Thanks for your help guys. I guess I'll just have to hunt down some explosives. Unfortunately, I haven't seen Tubby or Flick carrying any yet.
I agree with Darek - it seems like Vic should give you the key to his back room when you talk to him. Otherwise, you're forcing a player who does not want to have to kill Metzger, or go out of their way to hunt down a lockpick (or explosives) early on to dump skills into lockpicking. If it's okay, perhaps this can be taken as a suggestion for a future version of the mod.
Another suggestion, albeit one that I feel is less critical: A solution to the "find Becky's still" quest that also does not involve lockpicking.
I say that this is less critical because completing this quest seems less important to me than freeing Vic. Nevertheless, you'd think there'd be more than one way to find out about the still, especially as quests that only have one possible solution always kind of bugged me. Some suggestions for alternative methods:
~A character with a high barter skill and enough money could bribe one of Becky's guards into telling about the still. Simply knowing about the still would not allow you access if you want to destroy it, but it would allow you to suggest to Frankie that he buy from Becky.
~A slight varient of the above suggestion: Perhaps one of the NPCs in the Den - maybe Joey, or someone else - knows about the still because they help deliver supplies to Becky. You could pay them for the info, get the info by doing some sort of "quest" for them, or by intimidating the info out of them (if you have enough ST). It might also be possible to get them to destroy the still for you, if you do them another favor.
~A male character with high enough CH (maybe 7+) could seduce Becky. This would "transport" both the player character and Becky into the basement area, where the character can discover the still while Becky is asleep. You can do this a second time to gain access to the still in order to destroy it, but it would carry the problem of having Becky on the same screen when you destroy the still - causing her to "wake up" and enter combat with you.
~You can talk to the door guard and get the guard's agreement to let you into the basement if you can convince the female croupier at the roulette table to go out with him. Getting the croupier to go out on a second date with the guard would cause him to allow you access to the basement again, if you wish to destroy the still. Ideally, there would be multiple paths for convincing the croupier to go out with him. You could convince her, if you have the proper skills. You could do some sort of favor for her. Or, (in order to make use of the poorly utilized gambling skill) you could "place a wager" that involves the croupier going out with the guard if you win (planting loaded dice would be handy for this as well, if you don't have decent gambling skills).
~Completing all of Becky's "jobs," along with delivering Smitty's meal, telling Karl that he can return home, killing Metzger, and helping Mom to open the Orphanage causes Becky to "trust you" enough to just come out and tell you about the still if you ask. This, obviously, would be the "long way" around to completing the still quest, as you have to do many other things first.
Just some suggestions. Adding any of those, I feel, would add a little more depth and flexibility to the "find Becky's still" quest.