameplay Thread

Do you need certain skills or any SPECIAL skills to figure out the haunting quest in the Primitive village, or do you need to load and save games according. Hit me back. Thanks.
 
Does optimizing the power plant still lead to the forced takeover? I ask because it always seemed to me like the endings got mixed in translation. I more see invasion if the power plant only produced X instead of producing X + Y, where Y is the excess energy going to VC that would facilitate the uneasy truce.
 
Why trade when you can simply come and take? Have to kill off half of the population? Oh well, since when this was a problem? Look in the history or even modern world.

>>Do you need certain skills or any SPECIAL skills to figure out the >>haunting quest in the Primitive village, or do you need to load and >>save games according. Hit me back. Thanks.

*Spoiler**Spoiler**Spoiler**Spoiler**Spoiler*
Not really. Get the quest, go look at dead body of the girl (make sure you "inspect" it with binoculars) and come see shaman at midnight or so.
 
How many encounters are you supposed to have with Kaga? I just had my third coming out of Gecko and I killed him. Not sure if it's a bug or if it's supposed to be the final encounter.

edit: Trying it several times through, he seems to be typicaly hard to hit until Sulik smacks him in the face with a flare, then due to the targetting bonus pretty much anything crits him.
 
Grimhound said:
Does optimizing the power plant still lead to the forced takeover? I ask because it always seemed to me like the endings got mixed in translation. I more see invasion if the power plant only produced X instead of producing X + Y, where Y is the excess energy going to VC that would facilitate the uneasy truce.
I am wondering the same thing and I agree about mixed up endings.

How many encounters are you supposed to have with Kaga? I just had my third coming out of Gecko and I killed him. Not sure if it's a bug or if it's supposed to be the final encounter.

5 is the magic number.


cheers
 
Grimhound said:
How many encounters are you supposed to have with Kaga? I just had my third coming out of Gecko and I killed him. Not sure if it's a bug or if it's supposed to be the final encounter.

I killed him in secound encounter :) but i reloaded now im waiting for 3 one but still nothing...
 
Darek said:
Grimhound said:
Does optimizing the power plant still lead to the forced takeover? I ask because it always seemed to me like the endings got mixed in translation. I more see invasion if the power plant only produced X instead of producing X + Y, where Y is the excess energy going to VC that would facilitate the uneasy truce.
I am wondering the same thing and I agree about mixed up endings.

How many encounters are you supposed to have with Kaga? I just had my third coming out of Gecko and I killed him. Not sure if it's a bug or if it's supposed to be the final encounter.

5 is the magic number.


cheers

Yeah, I had to go through a few times to prevent from killing him. Looted his body when he was KO'd though. But yeah, he can be killed once you have weapons like the FN FAL w/ Nightsight upgrade as early as the 3rd encounter. I kept getting super-criticals when I least wanted them, as it seems to work. I'll say this though. After blowing off his entire upper torso in one of the attempts, if he had come back later on... that's dedication right there.
 
Darek said:
Grimhound said:
Does optimizing the power plant still lead to the forced takeover? I ask because it always seemed to me like the endings got mixed in translation. I more see invasion if the power plant only produced X instead of producing X + Y, where Y is the excess energy going to VC that would facilitate the uneasy truce.

I am wondering the same thing and I agree about mixed up endings.

Don't think so. If your neighbor has a pig eating all your flowers and fruits in your garden you'll probable poison it.
If he has a hen in his garden not eating your fruits but laying golden eggs, you naturaly steal it.
 
Skeltek said:
Don't think so. If your neighbor has a pig eating all your flowers and fruits in your garden you'll probable poison it.
If he has a hen in his garden not eating your fruits but laying golden eggs, you naturaly steal it.

That made no sense to the current situation whatsoever.

1. Shitty power plant, leaking radiation, should be exterminated.
2. Working power plant, only enough power for the ghouls, Vault City needs more power in a few years. Should provoke a takeover but don't.
3. Optimized power plant, enough power for both ghouls and VC, takeover not necessary.

Are you saying greed is bigger than survival?

Fine by me if VC takes over Gecko with an optimized plant, but they should reasonably take it over if you only fix it as well, since they "need" it.
 
Ok I am PISSED. Character at level 17. Combat armor on all NPC's and Combat shotguns, Sulik has .233 pistol, plus I carry a sniper rifle. I keep running into Kaga not sure if 3rd or 4th time. He has Combat armor and a damn minigun. He hits first for over 100 hp everytime, I only have 84. I can't get past this encounter. I have a trunk load of weapons, Bozar from the bunker and some energy pistols.

Is this encounter hard coded for the weapons Kaga carries or can they be changed?

EDIT: 4th encounter. I left the car, my NPC's all behind no change.
Is it supposed to be this hard at level 17?

Also people are saying they kill Kaga. Every time I meet him he has 600 hp. How is this possible?
 
Re: Barking man and EPA

isfet said:
McRae said:
*First, you must talk with the Barking Man... you character will say something about epilepsy. Then you go to EPA, you read the informations in the computer which contains the seeds (you know, the one close to the beautiful garden )... now, in the computer, there should be informations about how to cure somebody who has epilepsy... then you go back to New Reno, and you say what you've learned to the Barking Man... simple, isn't it?
Done the same but the terminal says nothing about epilepsy. got int 9 (10 with mentats) and sciense 130+

The most important thing is that your character must say something about epilepsy when talking to the Barking man... or you won't be able to find anything in the computer.

P.S=> I don't know what your skills are supposed to be to succeed... what I can tell you is that I had a very good level at science... high charisma and high Intelligence...and high speech. (I know that numbers would be more appropriate... but I don't have the savegames anymore... :mrgreen:)
 
Re: Barking man and EPA

McRae said:
P.S=> I don't know what your skills are supposed to be to succeed... what I can tell you is that I had a very good level at science... high charisma and high Intelligence
Yes, high int and science are key here when initially speaking with that man.
 
Darek said:
Skeltek said:
Don't think so. If your neighbor has a pig eating all your flowers and fruits in your garden you'll probable poison it.
If he has a hen in his garden not eating your fruits but laying golden eggs, you naturaly steal it.

2. Working power plant, only enough power for the ghouls, Vault City needs more power in a few years. Should provoke a takeover but don't.
3. Optimized power plant, enough power for both ghouls and VC, takeover not necessary.

Are you saying greed is bigger than survival?

Fine by me if VC takes over Gecko with an optimized plant, but they should reasonably take it over if you only fix it as well, since they "need" it.

just my personal opinion, but...

regarding your '3': VC would have to trade goods and technology in exchange for the power to the ghouls, which they despise(especialy first citizen). Do you think first citizen would be happy with being dependent on Ghouls as a long-term solution?

regarding '2': If you do not optimize the Powerplant, Gecko remains useless for VC. There is no reason at all to take over Gecko, which is not able to produce enough power for itself and a second town anyway(First citizen would never realize it's able to produce more).

VC not being able to expand won't kill it, their own Powersupply going down in 15 years is mere speculation and in case they really needed the power, they might also have found another not as trivial solution.

But if this is a bug/intended or not, should be kept in the Gameplay thread I think.

regards, Skel
 
Logic of the endings for Gekko

I think the nature of the Gecko Plant made it an undesirable business. It's radiated as hell, with only ghouls can do it. With the limited resources in anti-rad options (limited in gears, expensive meds) running the plant is dangerous. Let the ghoul do it.

Vault City only take over Gecko if Gecko dont have enough power to sell (un-optimized). They 'need it' enough to want to risk radiation.

If Gecko got enough to sell, There's no reason VC wont buy, since they have what the ghouls want in abdundance anyway (medical technology). War is expensive but running the plant is business fo the damned.

If you optimized the plant, then discussed carefully with McClure, no reason why the takeover should happen.
 
You have two dialogue options when you give the economics disc to McClure: one it's saying that he'll discuss with the VC Council to TRADE with Gecko for Gecko's surpluss energy. You need good speech and INT.
 
wolfsrain said:
You have two dialogue options when you give the economics disc to McClure: one it's saying that he'll discuss with the VC Council to TRADE with Gecko for Gecko's surpluss energy. You need good speech and INT.

Too bad Harold always gets pissed off with this :wink:

I remember in the original it was almost impossible to get a happy end for Gecko, at least I always managed to make a living hell for them ghouls. Oh well.
 
Skeltek said:
regarding '2': If you do not optimize the Powerplant, Gecko remains useless for VC. There is no reason at all to take over Gecko, which is not able to produce enough power for itself and a second town anyway(First citizen would never realize it's able to produce more).

If VC took over Gecko they would kill all the ghouls and redirect the power to their own city. No more Gecko, only a power plant.

wolfsrain said:
You have two dialogue options when you give the economics disc to McClure: one it's saying that he'll discuss with the VC Council to TRADE with Gecko for Gecko's surpluss energy. You need good speech and INT.

Does this have any real effect in the game. Does it change to a good ending for Gecko now?

cheers
 
Wasn't there supposed to be ending related to the mutated rat in Gecko or is my memory playing tricks on me?

Is there now a good ending available for Broken hills (racial hatred breaks loose, you blow the mine, uranium runs out <- best available in original)?
 
Hey killap what is this for Background music in Primitive t rible?
Because hogram an me wil make some background music do you make some new or is this all old in the new areas?

Bytheway a small bug when i goo to trible first time(woodmap) then go put and click twice the i can enter village!

Edit: No fishing area on the map! when you come again
 
Well I got him. After 12 times reloading on the 4th Kaga encounter he only hit me for 47 HP, my team got in some good hits, brought him down to 474 HP, he hit second time for 40 HP, on nest shot I only hit him for 37 HP but got this message "Unfortunately you can now see his spine showing out the front of his chest. Kaga died."

I guess he can be killed, lucky for me.

Is this supposed to be this hard? Will he come back from the dead for the 5th and final encounter? I suspect he wears power armor and has a damn bozar next time.
 
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